Shyo, another question: Is this possible add to the commom1 the back light code form the guardian dogs effect? Without patch char by char?
Code
[State -2]
type = Helper
triggerall = !NumHelper(23680)
trigger1 = StageVar(info.author) = "light"
pos = 0,0
stateno = 23680
id = 23680
ownpal = 1
persistent = 0
ignorehitpause = 1
postype = p1
[State -2]
type = Helper
triggerall = !NumHelper(23681)
trigger1 = StageVar(info.author) = "light"
pos = 134,0
stateno = 23681
id = 23681
ownpal = 1
persistent = 0
ignorehitpause = 1
postype = left
[State -2]
type = Helper
triggerall = !NumHelper(23682)
trigger1 = StageVar(info.author) = "light"
pos = -134,0
stateno = 23682
id = 23682
ownpal = 1
persistent = 0
ignorehitpause = 1
postype = right
;--------------------------------------------------------------
;1aD§3oE?I≫OA
;--------------------------------------------------------------
[Statedef 23680]
type = S
movetype= H
physics = N
velset = 0,0
sprpriority = -10
[State 3680, 4]
type = changeanim
trigger1 = time%2 = 0
value = 99999
[State 3680, 4]
type = ChangeAnim
triggerall = time%2 = 1
trigger1 = ((root,anim = [0,99999]) && root,movetype != H)
trigger2 = (root,anim = [5000,9999])
value = root,anim
elem = root,animelemno(0)
ignorehitpause = 1
persistent = 1
[State 3680, 0]
type = PalFX
trigger1 = time = 0
time = -1
add = 224,88,0
sinadd = 48,50,32,16
;add = 248,232,192
[State 3680,0]
type = NotHitBy
trigger1 = 1
value = SCA
[State 3680, 4]
type=BindToParent
trigger1 = 1
time = -1
facing = 1
pos = (1+ifelse(Parent,fvar(36) = 1,-1,0)+ifelse(Parent,fvar(36) = 2,-2,0))*ifelse(Facing = -1,-1,1),0
;--------------------------------------------------------------
;1aD§×o
;--------------------------------------------------------------
[Statedef 23681]
type = S
movetype= H
physics = N
velset = 0,0
anim = 99999
sprpriority = -10
[State 3680,1]
type = ParentVarSet
trigger1 = RootDist X > 0 && RootDist X < 52
fvar(36) = 1
[State 3680,1]
type = ParentVarSet
trigger1 = RootDist X < 0
fvar(36) = 0
[State 3680,1]
type = NotHitBy
trigger1 = 1
value = SCA
;--------------------------------------------------------------
;1aD§OO
;--------------------------------------------------------------
[Statedef 23682]
type = S
movetype= H
physics = N
velset = 0,0
anim = 99999
sprpriority = -10
[State 3680,1]
type = ParentVarSet
trigger1 = RootDist X < 0 && RootDist X > 52
fvar(36) = 1
[State 3680,1]
type = ParentVarSet
trigger1 = RootDist X > 0
fvar(36) = 2
[State 3680,1]
type = NotHitBy
trigger1 = 1
value = SCA