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W.I.P. EB Gotenks SSJ (Read 46739 times)

Started by Fausto Mugen, July 01, 2016, 06:27:49 pm
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Re: W.I.P. EB Gotenks SSJ
#21  February 17, 2017, 11:41:30 am
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this gonna be great. this feels a little bit custom cvs style!  I wanted it really! dbz extreme butoden chars with cvs custom gameplay! never give up!!!
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Sig 3: You did a mistake and then you simply admit it after realizing your fault. This is one of the coolest things ever you can do in your lifetime.
Re: W.I.P. EB Gotenks SSJ
#22  February 17, 2017, 06:29:39 pm
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this gonna be great. this feels a little bit custom cvs style!  I wanted it really! dbz extreme butoden chars with cvs custom gameplay! never give up!!!

You should give up posting like that though, not everything has to look CvS-like or PotS-like. There's nothing from CvS in this character, yes it's custom but not CvS custom.

I have some feedback: the Galactic Donut has shadow when guarded. The Buu Buu volleyball attack donuts have the same problem.
Re: W.I.P. EB Gotenks SSJ
#23  February 18, 2017, 12:38:00 am
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really loving the concept of this character, he's very fun to play with.
great add to my roster
Re: W.I.P. EB Gotenks SSJ
#24  February 21, 2017, 02:54:51 pm
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[Google Translate]

Quote
I have some feedback: the Galactic Donut has shadow when guarded. The Buu Buu volleyball attack donuts have the same problem.

Fixed, thank you for the feedback  :) .

Quote
this gonna be great. this feels a little bit custom cvs style!  I wanted it really! dbz extreme butoden chars with cvs custom gameplay! never give up!!!

Thank you, but it's not "CvS style", it's more like "VS style" or "SvK style", really I want not give it a name xD.

Quote
really loving the concept of this character, he's very fun to play with.
great add to my roster

Thank you very much!

Update 2017/02/21

- Fixed the shadow bug in "Galactic Donuts" and "Ultra Buu Buu Voleyball" donuts when guarded.
- Fixed the default hitsparks bug in "Kamikaze Ghosts" when guarded.
- Added "Crouch Weak Punch" and "Crouch Middle Punch" (frankensprite).
- Added compatibility with HyperDBZ / Z2 characters (Dash Collision, Flip Knockout, Chou Kamehameha Fatality, Brocken Back).
- Added two extra palettes for Gotenks: Goku SSGSS y Vegeta SSGSS.
- Some minor fixes.
- Updated the "Readme.txt" file

Download from the first post, more updates soon.
Enjoy it!

P.D: Added a new video demonstration on the first post.

Screenshots:
Spoiler, click to toggle visibilty
Last Edit: July 03, 2017, 02:41:41 pm by Fausto Mugen
Re: W.I.P. EB Gotenks SSJ
#25  May 05, 2017, 12:31:29 pm
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[Google Translate]

"Returning from an intense battle against laziness ..."

Update 2017/05/05

- Fixed the "transparency bug" in Mugen 1.0.
- Changed the special "Back Strong Kick" to basic attack "Launcher Kick".
- Updated hitdefs for basic attacks (based in with HyperDBZ / Z2 characters).
- Added "Super Jump".
- Added more winquotes (some against specific dbz characters) taken from Raging Blast 2 and Budokai Tenkaichi 2; added also translation to spanish language.
- Added four extra palettes for Gotenks: Hyper Dimension, Vegeta SSJ, Future Trunks SSJ, Teen Gohan SSJ2.
- Added some new sounds.
- Fixed alignment for "air sprites".
- Some minor fixes.
- Updated the "Readme.txt" file

Download from the first post, more updates soon.
Enjoy it!
Re: W.I.P. EB Gotenks SSJ
#26  July 03, 2017, 03:06:19 pm
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[Google Translate]

"Returning from an intense battle against laziness ..."

Update 2017/07/03

- Changed the "damage dampener" (only for basic attacks for now, based on POTS / Z2 chars).
- Added notifications of "Counter" and "First Attack" (based on POTS / Z2 chars).
- Updated "Dah Collision".
- Updated the aura FX.
- Updated the Super BG FX.
- Updated some values in hitdef for basic attacks.
- Added two extra palettes for Gotenks: "Broly" and "Great Saiyaman".
- Updated the "Readme.txt" file

Download from the first post, more updates soon.
Enjoy it!

Re: W.I.P. EB Gotenks SSJ
#27  July 03, 2017, 03:34:09 pm
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Ah, now this looks interesting,
Re: W.I.P. EB Gotenks SSJ
#28  July 03, 2017, 05:04:37 pm
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I like GoTrunks sprites, very cool! :D
Re: W.I.P. EB Gotenks SSJ
#29  October 10, 2017, 01:53:11 pm
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[Google Translate]

"Returning from an intense battle against laziness ..."

Update 2017/10/10

- Added japanese voices from Budokai Tenkaichi 3, Shin Butoden 2 and the anime (selectable in the "Config.txt" file).
- Added latin spanish voices from  the anime (selectable in the "Config.txt" file).
- Added a new throw: "Final Cannon" (air and land versions).
- New hires FX for "Galactic Donut" and "Ultra Buu Buu Vollleyball" (edited by me, it's not perfect) and now share the same palette (maybe i update the palette template for Gotenks in the future).
- Changes in the special "Die Die Missiles".
- Changes in the super "Ultra Buu Buu Volleyball".
- Kamehameha, Ki Ball and Revenge Cannon now share the same palette (maybe i update the palette template for Gotenks in the future).
- Added two extra palettes for Gotenks: "Bardock SSJ" and "Shin Butoden (Sega Saturn)".
- Some minor fixes.
- Updated the "Readme.txt" file

Download from the first post, more updates soon.
Enjoy it!

Some screenshots
Spoiler, click to toggle visibilty
Re: W.I.P. EB Gotenks SSJ
#30  November 30, 2017, 12:09:28 pm
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Hello!

I've been busy these days, but I hope to launch the char this year, if I get my inspiration back.
For now I share with you a couple of new ideas, please tell me your opinions.

1) Possible new palette template (does it look good?)

Spoiler, click to toggle visibilty

2) Great Rolling Kick: an anime attack, which also appears on Sui's Gotenks.
I did it with frankensprite, but it can look good in the game.

Spoiler, click to toggle visibilty
Re: W.I.P. EB Gotenks SSJ
#31  November 30, 2017, 02:23:43 pm
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CS is fine for me. And Great Rolling Kick needs some light edits to make it look less weird, but nice work!
For MK MUGEN fans!
Spoiler, click to toggle visibilty
Re: W.I.P. EB Gotenks SSJ
#32  February 19, 2018, 02:43:54 pm
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[Google Translate]

"Returning from an intense battle against laziness ..."

Update 2018/02/19

- New palette template: now includes the FX of the Kamehameha, Jum Ki Ball, Die Die Missiles, Galactic Donuts and Ultra Buu Buu Voleyball.
- Updated palettes and added two new palettes: Android 17 and Tapion.
- Updated the special Ki Ball Jump: changed commands, does not consume power and has two variations depending on the button pressed.
It can be chained from normal attacks and has a damage dampener.
- Updated the special Die Die Missiles: updated commands, does not consume power and has a variation depending on the button pressed.
It can be chained from normal attacks and has a damage dampener.
- Updated the special Galactic Donuts: updated commands, does not consume power and has two variations depending on the button pressed.
It can be chained from normal attacks.
- Changed the command for the special Rolling Thunder Punch.
- Added more winquotes, taken from the game FighterZ.
- Some minor fixes.
- Updated the "Readme.txt" and "Config.txt" file.

- New feature: Hit Clash.
When your normal or special attack clash with another opponent's attack of the same force.
Smash the buttons as fast as possible, and the winner will hit his opponent.
* Does not work with projectiles or throws.
* This feature is inspired by the Extreme Butoden game and Midnight Fighters Team's characters.
* The version against not compatible characters only works with normal attacks, and may present bugs or unexpected behavior.

Download from the first post, more updates soon.
Enjoy it!

P.D.: Later I will add a tutorial for compatibility with Hit Clash, if there is someone interested.

Some screenshots and pallete template
Spoiler, click to toggle visibilty