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Fix Turns Intro? (Read 1537 times)

Started by Austonishing1, January 29, 2018, 07:59:31 am
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Fix Turns Intro?
#1  January 29, 2018, 07:59:31 am
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For certain characters who have a special turns intro (aka when its their turn to battle they jump on screen), after the intro finishes they gain control way before the round starts. How do I fix it?
Re: Fix Turns Intro?
#2  January 29, 2018, 11:25:34 am
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Use Debug ( Ctrl+D ) to see what statedef they enter. Then use the assertspecial flag = intro and make sure the changestate doesn't switch until you need it to.
vVv Ryuko718 Updated 10/31/22 vVv
Re: Fix Turns Intro?
#3  February 17, 2018, 03:03:27 am
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Well I did that, and all the characters enter state 0 when the intro is over. However, the characters that don't get control enter state 0 with ctrl = 0, while others enter state 0 with ctrl = 1, and I'm not sure where to switch that option.
Re: Fix Turns Intro?
#4  February 17, 2018, 06:45:58 pm
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Where did you read that they entered state 0? I'm not saying you're wrong.
Just rewatch that spot and take notes of the numbers. The numbers before 0 are where.
vVv Ryuko718 Updated 10/31/22 vVv
Re: Fix Turns Intro?
#5  February 18, 2018, 08:06:25 pm
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Unless it was for a split second and I missed it, it just looks like they went straight from 6901 to 0.
Re: Fix Turns Intro?
#6  February 18, 2018, 09:44:43 pm
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Then look for a statedef 6901. At the very bottom there would be a changestate and you can use the ctrl=0 there.
vVv Ryuko718 Updated 10/31/22 vVv