Maybe with Sora, instead of going through a big hassle to sprite all of his playable KH2 forms, he'd switch between on the fly you can cut corners and incorporate them into his Supers. It's a similar idea I had with Bloody Roar characters being made in mugen a while back. Yugo, for instance, is only playable in his human form but will go into Beast form during a super combo.
Honestly, its probably going to be one form as a Limit Break/Super Combo.Noctis: Yeah, Chun-Li for the kicks. I'll probably edit/fix some stuff later on (because this took longer than need be), but for now, here's the idle. Shout-out to balmsold and Alpha Proto for the suggestions/help.Stream's gonna happen tomorrow, 11 AM EST.
What I intended to stream but couldn't because apparently, my upload speed is so bad it can't maintain a live-stream. I wanted to go farther than this (grayscale shading) but what's the point if it can't be streamed. So here's an early look at his crouch > idle and idle > crouch, inspired by Twelve.It might not be much now but just wait until its cleaned up and fixed and shit.
I was just thinking, but if you made his tattered robe with like 2 big tears at the bottom instead of what...7-8 little ones? It could save you some time down the road. Or just none at all. I don't think anyone would mind the lack of detail pertaining to that unless it would bother you personally.
It won't be any easier with or without them. I'm just gonna roll with this, because I actually like balmsold's edits to my original version.I'm not going to work on this forever, so in order to do that, I'm getting over my pride and just gonna do this shit because I'm cursed to bad scratch animation in fighter sprites:Lack of any progress is due to university wanting to kill me by drowning via assignments, and being generally busy. This time around, I'm going to apply balmsold's method to the tee and not skip over anything.Also, this might be out of the blue, but would anyone be willing to make like, 6 custom palettes for both Tifa and Asura? I'm absolutely terrible at it. Out of the blue, I know, but I'd appreciate it.
Nice.A bit late, but there were some palette issues I needed to fix. That and I edited his hair and did a final polish pass on his idle. I'm now happy with it.It's unindexed at the moment, but I'll index it all later when I get to coding him, which isn't soon.
I'd have finished the first part earlier (tentative finish that is), but I got caught up with coding Alena, among other things. Shout-out to puny Banner for the assistance.Also, I know I showed these in different threads, but the Capcom side's going to be pretty lit with these assholes joining in:Spoiler, click to toggle visibiltyMoriah, Lou, and Siva are all 15 colors. Pink Ostrich, minus the skin tones for Pola, is also 15 colors.So yeah, I got resources/am in the process of getting resources to use for making their graphics, should be fun.Also, since I have nowhere else to say this, I got a sound designer for the project. We're taking the soundtrack in an unexpected direction that I'm sure you'll like. I'll have a Tifa animation up soon, she's also going very slowly bc Alena.EDIT: Also before I forget, again a shout-out to NicotineFist and Kiwi for their CvS renditions of Moriah and Pink Ostrich, they did a wonderful job with their renditions.
Made some pals for Asura - I took the liberty of indexing the template you had, making it easier for people to make palettes:Spoiler: Pals (click to see content)AugusMetallicizeIslanderBriiiiiigsRageRavenous
Thank you for answering the call. I'll update the first post with it. They look wonderful, by the way. (EDIT: first page updated with davis' template.)@Yoshin222: since you wanted to wait until an indexed template came out, now's your chance.
Did the same for Tifa. DefaultSpoiler: pals (click to see content)Aunt SallyDead InsideGolemMinty FreshStingerTombstoneThese two could really benefit from some color separation, even if it was just the eyes/teeth, but fantastic work nonetheless.
<--- in-progress walk animation, 6 frames.Took a break from this to work on my art and work out personal issues. My animation has somewhat improved since then.I've been posting more on my Twitter, which you can find here: https://twitter.com/yahyanass_artIt's gonna be where I post any progress/announcement for this project, since it won't be made with MUGEN (meaning, there's no use for this thread anymore). For now, I will focus on spriting until Achilleon's UE4 fighting engine comes out.Don't hold your breath for frequent updates.