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Galacta Knight Released! (Read 28970 times)

Started by Solarflared, November 11, 2017, 04:23:03 pm
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Re: Galacta Knight Released!
#21  November 12, 2017, 02:48:19 am
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Is it fixed now?

Seems like it's fixed now. I'm gonna keep playing him, and see if I can find anything else that might need fixing.

Though, perhaps it's my unfamiliarity with the MvC style.... But, I feel like some of his moves are actually pretty unsafe even on hit. His Drill Rush for example. Unless I use a Super version on top of it. I noticed I actually got punished for using it in an air combo.

But to be fair, perhaps I need to fight non-boss types. Sachiel's air version of his anti-air comes out VERY fast. But, this might be something I should further test.
Re: Galacta Knight Released!
#22  November 12, 2017, 03:05:48 am
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In MvC, most special moves normally do not cause soft knockdown. If they did, then you'd be able to catch airborne fighters in infinites, especially through the use of an anti-air like Mach Tornado.

Although, if you want me to increase the hitstun on moves like Drill Stab instead of applying soft knockdown, that's fair play for me.
Last Edit: November 12, 2017, 03:36:06 am by Solarflared
Re: Galacta Knight Released!
#23  November 12, 2017, 05:22:18 am
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In MvC, most special moves normally do not cause soft knockdown. If they did, then you'd be able to catch airborne fighters in infinites, especially through the use of an anti-air like Mach Tornado.

Although, if you want me to increase the hitstun on moves like Drill Stab instead of applying soft knockdown, that's fair play for me.

Hm.... Eh, the more I'm playing as him, the more I'm getting used to it. I might need to do more fights. But so far, I've been finding out little things with him. I currently have a video of him uploading. (Though I'm trying to at the moment decide which match of these two is better....)

Edit: Alright, I decided to scrap the ones I had, and decided to make a completely new one. I'll just put it in a spoiler tag. Just so it doesn't cause unneeded clutter in the topic.
Spoiler, click to toggle visibilty
Re: Galacta Knight Released!
#24  November 13, 2017, 05:01:57 pm
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Well, we've got more updates! And a list to go along with it!
Quote
* Increased hitstun on all versions of Drill Stab, hopefully to make it safer.
* Damage and active counter frames reduced on Shield Bash.
* Damage and target's y velocity reduced for Comet Crusher.
* Damage increased for Dimension Slash (but the number of total hits have been lowered to compensate), as well as said move's minimum damage dampening being bumped up to .75.
Re: Galacta Knight Released!
#25  November 13, 2017, 05:05:44 pm
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Where's Galacta Knight's arcade ending?
Re: Galacta Knight Released!
#26  November 13, 2017, 05:07:03 pm
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They're optional. I didn't make an ending for him.
Re: Galacta Knight Released!
#27  November 14, 2017, 02:59:24 am
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Quote
* Tweaked hitboxes for most of the normals, as well as the hitboxes for Mach Tornado, Comet Crusher, and Orbital Edge.
* Drill Stab blockstun lowered by 4. Opponents on the ground are now lifted into the air upon hit.
* Mach Tornado no longer has full invincibility past animelem 3.
Re: Galacta Knight Released!
#28  November 14, 2017, 01:28:09 pm
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Gladiacloud is still making Vector the Crocodile
Re: Galacta Knight Released!
#29  November 14, 2017, 02:14:46 pm
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Re: Galacta Knight Released!
#30  November 14, 2017, 03:12:36 pm
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Oh, Mewtwo and Krookodile's silhouette from

Also Dormammu's silhouette
Re: Galacta Knight Released!
#31  November 14, 2017, 04:34:09 pm
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Did you figure that out by yourself or did you just look at my MUGEN Database page and/or Gladiacloud's avatar?
Re: Galacta Knight Released!
#32  November 14, 2017, 05:13:42 pm
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Another update, this time mainly re-adjusting the priority on most of the normals.
There's also some other things that I may or may not have done.
Re: Galacta Knight Released!
#33  November 16, 2017, 03:39:37 pm
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Another upload, another update. This time, giving proper credits to the guy who helped me with the hitboxes!
Re: Galacta Knight Released!
#34  November 27, 2017, 12:10:43 pm
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Re: Galacta Knight Released!
#35  November 27, 2017, 12:39:24 pm
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Pretty sure Gladiacloud wasn't ever making such a character. This is just that guy who keeps going around wishlisting things from creators and then expecting them to create such.

Oh, I want a diagram. I fucking love diagrams.
Re: Galacta Knight Released!
#36  November 29, 2017, 12:08:43 am
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Such a nice Character... faithful to the Style and New, Congratulations indeed.
Re: Galacta Knight Released!
#37  December 01, 2017, 05:22:08 am
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So, uh, I did a stealth update earlier today, fixes a few extra things as well as tweaks some of his moves.
Re: Galacta Knight Released!
#38  December 01, 2017, 07:28:30 pm
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Okay, so I made a palette as a possible default.... What does everyone think of it?

Re: Galacta Knight Released!
#39  April 02, 2018, 11:58:30 pm
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...is it okay if I revive this thread? Yes, no?

I started working on a bit of an experimental A.I for Galacta, and I've updated his file accordingly.
Feel free to redownload to check it out.
Re: Galacta Knight Released!
#40  April 03, 2018, 12:05:42 am
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You did make him, and something new was added so yeah. This is cool.