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Improved KFM with EXPLODsive Buffering! (Read 14048 times)

Started by JustNoPoint, August 03, 2017, 09:35:50 pm
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Re: Improved KFM with EXPLODsive Buffering!
#21  December 17, 2017, 04:38:23 pm
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Next month I have a huge update coming for this. It'll fix a ton more things and improve systems. I'll be sure to add the scaleable ai. I'm glad your interested. I was going to message you to ask you about this anyway.
Re: Improved KFM with EXPLODsive Buffering!
#22  December 17, 2017, 06:05:50 pm
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Nice to read that.
Re: Improved KFM with EXPLODsive Buffering!
#23  December 17, 2017, 06:44:01 pm
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Hey discord doesn't work on my windows phone
But I'm interested in whatevers new regarding explod
Buffer system.
Re: Improved KFM with EXPLODsive Buffering!
#24  February 22, 2018, 04:48:34 pm
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    • www.justnopoint.com/
http://network.mugenguild.com/justnopoint/JNP/kfm.rar
KFM updated!

I learned a lot in the past few months. Please look at the differences in this KFM compared to the old one if you were using the old one as a template. This one makes several improvements over the last!

Spoiler, click to toggle visibilty
Re: Improved KFM with EXPLODsive Buffering!
#25  February 24, 2018, 01:01:12 pm
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Thanks for the update.

Readme should contain that Kung Fu Zankou reflects projectiles.