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[GR style] Ten characters updated (11/25/21, Thanksgiving update) (Read 2703746 times)

Started by Ricepigeon, October 24, 2015, 09:09:53 pm
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Re: Youmu & Suika updated (06/04/18), Four characters updated (06/03/18)
#361  June 05, 2018, 03:38:27 am
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Youmu & Suika updated

Youmu:
Quote
=====================================
06/04/18 - Version 2018.06.04
=====================================

- Youmu now gains slight damage increases on her Normals starting on Spirit Lvl 3.
- Slash of Life & Death: Damage on 1st & 2nd hits increased (30/35/40->35/40/45).
- Crescent Moon Slash: Base damage on 1st hit increased (80/60/60->85/65/65).
- Heart Carving Cut: Now gains slight damage increase starting on Spirit Lvl 3.

Suika:
Quote
=====================================
06/04/18 - Version 2018.06.04
=====================================

- 2y: Now causes an untechable knockdown.
- Kidnapping Oni: All versions are now a command grab. Damage increased (100/140/190->140/170/200).
Last Edit: June 05, 2018, 04:17:08 am by Ricepigeon
Re: Cirno updated (06/05/18), Youmu & Suika updated (06/04/18)
#362  June 06, 2018, 02:51:54 am
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Cirno updated

Quote
=====================================
06/05/18 - Version 2018.06.05
=====================================

- 2 new palettes added.
- Icicle Sword: Now forces a crouching opponent into standing state on hit.
- Icicle Sword: Now properly pushes against crouching opponents.
Re: Sakuya updated (06/06/18), Cirno updated (06/05/18)
#363  June 06, 2018, 05:01:29 pm
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Sakuya updated

Quote
=====================================
06/06/18 - Version 2018.06.06
=====================================

- Fixed missing FX on dashes.
- 2z: Hitbox adjusted.
- Cross-up Magic [Ground]: L and M versions now have startup invincibility.
- Time Paradox: Melee hits no longer hit overhead.
Re: Lie Meiling, Kanako & Utsuho updated (06/08/18), Sakuya updated (06/06/18)
#364  June 09, 2018, 02:13:07 am
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Lie Meiling, Kanako, & Utsuho updated

Lie Meiling:
Quote
=====================================
06/08/18 - Version 2018.06.08
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- Fixed bug where Lie would be unable to perform a grab in certain situations.

Kanako:
Quote
=====================================
06/08/18 - Version 2018.06.08
=====================================

- 2x: Hitbox repositioned. Startup increased by 1f.
- 2y: Recovery increased by 4f, now hits Mid.
- j5z: Startup increased by 2f.

Utsuho:
Quote
=====================================
06/08/18 - Version 2018.06.08
=====================================

- Movement velocities slightly adjusted.
- 5y: Recovery increased by 2f.
- 2y: Damage decreased (80->70).
- j5y: Damage decreased (90->80).
- j5z: Damage decreased (125->110), hitboxes adjusted, now causes a Knockdown.
- j6z: Damage decreased (110->100).
- Control Rod [Lv 2]: Recovery increased by 6f on ground versions.
- Control Rod [Lv 3]: Recovery increased by 6f on ground versions.
Re: Reisen & Yuyuko updated (06/25/18)
#365  June 26, 2018, 01:59:19 am
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Reisen & Yuyuko updated

Reisen:
Quote
=====================================
06/25/18 - Version 2018.06.25
=====================================

- Illusionary Blast: Fixed bug regarding crossup inputs.

Yuyuko:
Quote
=====================================
06/25/18 - Version 2018.06.25
=====================================

- Grounded backdash arc adjusted.
- j5z: Hitbox extended downward on first few active frames, now causes a soft knockdown.
- Ghost Butterfly: Now disappears if Yuyuko is hit.
- Butterfly Dream Dance: Startup on all versions decreased by 1f.
- Butterfly Dream Dance [Y ver]: Damage increased (120->130).
- Butterfly Dream Dance [Z ver]: Damage increased (120/100->130/110).
Re: Patchouli updated (06/26/18), Reisen & Yuyuko updated (06/25/18)
#366  June 27, 2018, 01:18:35 am
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Major Patchouli update

Quote
=====================================
06/26/18 - Version 2018.06.26
=====================================

- Fixed bugs with cancels & command processing.
- Updated command inputs to current standards (courtesy of Plasmoidthunder).
- Adjustments to hurtboxes on certain system animations.
- Slight adjustments to airdash behaviors.
- 5x: Hitbox size increased.
- 5y: Hitbox position adjusted.
- New Command Normal: 6z.
- 2y: Hitbox & Hurtbox adjusted.
- 3z: Velocity increased.
- j5y: Hitbox now remains consistent during all active frames.
- j5z: Hitbox position adjusted.
- Summer Red: Hitstun & Blockstun decreased by 13f.
- Summer Red [Ground]: Recovery decreased by 13f.
- Summer Red [Air]: Now induces recoil, button press now determines angle.
- Spring Wind: Removed. Replaced with Sylphae Horn.
- Winter Element: Fixed bug with juggle flags, startup reduced by 1f.
- "Philosopher's Stone": Duration decreased (1200f->840f), chip damage on crystal projectiles decreased (5xN->2xN).
Re: Marisa updated (07/01/18), Patchouli updated (06/26/18)
#367  July 01, 2018, 11:37:49 pm
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Marisa updated

Quote
=====================================
07/01/18 - Version 2018.07.01
=====================================

- Voice added courtesy of PlasmoidThunder.
- 1 New palette added.
- Miasma Sweep: Fixed IKEMEN-exclusive bug with invincibility.
Re: Koishi updated (07/21/18)
#368  July 21, 2018, 06:58:21 pm
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Koishi updated

Quote
=====================================
07/21/18 - Version 2018.07.21
=====================================

- Minor visual adjustments.
Re: Meimu updated (07/23/18), Koishi updated (07/21/18)
#369  July 24, 2018, 04:06:36 am
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Meimu updated

Quote
=====================================
07/23/18 - Version 2018.07.23
=====================================

- Boss version now has a slight visual difference from the playable version.
- 5z: No longer causes a knockdown, now causes a wallbounce on counterhit.
- j5z: No longer causes knockdown against grounded opponents.
- Formless Movement: Startup decreased by 3f.
- Boundary of Shadow and Substance: Now a low blockable melee attack.
- "Eldritch Abomination": Maximum hitbox size extended.
- "Eldritch Abomination": Is now air usable.
- "Molecular Splitter": Fixed bug where opponent could be knocked out of attack early.
Re: Yukari (GR style) updated (08/09/18), Meimu updated (07/23/18)
#370  August 10, 2018, 04:06:08 am
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Yukari (GR style) updated

Quote
=====================================
08/09/18 - Version 2018.08.09
=====================================

- Minor changes to victory quotes.
- Horizontal jump velocities slightly increased to be consistent with walk velocities.
- "Laplace's Demon": Minimum proration per hit increased (10%->30%).
- "Laplace's Demon": Base damage per hit increased (33xN->39xN).
- "Danmaku Bounded Field": Command changed to F,DF,D,DB,B,F,DF,D,DB,B + X+Y+Z (632146324xyz).
- "Danmaku Bounded Field": Startup invincibility now lasts until last active frame.
- "Danmaku Bounded Field": Superpause now ends directly before 1st active frame.

Spoiler, click to toggle visibilty
Last Edit: August 10, 2018, 07:11:39 am by Ricepigeon
Re: Reisen updated (08/14/18), Mima updated (08/12/18)
#371  August 15, 2018, 02:11:38 am
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Reisen & Mima updated

Reisen:
Quote
=====================================
08/14/18 - Version 2018.08.14
=====================================

- Undersense Break: Hitbox vertical size slightly decreased. Is now air blockable.
- "X-Wave": Damage decreased (40xN->36xN).

Mima:
Quote
=====================================
08/12/18 - Version 2018.08.12
=====================================

- "Orreries Sun": Duration decreased (10 sec -> 8 sec).
Re: Flandre updated (08/17/18), Reisen updated (08/14/18)
#372  August 18, 2018, 03:33:18 am
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Flandre updated

Quote
=====================================
08/17/18 - Version 2018.08.17
=====================================

- Fixed inability to cancel into certain spellcards.
Re: Byakuren, Meiling, & Meimu updated (08/19/18)
#373  August 20, 2018, 02:07:34 am
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Byakuren, Meiling, & Meimu updated

Byakuren:
Quote
=====================================
08/19/18 - Version 2018.08.19
=====================================

- j2y: Landing recovery decreased by 6f. Hit velocities reduced.

Meiling:
Quote
=====================================
08/19/18 - Version 2018.08.19
=====================================

- Scarlet Cannon: Can now hit crouching opponents.

Meimu:
Quote
=====================================
08/19/18 - Version 2018.08.19
=====================================

- Shadow Dive: LP & MP versions no longer cause knockdown on grounded opponents. Hit vels adjusted.
- Shadow Dive: MP & HP landing recovery reduced by 4f.
Re: Four characters updated (08/21/18)
#374  August 22, 2018, 03:40:05 am
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Reisen, Kanako, Chen, and Utsuho updated

Reisen:
Quote
=====================================
08/21/18 - Version 2018.08.21
=====================================

- Ultrared Field/"X-wave": Reisen no longer possesses projectile invincibility while invisible. Now periodically becomes briefly visible.

Kanako:
Quote

=====================================
08/21/18 - Version 2018.08.21
=====================================

- 1 new palette added.
- j5y: Active frames reduced by 3f.
- Omiwatari God Cross: Number of uses is now shared with number of air dashes. Maximum number of uses reduced to 2.

Chen:
Quote
=====================================
08/21/18 - Version 2018.08.21
=====================================

- Rumbling Jikokuten: Button press now determines projectile speed. Damage of Y and Z versions decreased.

Utsuho:
Quote
=====================================
08/21/18 - Version 2018.08.21
=====================================

- Control Rod [Lv 3]: Vertical hit velocity increased.
- Flare Up: Replaced with Radiant Blade. Guard Cancel remains unchanged.
Re: Four characters updated (08/21/18)
#375  August 22, 2018, 04:11:41 am
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Reisen, Kanako, Chen, and Utsuho updated

Reisen:
Quote
=====================================
08/21/18 - Version 2018.08.21
=====================================

- Ultrared Field/"X-wave": Reisen no longer possesses projectile invincibility while invisible. Now periodically becomes briefly visible.

Kanako:
Quote

=====================================
08/21/18 - Version 2018.08.21
=====================================

- 1 new palette added.
- j5y: Active frames reduced by 3f.
- Omiwatari God Cross: Number of uses is now shared with number of air dashes. Maximum number of uses reduced to 2.

Chen:
Quote
=====================================
08/21/18 - Version 2018.08.21
=====================================

- Rumbling Jikokuten: Button press now determines projectile speed. Damage of Y and Z versions decreased.

Utsuho:
Quote
=====================================
08/21/18 - Version 2018.08.21
=====================================

- Control Rod [Lv 3]: Vertical hit velocity increased.
- Flare Up: Replaced with Radiant Blade. Guard Cancel remains unchanged.

Why remove the projectile invincibility?
My hat is a pancake.
Re: Four characters updated (08/21/18)
#376  August 22, 2018, 04:18:34 am
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Re: Four characters updated (08/21/18)
#377  August 22, 2018, 07:39:58 am
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My hat is a pancake.
Last Edit: August 22, 2018, 08:40:37 am by Weiss Circal
Re: Four characters updated (08/21/18)
#378  August 22, 2018, 12:33:58 pm
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Considering the characters are balanced with PvP in mind rather than A.I. battles, that's not really an issue. It's a shame though, since I typically used it for the projectile inv, and I'm half-expecting her ultraviolet/clone field to be nerfed eventually :P

Oh, I want a diagram. I fucking love diagrams.
Re: Four characters updated (08/21/18)
#379  August 22, 2018, 07:50:51 pm
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Considering the characters are balanced with PvP in mind rather than A.I. battles, that's not really an issue. It's a shame though, since I typically used it for the projectile inv, and I'm half-expecting her ultraviolet/clone field to be nerfed eventually :P

Still.
My hat is a pancake.
Re: Reisen & Kanako updated (08/22/18), Four characters updated (08/21/18)
#380  August 23, 2018, 03:36:42 am
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Reisen & Kanako updated. Some of the previous updates were partially undone, while other adjustments were made.

Reisen:
Quote
=====================================
08/22/18 - Version 2018.08.22
=====================================

- Throw: Hitbox size slightly increased. No longer gains a hitbox extension while a clone is active.
- 2y: Recovery increased by 1f, projectile duration decreased by 2f.
- Illusionary Blast [X ver]: No longer has blocking restrictions. Now has upper body and projectile invulnerability until recovery.
- Ultrared Field/"X-wave": Projectile invincibility restored.

Kanako:
Quote
=====================================
08/21/18 - Version 2018.08.22
=====================================

- Omiwatari God Cross: Maximum use limit change from version 2018.08.21 undone, number of uses still shared with air dashes.
- Omiwatari God Cross: Damage decreased (60xN->50xN), landing recovery increased by 2f.
- "Expanded Onbashira": Guard hit velocity decreased.