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Hitbox Discussion I guess (Read 64156 times)

Started by TheFclass97, May 23, 2017, 04:43:13 am
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Re: Hitbox Discussion I guess
#61  September 18, 2017, 11:25:45 pm
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Now it has AMAZING priority!
Re: Hitbox Discussion I guess
#62  September 24, 2017, 07:19:54 am
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Outside of joke hitboxes or ones that extend much farther than his fist, I can't really see how you could make the hitbox in a way that doesn't turn this move useless.

I suppose one could cheat a little and go with the "effect" route, having a punch-trail explod/effect for the attack so that it can extend their hitbox beyond where his fist actually is. without making things look too weird. 
Re: Hitbox Discussion I guess
#63  September 24, 2017, 08:46:19 am
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Redo the sprites.
Re: Hitbox Discussion I guess
#64  September 24, 2017, 09:02:59 am
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I'd prefer to cheat the system in slightly... different way.

Made in Paint, used green and yellow colors just to not mix up with other hitboxes.
Re: Hitbox Discussion I guess
#65  September 24, 2017, 11:26:29 am
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There was a template instead of that joke picture, you could've taken that one.
Re: Hitbox Discussion I guess
#66  September 24, 2017, 12:12:44 pm
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Oh, right...
Well, here is the clean version.
Re: Hitbox Discussion I guess
#67  September 24, 2017, 05:23:46 pm
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Re: Hitbox Discussion I guess
#68  August 02, 2018, 04:35:16 am
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Necrobump my niggas

Welcome back to the stage of history! This time, I took a suggestion from a friend to make a hitbox for this move in particular:



And this is the frame you shall work with:



And this is my interpretation:



I'm sure you guys have way better hitboxes than mine, but this is for experimentation to see how you guys view your hitboxes and test some philosophies and have fun with it... So yeah, go ham!
Re: Hitbox Discussion I guess
#69  August 02, 2018, 04:37:31 am
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Re: Hitbox Discussion I guess
#70  August 02, 2018, 04:44:34 am
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Re: Hitbox Discussion I guess
#71  August 02, 2018, 04:58:08 am
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Re: Hitbox Discussion I guess
#72  August 02, 2018, 05:26:52 am
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Okay so this one requires a bit of an explanation behind the thought process and why I had to do multiple submissions. Being familiar with JJBA, this is obviously a multi-hit move, so it would only make sense for the hitboxes to either be all over the place, or generalize the position of the hitboxes. Mulithit moves like this typically have a gap in between where there is no red clsn, as evidenced by A, which is also used for the startup frames of the attack, whilst B and C are the hitboxes that it would transition to as more hits progress, in order to compensate for push velocities. Since this is obviously not an anti-air, the last frame (D) is placed a bit lower and longer on the final hit to give it that final oomph.
Re: Hitbox Discussion I guess
#73  August 02, 2018, 07:07:00 am
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Pretty solid technique that I think is a lost art in this day and age
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Re: Hitbox Discussion I guess
#74  August 02, 2018, 07:15:49 am
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Shouldnt the Blue(hurt box) be in sync with the red(attack)? Say if red is 2x2, so should be the blue? :muttrox:
Re: Hitbox Discussion I guess
#75  August 02, 2018, 10:39:03 am
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That would give the attack no priority.

My take on it:
Last Edit: August 02, 2018, 11:55:49 am by AlexSin
Re: Hitbox Discussion I guess
#76  August 23, 2018, 02:32:39 pm
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Question, are people here actually using good hitbox practices here, or are we being sarcastic with our placement?
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Re: Hitbox Discussion I guess
#77  August 23, 2018, 04:57:01 pm
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I take it you don't like any of them (which ones are you talking about, by the way?), so how would you make them?
Re: Hitbox Discussion I guess
#78  August 23, 2018, 09:21:33 pm
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I don't have much to add since I've never made a character in mugen b4, but Pikachu guy might be talking about what I've noticed when I was making my mugen characters:

When I make characters using only red hit boxes they always win the match.
When I make characters using only blue hit boxes they always lose.

The solution is I make all my characters to only use red hit boxes. That's why their AI is so strong, even at difficulty level 1.
Re: Hitbox Discussion I guess
#79  August 23, 2018, 10:50:26 pm
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But that's also what makes them broken. You should use both red and blue boxes.
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Re: Hitbox Discussion I guess
#80  August 23, 2018, 11:49:40 pm
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His post was totally serious, red boxes ftw!!! :goi: