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King of Fighters E blog (Read 1239865 times)

Started by swipergod, November 14, 2007, 02:53:22 am
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Re: King of Fighters E blog
#2701  January 14, 2018, 02:43:27 pm
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Needed surgery. Got complicated. Things are working out ok now. :) So I'm starting to code again. A vid on Chun Li should be out in a couple of days. Just need to convert her knockdowns. With Chun Li done, MW and I will do a couple more collapses and continue to work on Morrigan. c00p did some work on Vice that I'll share shortly and thedge is working on Richard's stance. I've got about 12 or so more characters to revamp on the combo side of things, so I'm guessing a spring release for all the updates. More soon.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: King of Fighters E blog
#2702  January 14, 2018, 06:54:54 pm
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I don't think Micheal Max would be fitting for the game, I should say bring back Kusanagi or add Fio in the game. They seem to be more interesting.
Re: King of Fighters E blog
#2703  January 15, 2018, 03:59:59 am
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Glad to hear you are doing better, swiper.

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Re: King of Fighters E blog
#2704  January 15, 2018, 04:11:35 am
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I'm glad you're A-OK and this project is continuing. I wish you all the best Swiper!
Re: King of Fighters E blog
#2705  January 15, 2018, 10:10:14 pm
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Surgery?  :o

Good to hear that u are better now, wish u the best recovery possible!!!
Re: King of Fighters E blog
#2706  January 16, 2018, 06:10:32 am
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I don't think Micheal Max would be fitting for the game, I should say bring back Kusanagi or add Fio in the game. They seem to be more interesting.

Yeesh. Inconsiderate much? Swipergod has just underwent sugery.

@Swipergod: My apologies for that. Have a speedy recovery.
Re: King of Fighters E blog
#2707  January 16, 2018, 03:46:16 pm
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Re: King of Fighters E blog
#2708  January 20, 2018, 05:43:16 pm
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Thanks for the well wishes all. I'm getting along a lot better these days. So without any more delay, here's Chun-Li for KOFE.

Work continues on, but it's nice to post a new character video. Metal Warrior did a great job converting sprites for her.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: King of Fighters E blog
#2709  January 20, 2018, 06:03:55 pm
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Cool chara !!
Happy to read you feel better Swipergod !

Not directly Chun-Li related, there is little bug in the background with the HSDM effect.
Re: King of Fighters E blog
#2710  January 21, 2018, 04:12:14 pm
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Yeah, I have to touch up this stage. I was hoping to find a better version of it or sprite rips of it to shrink down myself since the resolutions a bit off, but I could find any help. Anyway, it'll be fixed before release.

Posted a combo topic to track/discuss the comboing in the game. Been a huge effort going through 60+ characters to fix them all. Just have the old man team and the bosses left to fix. I've also discovered better recording software, so I'm gonna test it out for my next video. Hoping the combos will all be done next week and then it's just finishing the collapses.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: King of Fighters E blog
#2711  January 21, 2018, 04:37:58 pm
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Oh, btw, here's vice with pants done by c00p. I'm just resizing everything and I'll post the full animation. We gave her the old stance. Also looking to give Mature her old stance as well, while retaining the 98 look (shading).

New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: King of Fighters E blog
#2712  January 21, 2018, 04:50:06 pm
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honestly thats the best stance she has IMO... also nice touch up on the face, she actually looks attractive now compared to the face they used years ago
Re: King of Fighters E blog
#2713  January 25, 2018, 08:55:59 am
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OK, combos are finally done. Now just need to finish the collapses and we're be all up to date. Before the release, I want to complete Tizoc. I will not be releasing the Capcom fighters in the next release. They'll come shortly thereafter. The main purpose of this update was to deal with the gameplay tweaks that were recommended by folks, so I want that addressed first before I throw new characters into the mix. Tizoc will be a bonus.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: King of Fighters E blog
#2714  February 03, 2018, 05:53:51 pm
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So while I was trying to figure out why my version of mugen 1.0 suddenly started becoming unstable, I did a piece by piece port to mugen 1.1b. Good news is that it seemed to work without much of a hitch. I have to do a small adjustment for the screenpack and update the sffs, but looks like the next release will be on the more stable version of mugen. :)
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: King of Fighters E blog
#2715  February 04, 2018, 01:07:49 pm
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KOFE has been fully ported to 1.1b and characters have been fully upgraded. :) There's only about 7 or so collapses left to do. I'd expect a release now in early spring once all the drawing is done.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: King of Fighters E blog
#2716  February 04, 2018, 01:39:05 pm
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Please, tell me that I won't have to use OpenGL to play it.
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Re: King of Fighters E blog
#2717  February 04, 2018, 02:45:26 pm
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Nope, although you will need to change the default resolution since opengl allows for scaling. The game is still the same KOFE that worked on 1.0, but 1.1 is a much more stable and stronger engine as far as I can tell. Going to try to record a vid at 720p :) The shade render plugin doesn't seem to be working, but I'll look into that later.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: King of Fighters E blog
#2718  February 05, 2018, 05:28:26 am
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In an effort to keep things a little more balanced and diverse, I took a look at all the supers that will be in the game (not including the bonus Capcom characters), and did the following tweaks:

Ryuji's HSDM will now be a counter attack
Mary's HSDM will now be a running grab

I may also change the nature of John and Ryuhaku's HSDMs, but since they haven't been made yet, there's nothing to report there.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: King of Fighters E blog
#2719  February 05, 2018, 11:22:19 pm
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Nope, although you will need to change the default resolution since opengl allows for scaling. The game is still the same KOFE that worked on 1.0, but 1.1 is a much more stable and stronger engine as far as I can tell. Going to try to record a vid at 720p :) The shade render plugin doesn't seem to be working, but I'll look into that later.

Is Reshade not working in Mugen 1.1 or is it only not showing in the recording?

If the case is that it's not working at all, go to mugen.cfg, and instead of setting the RenderMode to "OpenGL" as Mugen 1.1 suggests, set it to "OpenGLScreen", just like it used to be in Mugen 1.0
Re: King of Fighters E blog
#2720  February 06, 2018, 01:07:15 pm
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Ah that could be it. I noticed that the loader didn't have "OpenGL" since I'm guessing that's brand new to 1.1. I'm a bit torn about it since only OpenGL allows for resizing at higher resolutions and I definitely notice a difference in quality. I'll PM you about it.

Some of you may have noticed me playing around with the character listing on my website. Don't panic yet. Nothing's locked in. I'm exploring a few options that I'll share sprites in a bit. What I can say is that Richard and Jack Turner will join the game post 1.0 release. There's a lot of effort that will go into both, so they'll have to wait until the artist can give them their full attention.

For the purpose of discussion here's what's up:

Michael Max - Wish to have another boxer in game and he's the least amount of effort vs other boxers (except Heavy D), but isn't liked by the community
Kusanagi - Would work as a 4th character between Saisyu, Iori and Kyo, but limits gameplay diversity
Tizoc - Would add some needed diversity in the throw character field, but is a bit over the top
Gaidel - Would fit in snuggly with the Heralds team, but no idea what he looks like or the effort to make him would be (exploring with MW)

Regarding Gaidel, I already have a moveset ready for him and some ideas on his look (probably a merge between Sogetsu from SS and Kagami from LB). Along with Hanzo he'd be the second original character for KOFE.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info