Piece of code with PosAdd, which is a controller that move your char from a specified amount of pixel when triggered :Code: [State 2450, 3]type = PosAddtrigger1 = AnimElem = 1x = -17[State 2450, 4]type = PosAddtrigger1 = AnimElem = 2x = -8[State 2450, 5]type = PosAddtrigger1 = AnimElem = 3x = 23[State 2450, 6]type = PosAddtrigger1 = AnimElem = 4x = 7[State 2450, 7]type = PosAddtrigger1 = AnimElem = 5x = 10If you remember that a true trigger = "1", you can merge all these controllers in one :(which is far shorter isn't it ? )Code: [State 2450, 3]type = PosAddtrigger1 = AnimElem = 1trigger2 = AnimElem = 2trigger3 = AnimElem = 3trigger4 = AnimElem = 4trigger5 = AnimElem = 5x = ((AnimElem = 1) * (-17)) + ((AnimElem = 2) * (-8)) + ((AnimElem = 3) * 23) + ((AnimElem = 4) * 7) + ((AnimElem = 5) * (-10))where "x" for trigger1 true = (1 * (-17)) + (0 * (-8)) + (0 * 23) + (0 * 7) + (0 * -10) = -17 + 0 + 0 + 0 + 0 = -17 of course, which is the x value for trigger1 true. ... same for other triggers.
I fixed the copy/paste typos I've forgotten here and there.For expansion, people still need to check RS.