[Command]
name = "qcfp"
command = ~D, DF, F, x
time = 16
[Command]
name = "qcfp"
command = ~D, DF, F, y
time = 16
[Command]
name = "qcfp"
command = ~D, DF, F, z
time = 16
[Command]
name = "qcfp"
command = ~D, DF, F, ~x
time = 16
[Command]
name = "qcfp"
command = ~D, DF, F, ~y
time = 16
[Command]
name = "qcfp"
command = ~D, DF, F, ~z
time = 16
;----------
[Command]
name = "qcf2p"
command = ~D, DF, F, x+y
time = 16
[Command]
name = "qcf2p"
command = ~D, DF, F, y+z
time = 16
[Command]
name = "qcf2p"
command = ~D, DF, F, x+z
time = 16
[Statedef -1]
[State -1, Move]
type = ChangeState
value = 1000
triggerAll = command = "qcfp"
triggerAll = RoundState = 2 && StateType != A
trigger1 = ctrl
[State -1, Another Move]
type = ChangeState
value = 1050
triggerAll = command = "qcf2p"
triggerAll = RoundState = 2 && StateType != A
trigger1 = ctrl
[Command]
name = "qcf2p"
command = ~D, DF, F, x+y
time = 16
[Command]
name = "qcf2p"
command = ~D, DF, F, y+z
time = 16
[Command]
name = "qcf2p"
command = ~D, DF, F, x+z
time = 16
;----------
[Command]
name = "qcfp"
command = ~D, DF, F, x
time = 16
[Command]
name = "qcfp"
command = ~D, DF, F, y
time = 16
[Command]
name = "qcfp"
command = ~D, DF, F, z
time = 16
[Command]
name = "qcfp"
command = ~D, DF, F, ~x
time = 16
[Command]
name = "qcfp"
command = ~D, DF, F, ~y
time = 16
[Command]
name = "qcfp"
command = ~D, DF, F, ~z
time = 16
[Statedef -1]
[State -1, Another Move]
type = ChangeState
value = 1050
triggerAll = command = "qcf2p"
triggerAll = RoundState = 2 && StateType != A
trigger1 = ctrl
[State -1, Move]
type = ChangeState
value = 1000
triggerAll = command = "qcfp"
triggerAll = RoundState = 2 && StateType != A
trigger1 = ctrl