-850x480 (wide screen)-3D-ZoomDL:https://sites.google.com/site/thepuppetofthemagus/mugen/misc-stages/sf
Amazing work! I recognize the demon face from one of the old ID shooters, but I can't place which one. Did you get all your sprites from the same place?EDIT: I went to your website and discovered it's 1.1 only
ldvhl said, October 01, 2018, 12:04:45 pmAmazing work! I recognize the demon face from one of the old ID shooters, but I can't place which one. Did you get all your sprites from the same place?I think it's from the old DOOM games...BTW, Margatroid that was pretty clever how you coded this one. I've seen this done before and I gotta say it's a cool technique. I ignored it the first time I saw it. I won't this time...
Vegaz_Parrelli said, October 01, 2018, 05:32:19 pmldvhl said, October 01, 2018, 12:04:45 pmAmazing work! I recognize the demon face from one of the old ID shooters, but I can't place which one. Did you get all your sprites from the same place?EDIT: I went to your website and discovered it's 1.1 only I think it's from the old DOOM games...BTW, Margatroid that was pretty clever how you coded this one. I've seen this done before and I gotta say it's a cool technique. I ignored it the first time I saw it. I won't this time...Would have done it without the pre-rendered thing, that method isn't very practical really nor as smooth as the scaledelta one (is a bit jumpy because of it, but not that noticeable during a fight ), did this stage before 1.1 was released, I gave it to a few people but I never made a public release until now, so it works in 1.0 for the most part except for a couple scalestarts (and zoom), but only 3 sprites use them, resizing and swap them is pretty much all it needs for it to show properly in 1.0. Textures are from Doom.
Margatroid said, October 01, 2018, 06:42:32 pmWould have done it without the pre-rendered thing, that method isn't very practical really nor as smooth as the scaledelta one (is a bit jumpy because of it, but not that noticeable during a fight ), did this stage before 1.1 was released, I gave it to a few people but I never made a public release until now, so it works in 1.0 for the most part except for a couple scalestarts (and zoom), but only 3 sprites use them, resizing and swap them is pretty much all it needs for it to show properly in 1.0. Textures are from Doom.Indeed. I switched it to 640x480 and moved the players start pos. I may pm you bro.
cidiego said, October 08, 2018, 05:19:39 pmIncredible!. Margatroid's stages are simply the best.I gotta agree, some of them are till a point even editing them is very hard due the code and number of layersA very good mix of code and graphics..
Flowrellik said, October 14, 2018, 06:15:01 amhttp://www.infinitymugenteam.com/Forum_345/index.php?topic=46762.0This covers a good part, I'm not completely done with it though.