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Snake Man (RMM) released (Read 5579 times)

Started by O Ilusionista, December 28, 2017, 03:49:18 am
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Snake Man (RMM) released
#1  December 28, 2017, 03:49:18 am
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=========== | Snake Man |==========


Sprited By: Laspacho
Coded By:  DCL
Additional Coding for Power sets, Bug fixes, and other Goodies: O Ilusionista
Mugen: Mugen 1.0
Data: 27/12/2017
Char number: 71

Another character from the RMM with whom I had the pleasure to work. I think it's one of the best Laspacho spriting jobs and DCL did a great job programming the whole character, and it's up to me to just do the PowerSets and finalize other things.

Unfortunately, this character was leaked ahead of time, in a place already known for his bad name - and I ended up finding out that it is run by people of the same level.

This is the official version, which has improvements and repairs that the leaked version does not have (although who likes leaked content usually does not call it, since they are like drug addicts - they just want what they want, no matter how).

I'm aware that this character still has some problems and that's why (and for other reasons) I'm launching it today, so I get feeedbacks.


============= | IMAGES | ============


============= | VIDEO | ============


=======================================================
Character Movelists
=======================================================


QCF+P: Acid Spit
QCB+P: Search Snake
DP+P: Snake Upper

D, D, any button: Change Weapon
   LP: Hammer Joe
   MP: Acid Drop
   HP: Acid Pool
   LK: Acid Burst
   MK: Acid Flush
   HK: Snake Summon
QCF+K: Use Weapon

QCF+PP: Snake Hunter
QCB+PP: Searching Prey
QCF+KK: Snake Legion
QCB+KK: Dead Pool (Lv.3)

===================================
Download: http://www.brazilmugenteam.com
===================================


PLEASE REPORT ANY BUGS YOU FIND :)
Re: Snake Man (RMM) released
#2  December 28, 2017, 10:58:37 am
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Another great release. Here's my feedback for Snake Man:

-His stance is missing a sprite frame.
-Super jump and dash fx are missing.
-His sound fx for his super jump and dash is missing.
-He uses the fightfx's hitsparks and not from the RMM game.
-His grab uses hit sounds and not slash sounds.
-The hitspark on B+HP is misaligned.
-QCF+HK Snake Summon moves along to the side of the stage to instead of holding still.
-B+MP uses a default hit spark instead of a slash spark.
-Search Snake has no sound when it explodes.
-QCB+HP: Search Snake when fired is misaligned.
-Acid Burst can't hit opponents if they are too close.
-The opponent can touch the ground and block the rest of Snake Hunter completely if they sit still and purposely get hit by the first one.
-Lifebar portrait and RMM's select portrait uses the same group and index.
-His hypers uses the default M.U.G.E.N sounds when they are executed.
-Snake Legion uses the default M.U.G.E.N hit sounds when hit by them.

As usual, I will also post this on RMM's release page when I have the feedback ready on all of the characters.
I will still do detail and aesthetic feedback for the rest.
Re: Snake Man (RMM) released
#3  December 28, 2017, 11:01:48 am
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  • A living Mugen dinossaur :)
  • 23 years of Mugen O_o
    • Brazil
    • www.brazilmugenteam.com
Thanks for the feedback!
Re: Snake Man (RMM) released
#4  December 28, 2017, 11:47:17 am
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Thanks for the feedback!
No problem. If you can fix the bugs before I post everything on RMM's release page, then I can remove them and you no longer need to worry about it.

Oh, and I should also mention he uses MvC hit sounds instead of the ones from RMM. Thought I might address that since it's part of the RMM game and shows a little bit of inconsistency with the other characters from there. But if the character is standalone and not meant for RMM, then forget about it.
I will still do detail and aesthetic feedback for the rest.
Re: Snake Man (RMM) released
#5  December 28, 2017, 12:54:42 pm
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ótimo char =D parabéns
Spoiler: Kubikiri Basara (click to see content)
Re: Snake Man (RMM) released
#6  January 04, 2018, 04:21:37 am
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i tested snakeman and here's my feedback:

don't you think his portrait looks a bit too big on the character select screen

roll has this as well, can you downsize it a bit or not?