More Info: facebook.com/micromugenprojectF.A.QWhy you started this?- The true story is that i always wanted to do a compilationBut always got frustated since it was very hard.Why you started with kung fu man gang?- I found the concept of history very interesting, also i wanted to thank elecbyte for creating the engine for us, That's my tribute.Why are you creating unknown/unfamous/fake/original characters?- Well, i think mugen is a plataform to create your own world, of course it will have characters like ryu, goku, rugal etc. But i wanted to give priority to the chars not made yet to finally see the light of day.Why the game is so small?- Well you know it's a compilation right?! As you may know huge compilations are heavy as hell like 2 or 4 GB. I wanted to make easier to download and to be easier for creating the game.It will have a mobile version? - Maybe, yeah. The original idea was creating for mobile, i don't have the knowledge for that. But after the release of mugen for android, it's very possible.What is the percentage of the game?- idk maybe 1%? XD there will always be more characters beeing created, you know how many exist in each people's mind?!When it will be released?- At the end of this year
Huh..... Interesting.....Nice Tu Shou. Though I wouldn't mind a regular quality version of some of these characters after this Micro project is done
Sheng Long said, May 18, 2018, 03:15:15 amHuh..... Interesting.....Nice Tu Shou. Though I wouldn't mind a regular quality version of some of these characters after this Micro project is done You mean like this?I can do it, only need a coder.
this is quite a unique project you're doing. glad to see it's coming along very well. I wonder who else you're planning to micro-ize.
Demo ReleaseDownload:http://www.mediafire.com/file/772xarvbaqaxsn7/micro_M.U.G.E.N_%255BDemo%255D.zip/fileMirror Link:https://www.sendspace.com/file/j3w9jiRemember to be here at 25th to download the Full Game.More Info about the Projecthttps://www.facebook.com/micromugenproject/
As Promised, Here's our Xmas Gift for You.We worked very hard and did our best so we really hope you all appreciate this.Download: http://www.mediafire.com/file/72gh8hs2yg7n208/micro_M.U.G.E.N_%255B14_people%255D.zip/fileMirror Link: https://www.sendspace.com/file/5du3gdOBS: There's two versions of it. Original Winmugen Version with 10 Slots and the A-Z Version. You can choose on the mugen.cfg file.See you all in 2019.
Great work. However, I noticed that everyone has infinite combos. Also, 500 health seems too low IMO. Maybe 750 health.Also, Jenngra05 made an edit of RoySquadRocks' Fix-it Felix to go with this game.Spoiler, click to toggle visibiltyI got something in the works for this game as well....
A NEW CHALLENGER APPEARS!http://mugenguild.com/forum/topics/rm-m-u-g-e-n-release-micro-m-u-g-e-n-daffy-duck-185660.0.html
I love the concept of your game is very original, the only thing that bother me is the music on the menu and select, it reminds me a clay fighter style game and no an micro mortal kombat - kof - kfm compilation ; is repetitive and odd for this kind of game i hope you can improve.Also if you can or want to support the following resolutions would be amazing to the micro ilusion.;GameWidth = 142 ;[Your Game Original Resolution];GameHeight = 100;GameWidth = 160 ;[GB/Color];GameHeight = 144;GameWidth = 120 ;[1/2 GBA];GameHeight = 80;GameWidth = 240 ;[GBA];GameHeight = 160;GameWidth = 128 ;[ 1/2 SNES];GameHeight = 112;GameWidth = 256 ;[SNES];GameHeight = 224;GameWidth = 160 ;[1/2 MEGADRIVE];GameHeight = 112;GameWidth = 320 ;[MEGADRIVE];GameHeight = 224;GameWidth = 120 ;[1/4 PSP];GameHeight = 68;GameWidth = 240 ;[1/2 PSP];GameHeight = 136;GameWidth = 480 ;[PSP];GameHeight = 272EDIT: also modified the value on the keep aspect from 1 to 0 and had a lot of fun with the gameboy color style.KeepAspect = 0Even you can rip sprites and sounds from the gba street fighter alpha 3 and mortal kombat advance too and adapt to it.Keep the fun work.
Just asking, would it be weird to make a Micro M.U.G.E.N. character 6-buttoned instead of the usual two? I'm not very used to the playstyle...
RMaster007 said, December 29, 2018, 03:33:59 amGreat work. However, I noticed that everyone has infinite combos. Also, 500 health seems too low IMO. Maybe 750 health.Also, Jenngra05 made an edit of RoySquadRocks' Fix-it Felix to go with this game.Spoiler, click to toggle visibiltyI got something in the works for this game as well....Thanks, yeah i need to fix that, i'm still a beginner when talking about coding.it makes me happy people are interacting with the game, hope to see more characters MangeX said, December 30, 2018, 11:02:59 pmI love the concept of your game is very original, the only thing that bother me is the music on the menu and select, it reminds me a clay fighter style game and no an micro mortal kombat - kof - kfm compilation ; is repetitive and odd for this kind of game i hope you can improve.Also if you can or want to support the following resolutions would be amazing to the micro ilusion.Even you can rip sprites and sounds from the gba street fighter alpha 3 and mortal kombat advance too and adapt to it.Keep the fun work.nice, i'll think about it TheMockery said, January 01, 2019, 12:10:38 amJust asking, would it be weird to make a Micro M.U.G.E.N. character 6-buttoned instead of the usual two? I'm not very used to the playstyle...yes, it would since it's based on old bootleg games which had only two button attacksAlso i want to share a patch i made to fix collision between characters, thanks to the user "thatguy" for teaching me.you can see the difference in this video:Spoiler, click to toggle visibiltypatch: http://www.mediafire.com/file/3i31rekxy9afkaf/patch.zip/fileHappy New Year!!
Lows 9.0 said, January 01, 2019, 01:39:12 pmRMaster007 said, December 29, 2018, 03:33:59 amGreat work. However, I noticed that everyone has infinite combos. Also, 500 health seems too low IMO. Maybe 750 health.Also, Jenngra05 made an edit of RoySquadRocks' Fix-it Felix to go with this game.Spoiler, click to toggle visibiltyI got something in the works for this game as well....Thanks, yeah i need to fix that, i'm still a beginner when talking about coding.it makes me happy people are interacting with the game, hope to see more characters Do you think when you update the game, you could add my Daffy and Jenngra's Felix?
RMaster007 said, January 01, 2019, 03:18:19 pmDo you think when you update the game, you could add my Daffy and Jenngra's Felix?thing is, we plan to create our version of those characters too, just like all the rest, so...no, they don't have the same style as the others.but i created a folder already for unofficial characters.TheMockery said, January 02, 2019, 09:49:32 pmCue ominous music. http://mugenguild.com/forum/topics/mario-micro-m-u-g-e-n--185705.0.htmlnice mario you got there, thanks for sharing
hi again i edit and downsample micro tunes for your compilation. (im not the composer) hope you like it, include music for an intro, title, select and versus screens.Are mp3 files at 22050 hz - 8 bit - mono smaller in size than the originals provided in game.MicromusicMaybe you can recognize the samples, special for bootleg compilations like this as an alternative for the already included ones.