COMMANDER KEEN BLASTS OFF!Introducing...Commander Keenfrom the Commander Keen series!Commander Keen (AKA, Billy Blaze) is a main protagonist of the series with a same name. He is an eight year-old genius who works actively in his clubhouse, located at the backyard and has created an interstellar starship made from household objects such as old soup cans, rubber cement and plastic tubing. As trouble calls from the fartherest reaches of space, Billy quickly toils into his backyard workshop, dons his brother's football helmet, and transforms into... COMMANDER KEEN, Defender of the Galaxy! In his ship called the Bean-with-Bacon Megarocket, Keen dispenses galactic justice with an iron fist!Download this special holiday gift now!https://sites.google.com/site/roysquadrocks/
Interesting release! Here's my thoughts.- The slug's slime goo (from the random helper call) both Keen or the opponent should slip on it, since it would be a stage hazard.- The Minesweeper should damage both Keen or the opponent. Again, stage hazard.- For the Dopefish command, maybe stick with 2 simul buttons instead of 3. Some keyboards may not like 3 simul inputs. But that's just my opinion. -> actually, I see there an alternate command for just QCBx2, C, but I had trouble activing it. Yes I did round 2, and even went passed round 2. Still had trouble activating it. -> -> Interesting enough, After looking at the CMD file, you forgot to mention in the readme that Keen's health needs to be low to activate it.Pretty impressive character though. Quite interesting.
How nice. Thanks for Commander Keen RoySquadRocks. Some feedback... - typo in the readme... throws are done with F+y or F+z, not F+y+z - Dopefish shadow (and reflection on corresponding stages) goes upward in the sky if Dopefish goes "under the ground"Spoiler, click to toggle visibilty - why Dopefish hyper ONLY in the second round? Why not from the second round onwards? Can´t do Dopefish hyper in the third round...Sheng Long said, December 25, 2017, 05:00:13 pmYes I did round 2, and even went passed round 2. Still had trouble activating it.Like I said, was no problem to activate the hyper in exactly the second round... only...
Commander Keen has a first update! Thanks for the feedback, you guys!Quote12/25/2017---------------Updated readme with fixed typo for the Throw, added the lifebar requirement and removed the round requirement for the Dopefish LIVES!!! hyper, and organized the Enemy Summon and Minesweeper assists from the Special Moves section to the Assists section-Updated the cmd file to make it easier to perform a Dopefish LIVES!!! hyper-Updated the Pogo Stick special. It will no longer the performed while in air, but the Aerial Pogo Stick special can-Added the Aerial Pogo Stick special. It can be done with a+c while in air-Added affectteam = b on the Poison Slug's slime goo's hitdef from Enemy Summon. Both the player and/or opponent can slip on it-Added affectteam = b on the Minesweeper Mine. It will explode when both the player and/or opponent touches it-Dopefish LIVES!!! hyper can now be performed on any round, but your lifebar still needs to have 250 or less-Removed shadow for the Dopefish helper
Commander Keen updated. Just a small tweaks for him.Quote01/08/2018---------------Added nomusic AssertSpecial to the Cacodemon hyper and the Dopefish LIVES!!! hyper where Dopefish has a successful bite against the opponent with a KO