YesNoOk
avatar

Capcom vs Square Enix - C.P.T [Current: Alena Tsarevna] (Read 78860 times)

Started by hatter, July 30, 2016, 12:46:38 am
Share this topic:
Re: Capcom vs Square Enix - C.P.T [Current: Captain Commando, Tifa, Alena]
#81  September 12, 2017, 03:19:43 am
  • ****
  • T.G. "Thunder God" Xenomic
    • USA
    • Skype - shinxenomic@hotmail.com
    • http://network.mugenguild.com/xenomic/
You could also make it so that there's a Regen effect on life/Limit gauge too, if you want to do something for anything else. Can also do something like greater pushback while blocking, or less damage done to guard meter too. Several ideas to float around with.
Re: Capcom vs Square Enix - C.P.T [Current: Captain Commando, Tifa, Alena]
#82  October 11, 2017, 04:57:08 am
  • ******
  • Somewhere between Guilty Gear and real rap
  • ey b0ss
    • nass.yh95@gmail.com
So uhh, Captain Sword wasn't all that cool* so I added in Warusaki3's Captain Combo. It still needs tweaking but it functions alright:



In that same video you can see his Captain Fire LBs and a new throw I made for him w/ existing sprites. Can you spot it?

He's starting to come alive so a new beta for him for you to test out wouldn't be a farfetch'd idea.

Spoiler: * (click to see content)
This is a generic forum signature.
Re: Capcom vs Square Enix - C.P.T [Current: Captain Commando, Tifa, Alena]
#83  February 01, 2018, 08:55:12 pm
  • ******
  • Somewhere between Guilty Gear and real rap
  • ey b0ss
    • nass.yh95@gmail.com
Time to breathe life back here:



(ignore that badly placed default super spark, it'll be removed soon)

So I finally managed to figure out how to put the intro/landing process for the Commandos. So far, they go into a DestroySelf state when CapCom connects his upper cut or when he misses/whiffs the opponent, until I implement the required custom state and the Commando barrage that would ensue.

If all goes as planned, Captain Storm should be done fairly quickly, meaning I can implement some missing SNDs and the final win pose, and put him up for beta testing.

And it only took 3 months, not 6.  :pleased:
This is a generic forum signature.
Re: Capcom vs Square Enix - C.P.T [Current: Alena Tsarevna]
#84  February 02, 2018, 09:45:10 pm
  • ******
  • Somewhere between Guilty Gear and real rap
  • ey b0ss
    • nass.yh95@gmail.com
So uhh, I ended up with a snag, as described in this thread.

Unfortunately, this snag evolved, and apparently the CMD and code states are also gone. As in completely gone. I'm not sure what's causing this, but all the work I did on CapCom is now gone, helpers, Limit Breaks, all that.

This is a bit of a kick in the teeth for me, so I'm going to put it like this:

1. Captain Commando is officially CANCELLED. So instead of Captain Commando in the alpha, Alena Tsarevna of Dragon Quest will replace him. I'll be doing it as an edit of Noctis' Alena character.

2. Another Capcom character will take his place. I'm not going to say much about it, but once the alpha is out, I'll announce the entire roster.

Effort will now be pooled into Tifa and Asura's sprite work, editing Noctis' Alena so she can fit into the CvSE lay-out, and finishing work on DatKofguy's lifebars.

It's a shame it came to this, but I sure learned my lesson about backups. If you need me, I'll be backing up everything else I have so far, because I'm not gonna make the same mistake twice.

Sorry it had to come to this.
This is a generic forum signature.
Re: Capcom vs Square Enix - C.P.T [Current: Captain Commando, Tifa, Alena]
#85  February 03, 2018, 01:18:28 am
  • avatar
  • ****
  • Koi.
    • USA
    • Skype - Wizzy.WhipitWonderful
    • wizzywhipitwonderful.webs.com
Damn it; I know that feeling.

I lost 896 pieces of music in 2 years...but it's good to see that you're back on track.
Slow and steady wins the race, but there is a darkness... growing inside of me...

And if you provoke it...

I will slay you all.

Donate Here
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=B92JC32FZ5CME

lui

Re: Capcom vs Square Enix - C.P.T [Current: Captain Commando, Tifa, Alena]
#86  February 03, 2018, 02:04:08 am
  • *****
    • USA
atleast you can always come back to him and restart his progress since you don't have to sprite anything at all
Re: Capcom vs Square Enix - C.P.T [Current: Captain Commando, Tifa, Alena]
#87  February 03, 2018, 11:59:21 am
  • *****
  • Estoy siempre listo para un desafĂ­o.
    • Puerto Rico
    • im41784@yahoo.com
It happened to me a couple years ago too with a
edit of wreck it Ralph.

That's one hell of a bug in Fighter Factory.
Re: Capcom vs Square Enix - C.P.T [Current: Alena]
#88  March 27, 2018, 03:56:19 am
  • ******
  • Somewhere between Guilty Gear and real rap
  • ey b0ss
    • nass.yh95@gmail.com
Maybe they'll fix that with the new Fighter Factory.


Ryu's been updated, check him out here

In regards to Alena, the main files are now implemented into my template, all that's left is fiddling around with her .AIR, .ST, and .CMD files. Shouldn't be too hard.
This is a generic forum signature.
Re: Capcom vs Square Enix - C.P.T [Current: Captain Commando, Tifa, Alena]
#89  March 28, 2018, 09:14:05 pm
  • ******
  • Somewhere between Guilty Gear and real rap
  • ey b0ss
    • nass.yh95@gmail.com
Very early view of Alena:



Various things need to be implemented/played around with, but it's progressing a lot smoother than anticipated.
This is a generic forum signature.
Re: Capcom vs Square Enix - C.P.T [Current: Captain Commando, Tifa, Alena]
#90  March 28, 2018, 09:36:26 pm
  • ****
She looks very Great and well animated. I can see she is based on Sakura. Sweet progress there. Good luck with it man.
Re: Capcom vs Square Enix - C.P.T [Current: Captain Commando, Tifa, Alena]
#91  March 28, 2018, 10:54:43 pm
  • ******
  • Somewhere between Guilty Gear and real rap
  • ey b0ss
    • nass.yh95@gmail.com
Yep, the dude who made the set based it off of Sakura.

Thanks a lot, appreciate it.
This is a generic forum signature.
Re: Capcom vs Square Enix - C.P.T [Current: Alena Tsarevna]
#92  April 06, 2018, 04:04:06 pm
  • ******
  • Somewhere between Guilty Gear and real rap
  • ey b0ss
    • nass.yh95@gmail.com
Getting somewhere:



That's two of her special moves, Bakuretsuken and Sho-tsume (still haven't coded in the HitDefs for them). Only 3 more specials remain before Limit Breaks and other mechanics. Then it's testing time.

It's slowed down at the suggestion of no1wammy so it could be viewed better.
This is a generic forum signature.
Last Edit: April 06, 2018, 04:10:45 pm by Ho-Oh's Apprentice
Re: Capcom vs Square Enix - C.P.T [Current: Captain Commando, Tifa, Alena]
#93  April 29, 2018, 12:51:38 am
  • ******
  • Somewhere between Guilty Gear and real rap
  • ey b0ss
    • nass.yh95@gmail.com
Bump. All of her special moves have been coded in, HitDefs and SND and everything. Only tasks remaining are her system mechanics and Limit Breaks, before letting beta testing rip it apart.

I hit a snag in the animations department, in the sense that she lacks Advancing Guard animations, Recovery Roll, and a Dash stop animation (her dash is a run, so think Sakura). Meaning I have to make them myself. Here's what I've done so far in that regard:



Hopefully I can cheese through them so I can get on with working on her code.
This is a generic forum signature.
Re: Capcom vs Square Enix - C.P.T [Current: Captain Commando, Tifa, Alena]
#94  April 29, 2018, 12:59:32 am
  • avatar
  • ***
sakura's base is perfect!

lui

Re: Capcom vs Square Enix - C.P.T [Current: Captain Commando, Tifa, Alena]
#95  April 30, 2018, 04:32:12 pm
  • *****
    • USA
if you need i can possibly rip her voices from Dragonquest heroes 2 which is by far the best quality voice she has (atleast in jap)
Re: Capcom vs Square Enix - C.P.T [Current: Alena Tsarevna]
#96  May 02, 2018, 12:11:15 am
  • ******
  • Somewhere between Guilty Gear and real rap
  • ey b0ss
    • nass.yh95@gmail.com
She actually has a JAP voice, but idk if its from Dragon Quest Heroes 2. If you end up ripping it, I'll implement it later on.



Dropping by to say that Zero Counters, Recovery Roll, and Advancing Guard have all been implemented. From here, all she needs is the implementation of her Limit Breaks, some adjustments to her attack damage values, and a dash stop animation for her forward dash so that it stops looking weird, and I can release her for public testing.

Alpha release is close.
This is a generic forum signature.
Last Edit: May 02, 2018, 12:15:03 am by Ho-Oh's Apprentice
Re: Capcom vs Square Enix - C.P.T [Current: Alena Tsarevna]
#97  May 05, 2018, 07:35:20 pm
  • ******
  • Somewhere between Guilty Gear and real rap
  • ey b0ss
    • nass.yh95@gmail.com
A small look into Alena's LV3 Limit Break, Kaisen Dankairaku:



Idk why the sound muted, sorry about that.
This is a generic forum signature.
Re: Capcom vs Square Enix - C.P.T [Current: Alena Tsarevna]
#98  May 05, 2018, 07:51:11 pm
  • ******
Too fast, I didn't even realize she kicked the enemy for the first hit until I watched the video again.
Re: Capcom vs Square Enix - C.P.T [Current: Alena Tsarevna]
#99  May 10, 2018, 01:50:29 am
  • ******
  • Somewhere between Guilty Gear and real rap
  • ey b0ss
    • nass.yh95@gmail.com
I'll have that taken care of soon.



Taking a slightly small break from character coding to work on the Training Stage. I'm using the Dong Dong Never Die training stage (-Whiplash-'s edit of MaxBeta's stage) as a basis.



Small in-progress mock-up. Aside from editing the stage a bit further, I'll be adding one last stage element, most probably a stage light. Still playing around with colors, so nothing seen here will be final. (I also messed up the placement of the screen, ignore that).

The ball-shaped object at the top will be in a sort of holographic cage. Probably gonna make it the White Materia because I can't shake my love for FF7, and I just thought it would look cool.
This is a generic forum signature.
Re: Capcom vs Square Enix - C.P.T [Current: Alena Tsarevna]
#100  May 10, 2018, 01:55:42 am
  • *
  • El Chanfle
  • Latino Americano, Young Generation & Drawist
    • Mexico
I'll have that taken care of soon.



Taking a slightly small break from character coding to work on the Training Stage. I'm using the Dong Dong Never Die training stage (-Whiplash-'s edit of MaxBeta's stage) as a basis.




Damn dude, that looks interesting. Also that alena is looking pretty good as well! Keep up the good work dude. :)

"Survival of the fittest is nature's way!"