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Blazblue Cross Tag Battle 95% RELEASED (Read 14414 times)

Started by Rayzo, December 31, 2017, 07:09:28 pm
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Blazblue Cross Tag Battle 95% RELEASED
#1  December 31, 2017, 07:09:28 pm
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Last Edit: January 01, 2018, 03:58:34 am by Rayzo
Re: Blazblue Cross Tag Battle 95% RELEASED
#2  December 31, 2017, 09:25:59 pm
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Just missing the amazing anouncer.

But this is a good version despite not being rip yet.

Thanks thanks
Re: Blazblue Cross Tag Battle 95% RELEASED
#3  December 31, 2017, 10:18:46 pm
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Oh my god i have been WAITING FOR THIS!! Rayzo you beautiful amazing person! :D
Re: Blazblue Cross Tag Battle 95% RELEASED
#4  December 31, 2017, 11:51:58 pm
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Sorry for the double post, but i have an issue with the ports. After making them and putting them in, they are misaligned.



Specific instructions for these ports would be appreciated. Also yes i realize i didn't need the Red and Blue Borders.
Re: Blazblue Cross Tag Battle 95% RELEASED
#5  January 01, 2018, 03:55:26 am
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Just missing the amazing anouncer.

But this is a good version despite not being rip yet.

Thanks thanks

- I hope to finish them 100% when the game is officially launched.

Sorry for the double post, but i have an issue with the ports. After making them and putting them in, they are misaligned.



Specific instructions for these ports would be appreciated. Also yes i realize i didn't need the Red and Blue Borders.

- the portraits are made to be used with localcoord 390, 240. I forgot to mention it -_-! XD

- Regarding the blue and red frames are necessary for the effect
Re: Blazblue Cross Tag Battle 95% RELEASED
#6  January 01, 2018, 07:48:45 pm
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So I changed the face.scale of both P1 and P2 to 0.25,0.25, as that is 320,240 (default Localcoord), but the p1 Port is still off, P2 is fine however.

I changed the offset in P1 to 375,-1, and that fixed it.

Before:


After:


Also theres a small issue of names that are even slightly long overlapping with the Lifebar but thats not a huge issue.
Re: Blazblue Cross Tag Battle 95% RELEASED
#7  January 01, 2018, 11:38:52 pm
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@Chise

- very good for those who use that localcoord (Y)
- the name bar leaves it as the original.

- if you want more space, use these sprites

Spoiler, click to toggle visibilty
Re: Blazblue Cross Tag Battle 95% RELEASED
#8  January 02, 2018, 06:55:57 pm
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very good life bars, I'm going to use them on my mugen :) I've been wanting to do SP for a while now, I'll see what I can do with the videos I find

I use localcoord = 320, 240 I just had to change the scale to .25, .25 and just change for p1.pos = 15.15
also edit it a bit change the time of the animations if you are interested in using them in a next update
Spoiler, click to toggle visibilty

Spoiler, click to toggle visibilty

Spoiler, click to toggle visibilty
Spoiler, click to toggle visibilty
Last Edit: January 02, 2018, 07:11:23 pm by k6666orochi
Re: Blazblue Cross Tag Battle 95% RELEASED
New #9  January 02, 2018, 10:38:12 pm
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very good life bars, I'm going to use them on my mugen :) I've been wanting to do SP for a while now, I'll see what I can do with the videos I find

I use localcoord = 320, 240 I just had to change the scale to .25, .25 and just change for p1.pos = 15.15
also edit it a bit change the time of the animations if you are interested in using them in a next update
Spoiler, click to toggle visibilty

Spoiler, click to toggle visibilty

Spoiler, click to toggle visibilty

- I liked the result of the corrections, thank you very much

- I also hope someday to be able to rip the cleanest sounds

- I will update the localcoord to 320,240 in the near future when more material of the game or its launch is already official.

thanks for the feedbak salu2  ;)
Last Edit: January 02, 2018, 10:45:30 pm by Rayzo