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Darkstalkers vs. Street Fighter (Current Version: 3.0) (Read 5152 times)

Started by 【MFG】gui0007, May 25, 2018, 04:43:49 am
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Darkstalkers vs. Street Fighter (Current Version: 3.0)
#1  May 25, 2018, 04:43:49 am
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PREVIEW


DOWNLOAD
Download → https://drive.google.com/file/d/1vJgA8AU1wLgtwS_ORaj_fxxmLKy_WcOd/view?usp=sharing

INFO
This is the third version of the official DSvSF Project, with huge new additions

Update Log
- Now the game have the Uno Tag System! Select "MugenAI.exe" them Play.
* Sadly for some reason, it doesn't work with Felicia and R. Mika
- New Screenpack > Major Edit of the previous Screenpack (thanks to the hard work of my fella AVPBoy6754)
* I made some fixes around. ;)
- New Characters > Vega II, Anita, Bulleta (varo_hades version), Oboro Bishamon and Cyborg
- Added my edits of Morrigan, R. Mika, Karin and Lilith
- Added some new Stages. Now the game have 105 Stages!
- Some issues on Aulbath fixed
- AI of many characters fixed
- Order of Arcade Mode/Team Arcade Mode rearranged

Hope you all enjoy the game. ;)

Special Thanks!
- AVPBoy6754, for being the head of the project and for his awesome MUGEN stuff!
- Ako si Uno/UnoShe, for his awesome Uno Tag Patcher!
- varo_hades, for bring some of the Darkstalkers chars in POTS Style!
- SwaggaKings, for always being a great fella and a supporter of the project
- Taybear, for helping me a lot with Morrigan and Lilith!
- All the fellas and supporters around the MUGEN forums and communities!
- My beloved subscribers on YouTube!
- Capcom, for bring to us these two memorable franchises!
- and YOU, for downloading and enjoying Darkstalkers vs. Street Fighter! ;)

lui

Re: Darkstalkers vs. Street Fighter (Current Version: 3.0)
#2  May 25, 2018, 05:01:03 am
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isn't this technically still a compilation?
Re: Darkstalkers vs. Street Fighter (Current Version: 3.0)
#3  May 25, 2018, 06:46:50 am
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Yep.
Nevermind, there's nothing I can do
Bet your life there's something killing you
It's a shame we have to die, my dear
No one's getting out of here alive
This time
What a way to go, but have no fear
No one's getting out of here alive
This time
It's a shame we have to disappear
No one's getting out of here alive
This time, this time, this time
Re: Darkstalkers vs. Street Fighter (Current Version: 3.0)
#4  May 25, 2018, 08:15:31 am
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Have to say the same thing, Gui. Even if it's nice, it's still a compilation.
Maybe you'll try to edit all of those characters to be more DarkStalkerish/Jmorphman's Demitry-like? That will already make a more unique project.
Now some feedback:
-On VS Screen the names of both simul characters appear in the same place.

-Not a bug, but unfortunate inconsistency: some chars have default palettes on "X" Button, while some chars have it on "A" Button.
-Also not a bug, but sad stuff: since your current update is about Uno Tag, then doesn't that means that "If Player KOed" in "Team Mode Config" must stay on "AI keeps fighting" by DEFAULT? I mean, you uploaded the game with "Team loses" mode active, meaning that when I lose my character in a tag match- my AI Companion can do nothing since I'm losing the round here. I think it would be nicer to re-upload the game with another mode active, so player, who may not know about such Option did not break his brains with this situation.

-And again, not a bug, but a questionable choice of characters. Why Ruby Heart, SonSon, and Amingo, being "MvC2" Exclusive Characters, are included in "DS vs SF" game? Not saying this is a bad thing, but a quite inconsistency again.
-And again inconsistency: it seems that DS Sprites are smaller than SFA or CvS Sprites since DS Chars looks tiny when close to SF Chars. They could definitely use some scaling.



I'm not reporting about problems, unique to characters, like Felicia's wasted superpause at "QCFx2 + P" super or inconsistent transparency in Ruby Heart's "QCF + K" Special, where Pillar effect is transparent while Bursting effect on the ground isn't since those are questions to original authors. But maybe later I will upload some more problems to fix in chars.
Good luck with project.
Last Edit: May 25, 2018, 08:19:37 am by Trololo
Re: Darkstalkers vs. Street Fighter (Current Version: 3.0)
#5  May 25, 2018, 09:04:46 am
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Ruby, Sonson, and Amingo originally was supposed to be in Darkstalkers, but was never included....capcom used them in MvC2
Re: Darkstalkers vs. Street Fighter (Current Version: 3.0)
#6  May 25, 2018, 09:57:42 am
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Gotta agree that it still feels very much like a simple compilation. Game system is all over the place: some characters have running, some dashing, EX moves, mix of characters with Custom Combo, MAX Mode, and some Darkstalkers version of c + z, contrasting High Jump values, other system specific stuff is not consistent too, mish mash of hitsparks etc.
Last Edit: May 25, 2018, 10:14:29 am by K4thos
Re: Darkstalkers vs. Street Fighter (Current Version: 3.0)
#7  May 25, 2018, 10:56:54 am
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Are you only crediting and thanking the people who helped in the compilation, but not the original authors of these characters??? Kinda rude, I say...
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Re: Darkstalkers vs. Street Fighter (Current Version: 3.0)
#8  May 26, 2018, 02:48:31 am
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Are you only crediting and thanking the people who helped in the compilation, but not the original authors of these characters??? Kinda rude, I say...

The creators are already credited Gargoyle, no worries.

And yeah, it's a comp anyway. ;P
Trololo, thanks for the report. :)

lui

Re: Darkstalkers vs. Street Fighter (Current Version: 3.0)
#9  May 27, 2018, 05:05:18 am
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I don't see proper credits for the actual authors like jmorphman and such.
Re: Darkstalkers vs. Street Fighter (Current Version: 3.0)
#10  May 31, 2018, 12:34:30 am
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I don't see proper credits for the actual authors like jmorphman and such.

In the .def and Readme of the characters and stages for now, all fixed like in Lilith that before has not Rajaa's name in the credits. I'm ready an updated Readme with the credits in order.
Re: Darkstalkers vs. Street Fighter (Current Version: 3.0)
#11  May 31, 2018, 11:33:14 am
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Dude, we are asking you to put the credits to the original authors in the first post. You are giving visibility to the people that helped you to make the compilation, but no mention to the original sources of the characters, which are the most important part of your compilation.

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