He feels great so far minus these two issues. By the way its all corner stuff.- I've notice canceling after the first hit in his air Hk after doing Jump+Mk is too inconsistent depending on the size of the character.It works on pots Ryu with no issues at all.Any character thats tall depends on the timing of the Mk for the Hk to cancel the first hit. If your timing is off your Hk won't come out or he will do both hits which is a knockdown.You can't Jump+Mk, Hk short characters like Talbain, Wolverine, Jin Saotome, Jill etc- How come after doing his Jump Hp into standing Hk only the first hit lands?
Feedback:- Tsao-ri is spelt wrong; and you didn't add deddy95 and artchell!...Jokes aside (I'm sure you'll credit them),(testing on 1.0 against himself)- when opening the characters, there are some debug messages regarding the config file:PLAYER SYSTEM CONFIG (115) IN STATE 96443: CHANGED TO INVALID ACTION 96443- If the c.SP hits only once, wouldn't it make sense to make the same thing when the enemy is guarding?- About the c.SK, my idea would be that it could be unblockable only when the enemy is flying.- No running-jump sound;- in groups 3200 there are sprites with pink dots. And before someone says "it's the hair", I mean stuff like this:and many many others.Aside from these, it plays well.
Thanks for the great feedback, everyone! I definitely expected to hear more from you guys and hopefully this'll all be squared away..!Also as a reminder:Any palette or animation inconsistencies you find are all very much accounted for. They haven't been cleaned or indexed which is why you might see a few pixels outta place. But trust me, my nitpicky ass will definitely clean them up..! I left them as is simply for the beta version. This also includes his read me file in addition to incorrect spellings. So just be mindful of that.
DragonSlayerEX said, August 29, 2016, 12:34:26 amThanks for the great feedback, everyone! I definitely expected to hear more from you guys and hopefully this'll all be squared away..!Also as a reminder:Any palette or animation inconsistencies you find are all very much accounted for. They haven't been cleaned or indexed which is why you might see a few pixels outta place. But trust me, my nitpicky ass will definitely clean them up..! I left them as is simply for the beta version. This also includes his read me file in addition to incorrect spellings. So just be mindful of that. nice work so far.. i even checked out the flurry punch and dragon roar.. very nicely done.. oh and i seen my romeo palette is there on the extra colors my first ever palette contribution.. ty.btw i done a ai battle between ur ichigo and natsu.. lol ichigo is too busy trying to power up.. so i decided to take that out lol.. but he still got his ass beat.. lol someone gotta make a better ai for ichigo.. as well as natsu.. (i know its too early for ai for natsu but atleast ichigo) LOL
Neither one of those them actually have an AI developed. The only AI character I developed was toshirou and Ogichi back in 07-09..! This will replace his lower strong kick..!
DragonSlayerEX said, September 03, 2016, 04:42:18 amNeither one of those them actually have an AI developed. The only AI character I developed was toshirou and Ogichi back in 07-09..! This will replace his lower strong kick..!nice.. i'm trying to figure out how to make the A.I for atleast ichigo .. having him constantly powerup is kinda stupid lol its like i'm rewatching dragonball z lol.
DragonSlayerEX said, December 02, 2016, 02:05:23 amIlluminate confirmed..! >>> We're still working on it. So shut up :3 What do you guys think?More like "IGNITE CONFIRMED"!Please tell me that 2nd kick sets the opponent on fire?!
Even thou i think i made the first one.... the second one rocks, smothness and also the face expression is dead on...
Hey guys, I know this has been a long and running processing - but I’d like to call to your attention that I’ll be continuing this project starting Monday, December 11th. I took a substantial amount of time off, which I dedicated to family, & other projects I’ve been working on..! However with those things aside, I’ll have the free time required to pick back up where I left off. There’s a lot I’m still very excited to show you guys, and since the failry tail manga has long sense finished - I don’t have to worry about material I didn’t include. Though do keep in mind that this version of Natsu still only goes as far as the grand magic games, so I still wouldn’t want anyone to set their expectations where they shouldn’t. So with all that being said, do expect to see some progress in the coming days/weeks. Thank you all for listening <3 (I hate you too)
Guess who’s been working on an Updated Natsu Dragneel, after an Absurdly long hiatus!? Any guesses!? Well here’s an updated Portrait I’m working on, to better showcase what’s to come..! How’s everyone been? Hopefully none are too upset after such a long wait. But it’s about time I dusty off my old work, & finish what I started back in my Youthful Days..! I told myself I wouldn’t update this topic until I had something to show, but I’m currently in the mindset of do it now; and think about it later..! I hope I haven’t missed much..!