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Immune to F1 and being Removed from existence from Cheapies (Read 1328 times)

Started by NNinja1255, June 15, 2018, 01:44:28 am
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Immune to F1 and being Removed from existence from Cheapies
#1  June 15, 2018, 01:44:28 am
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So I'm working on turning a normal cheap character into a cheapie, and I want it to be immune to an F1 and being removed from existence from a cheapie, such as Dark Donald. To explain what happens, Dark Donald does his "wtf" attack, my character doesn't get F1ed and removed from existence by it, but when I attack, the NotHitBy gets overrided from what I think is from Dark Donald changing my character's HitBy and then he's dead. Removed from existence. I want it so that he doesn't get hit by this at all. Any help?

So far, what I have is a State in Statedef -3 that has NotHitBy at SCA at all times and a State in Statedef -2 that creates a helper for a Fake Hitbox.
Last Edit: June 15, 2018, 02:01:59 am by NNinja1255
Re: Immune to F1 and being Removed from existence from Cheapies
#2  July 06, 2018, 08:14:41 am
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F1 but with life regen. F1 will no longer be in effect.
------Tremble Mortal and Despair. Doom has come to this world------