I'm quite happy with Hyrule Warriors definitive edition on Switch. It's almost nothing, but it's about damn time.
Although I resumed playing Fire Emblem Warriors a bit more since the DLC release, and there's a few little things that were a notable step up.
Spoiler: bit of a rant (click to see content)
(mandatory venting rant first)
Freaking clones. Clone flying spears, clone horse mages, clone infantry mages, and with the DLC, Niles is still a clone of all other bows, which means Owain will really be a Ryoma clone when he comes out, and even in the very unlikely chance that Linde and Tharja aren't clones of Robin, you already know they'll be clones of each other. I don't even want to know who Olivia will be a clone of, because of course she'll have a sword.
Azura is nice, but Oboro looks really basic and bland with really random boring moves. But she's a rare infantry spear. I just don't understand what happened with the movelist designs. Fred has insane moves, Lyn has great cool moves, Ryoma really feels like a heavy hitter, Corrin is... quite unique (but weird), then Camilla, Xander, Takumi Marth/Celica, and Chrom/Lucina (clones...) are okay although a bit generic and random, and then everything else just drops like a brick. It's not like they can't copy some moves from older Warriors games, we certainly wouldn't be mad at them, but they just didn't bother. It's nice that they used existing spells (at least in name) for the mages, though, but that's weighted down by the clones problem.
No weapon change, even limited, is a big miss. Even if fan favorite Ike ever made it in, he'd be yet another sword with no chance for an infantry axe unit, Caeda can't get a sword like she did in Heroes to break out of the flying spears clone model... I don't know, with the clone move lists, it just feels like they started well but suddenly stopped doing good things because they ran out of time. Hyrule Warriors had a lot more variety in the characters.
(good things now)
I realized a few nice things on the weapon systems and skills, and I think that's a major improvement for the life expectancy of those warriors games, especially those crossovers with a special franchise (other than the main Dynasty/Samurai games).
Each character has a special skill (Luna for Chrom, armored blow for Tiki, counter for Oboro...), and when you unlock it for them (with a fairly low material cost), it becomes available for everyone... for the cost of a material that you get when anyone reaches A rank support with that character. So you get one of it for everyone, enough to unlock that personal skill for everyone. It's really grindy because getting an A rank support isn't something you naturally do in a regular playthrough, but it's possible to set up a good grind method, especially in History mode.
The first time I played the game, I tended to send my low level units in low levels stages to slowly bring everyone to a decent level. But that made grinding really tedious and slow. What I do now is send my lv82 Ryoma (or similar) to wreck shit up in a lv40 stage, but I put a lv30 unit as a vanguard with him, so they level up a lot faster and more easily, and the support rank increases much faster. Plus, the personal weapons need to grind 10,000 kills to unlock their "true power" after you obtained the corresponding seal (killing 2k enemies per stage with one character is easy with this kind of level difference), so that's like three birds in one stone - weak units level up, weapon's "true power" unlocked, and support rank increase for the personal skills. With a system like that, grinding isn't so bad when you have a whole bunch of low level units that you need to bring up to speed.
Now if only some characters were able to use more than one weapon type, it'd be perfect...
History mode's restrictions are tough (bows only, spears only...), but with a decent grinding setup, it actually feels like you can get there someday, you don't just go "yeah I'm not wasting several months to bring 4 clone bows all to lv65 just for that one gold material".
Hyrule Warriors was a long time ago but I remember the forge was really boring, and the seals were really tedious to get for everyone. The Fire Emblem forge is almost the same, but now that the grinding is a little bit easier, it's almost bearable, and the personal skills push forward the vanguard system, which is nice. I'm not sure I want to go back to the Hyrule Warriors version that has nothing going for it.
HW's story mode was a lot better than FEW's, and the 8-bit maps... were a bit too repetitive with the missions, FEW's history mode is a bit more specific and it works well enough with the grinding method.