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Famicom Fighters (Progress Thread) (Read 1019239 times)

Started by KingPepe2010, May 26, 2013, 09:08:14 pm
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Re: Famicom Fighters (Progress Thread)
#441  September 07, 2017, 04:27:20 am
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FF3 is more like a bootleg, I think stages from bootlegs doesn't make sense in a pure 8-bit original characters/stages.
Re: Famicom Fighters (Progress Thread)
#442  September 07, 2017, 05:30:42 am
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It's optional, you can delet this if you want. I am so looking forward to the bonus game, and it should be a blast to play! One other thing, you still doing the IKEMEN version?
Re: Famicom Fighters (Progress Thread)
#443  September 07, 2017, 05:26:21 pm
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I just posted about it in the bonus stage topic. The IKEMEN version is actually finished and will be released alongside the next build. (Which will be released somewhat soon.)
might as well put this forum about bootleg games here
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Re: Famicom Fighters (Progress Thread)
#444  September 22, 2017, 03:27:22 am
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Tomorrow...
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Re: Famicom Fighters (Progress Thread)
#445  September 22, 2017, 05:12:53 am
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Wait a minute, you mean, Thonolan is battle ready!? :yuno:
Re: Famicom Fighters (Progress Thread)
#446  September 22, 2017, 05:55:50 pm
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Thonolan has arrived with his great kicking skills!

Downloads:
MUGEN: https://www.dropbox.com/s/841irzo2w6icc4m/Famicom%20Fighters%20-%209-22-2017.zip?dl=0
IKEMEN: https://www.dropbox.com/s/9myl5v2w0fqgd8l/Famicom%20Fighters%20%28IKEMEN%29%20-%209-22-2017.zip?dl=0

We also have a Discord server now!: https://discord.gg/XUUWb46

Change list:
Spoiler, click to toggle visibilty
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Last Edit: September 22, 2017, 08:45:20 pm by KingPepe2010
Re: Famicom Fighters (Progress Thread)
#447  September 22, 2017, 06:35:25 pm
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Is it me or you just showcased Dig Dug's video?
Re: Famicom Fighters (Progress Thread)
#448  September 22, 2017, 06:39:04 pm
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Fixed it, sorry about that!
might as well put this forum about bootleg games here
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Re: Famicom Fighters (Progress Thread)
#449  September 22, 2017, 08:42:14 pm
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Spoiler, click to toggle visibilty
Re: Famicom Fighters (Progress Thread)
#450  September 24, 2017, 11:24:41 pm
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New patch because I screwed up with the bonus stage like an idiot.
https://www.dropbox.com/s/ubskeg7wuai12v8/Famicom%20Fighters%20-%209-24-2017.zip?dl=0
Puts the bonus stage back on the roster (so you will actually encounter it in arcade and survival mode although it's hidden away from the main roster) and fixes up some text. (Lakitu's message text mentioned a timer which isn't utilized and Thonolan's Knee Drop mentions you have to be descending in the air to use it)
might as well put this forum about bootleg games here
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Re: Famicom Fighters (Progress Thread)
#451  September 25, 2017, 05:44:27 pm
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Is Kid Nikki's combat stance going to be based on his life counter sprite?
Re: Famicom Fighters (Progress Thread)
#452  October 16, 2017, 10:33:36 pm
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NOTE: IF YOU WANT TO SUGGEST CHARACTERS, READ THE GUIDELINES HERE AND CHECK THE TOPIC TO MAKE SURE THE CHARACTER YOU'RE REQUESTING HASN'T BEEN MENTIONED BEFORE
Well, here's a project me and a couple of other guys have been working on. For those that don't know or remember me, I originally made a few NES characters for MUGEN a while back such as Hammer Bro, Urban Champion and Donkey Kong Jr. (although the characters here are much better than those) This pretty much takes it to another level. As you could probably tell from the title, it involves various Famicom/NES characters fighting one another. In terms of characters, they range in obscurity, genre and licensing.

This game is still in early development and I'll be honest, some of the stuff like the menus don't look too great at the moment. The controls kind of follow the NES controller's.
A (B in MUGEN) - Light Punch (Press A again for another hit (does not apply to all characters), hold forward and press A for Hard Punch)
B (A in MUGEN) - Light Kick (Press B again for another hit (does not apply to all characters), hold forward and press B for Hard Kick)
Select (Z in MUGEN) - Action (Holding down or no direction summons a helper, holding backwards or forwards will grab the opponent. Pressing it at the beginning of a throw allows you to tech it)
Start - Pause
A + B - Power Charge
A + B + Select - Taunt

Screenshots:




Latest build:
MUGEN: https://www.dropbox.com/s/841irzo2w6icc4m/Famicom%20Fighters%20-%209-22-2017.zip?dl=0
IKEMEN: https://www.dropbox.com/s/9myl5v2w0fqgd8l/Famicom%20Fighters%20%28IKEMEN%29%20-%209-22-2017.zip?dl=0

Discord Server:
https://discord.gg/XUUWb46

I have a idea for Famicom Fighters. Change the system to a 3 VS 3 system (Like The King of Fighters). The Teams:
-Team Nintendo 1: Mario, Link & Kirby.
-Team Nintendo 2: Urban Champion, Balloon Fighter & Bubbles.
-Team Nintendo 3: Duck Hunt Dog, Wild Gunman & Mr. Stevenson.
-Team Nintendo 4: Samus Aran, Pit & Takamaru.
-Team Nintendo 5: Star Man, Little Mac & Hockey Player.
-Team Nintendo 6: Ayumi Tachibana, Donbe & Time Twist Protagonist.
-Team Nintendo 7: Marth, Ninten & Famicom Wars Soldier.
-Team Konami 1: Simon Belmont, Goemon & Bill Rizer.
-Team Konami 2: Konamiman, Lee & Solid Snake.
-Team Capcom: Mega Man, Sir Arthur & Rad Specter.
-Team Tecmo: Ryu Hayabusa, Rygar & Dana.
-Team SquareSoft (More like Final Fantasy Team): Black Mage, White Mage & Fighter.
-Team Enix: Dragon Quest Hero, Yasuhiko "Yasu" Mano & Chun.
-Team Taito: Thonolan, Bub & Little Samsom.
-Team Namco: Pac-Man, Taizo "Dig Dug" Hori & Mappy (Or Clovis, if you want).
-Team SNK: Athena Asamiya, Clark (Or Ralf) & Crystalis Hero.
-Team Irem: Thomas, Kid Nikki & M-308.
-Team Hudson: Bomberman, Master Higgins & Bonk.
-Team Sunsoft: Wynn, Gonbe & Hebereke.
-Team Beat'em Up (Only team with different companies): Billy Lee, Kunio-Kun & Zitz.
Last Edit: October 18, 2017, 10:24:31 pm by MusashiX 96
Re: Famicom Fighters (Progress Thread)
#453  October 16, 2017, 11:54:25 pm
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Nah 3 on 3 there will be a ton of racket in the whole screen, I suggest to keep the original idea as it is, 1 on 1, anyways, there's a team mode if you want that.
Re: Famicom Fighters (Progress Thread)
#454  October 18, 2017, 10:22:59 pm
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Nah 3 on 3 there will be a ton of racket in the whole screen, I suggest to keep the original idea as it is, 1 on 1, anyways, there's a team mode if you want that.

The problem with current system is that many of the assistants they put in are characters that have the potential to be playable. With a 3 VS 3 system like The King of Fighters series, this problem will be solved.
Last Edit: October 18, 2017, 10:29:53 pm by MusashiX 96
Re: Famicom Fighters (Progress Thread)
#455  October 19, 2017, 07:35:36 am
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I don't see any problem with the assists at all even so, no one has complained about it, Kingpepe wanted the game to be as it is and I find it fun honestly.
Re: Famicom Fighters (Progress Thread)
#456  December 24, 2017, 12:26:32 am
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All right, it's been a tad quiet here but I've got stuff to show at least! (mainly new mechanics)
Alternate SFX for hard knockdowns: https://streamable.com/heh9v
Summoning helpers in mid-air (You can make them do either the standing or crouching summon variants in mid-air): https://streamable.com/tnvjj
Summoning helpers in the middle of attacks (Helpers require double the cost and if doubling the cost would take more than what the helper bar displays, you can't summon them for that attack. The damage and Luigi's size will be fixed here): https://streamable.com/utxeh
might as well put this forum about bootleg games here
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Re: Famicom Fighters (Progress Thread)
#457  December 26, 2017, 04:54:33 pm
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All right, it's been a tad quiet here but I've got stuff to show at least! (mainly new mechanics)
Alternate SFX for hard knockdowns: https://streamable.com/heh9v
Summoning helpers in mid-air (You can make them do either the standing or crouching summon variants in mid-air): https://streamable.com/tnvjj
Summoning helpers in the middle of attacks (Helpers require double the cost and if doubling the cost would take more than what the helper bar displays, you can't summon them for that attack. The damage and Luigi's size will be fixed here): https://streamable.com/utxeh

KingPepe2010, What do you think of my idea?
Re: Famicom Fighters (Progress Thread)
#458  December 29, 2017, 06:54:28 pm
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Technically, you can do 3v3 through turns mode.
As for the roster you came up with, I already put up a bunch of character guidelines as to who gets in and who doesn't in the character request thread. (Also that would be a shitload of characters for Nintendo.)
might as well put this forum about bootleg games here
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Re: Famicom Fighters (Progress Thread)
#459  February 13, 2018, 03:47:30 am
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Dev Log #2: Helper Mechanics and Thonolan Updates:

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Re: Famicom Fighters (Progress Thread)
#460  March 09, 2018, 04:40:38 pm
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This seems really cool, and as a MUGEN fan, I wish I found out about this earlier! But, a quick question, is there any estimate date of Kunio-kun's adding?
...or is that something i'm not allowed to ask?