;---------------------------------------------------------------------------
; Jump Up
[Statedef 50]
type = A
physics = A
[State 50, 1]
type = VarSet
trigger1 = Time = 0
sysvar(1) = 0
[State 50, 2]
type = ChangeAnim
triggerall=prevstateno!=45
trigger1 = Time = 0
value = ifelse((vel x)=0, 41, ifelse((vel x)>0, 42, 43))
[State 50, 2]
type = ChangeAnim
triggerall=prevstateno=45
trigger1 = Time = 0
value =44