Hello Everyone.So yeah, this is my April Fools contribution.Basically, I had a really dumb idea for how I could prevent infinites and I made a character out of it.Spoiler: More Screenshots (click to see content)Get Robo Weiss Here:https://drive.google.com/file/d/1bAfPHvRkmEffRQj9UApMguC0wOoDooqY/view?usp=sharingHave fun.Also, here's the original April Fools post in case you're curious:Spoiler, click to toggle visibiltyHello Everyone.I recently finished making Weiss in a custom gameplay style, and decided to release this character to the public.More screenshots in the spoiler.Spoiler, click to toggle visibiltyDownload her here:Dead LinkHave fun.
It is now April 2nd in the central daylight timezone. First post has been updated to show the actual character.Memes never die/Manby said, April 01, 2019, 08:16:51 pmNow I kinda want a april fools joke version of Robo-Weiss.Coming April 1st, 2020: Robo Robo Weiss
Now that April Fools is over, I have to say that this is one of the most funniest characters I seen all day. Great work on her, look forward to next year.
Yes, even the April Fools joke character is getting the Ultra Burst update. Go ahead and download Robo Weiss again.Quote- New system mechanic: Ultra Burst. Burst can now be used in a neutral state, and doing so will put Robo Weiss in a powered up state that gives the following benefits: +Health and Meter will gradually recover overtime (Unless you're taking damage) +Damage output will be increased by 20% +Timer will be frozen +Hitting the opponent with the Ultra Burst will launch them upward and will be unable to recover from it +Hitting the opponent with the ultra burst will also grant 500 meter instantlyThe time that the Ultra Burst state will last is proportionate to the amount of health lost prior to activating, Attempting an astral heat will immediately end the Ultra Burst state- Ultra Bursting will also set the hit counts for each of her self destructible moves back to zero- Implemented throw escape system, the opponent can now escape Robo Weiss's normal throws by inputting A+B, B+C, X+Y, or Z within 14 frames after being grabbed. However, throws are inescapable on counterhit- New Burst icon- New cut in portrait for astral heat- New astral heat BG- Revised Burst System- After a successful Burst, none of Robo Weiss's attacks will connect until the opponent has recovered- Fixed an error where Robo Weiss could rapid cancel her burst- Robo Weiss now makes use of custom fall states, bypassing fall.defence_up- Implemented Incremental cornerpush and hitsun decay- Robo Weiss will now start flashing red if the hit count for one of her moves is close to self destruction- Increased the amount of height gained before diving during 5C/jC- Reduced Ich Glaube Nicht's active frames and slightly increased cool down time on whiff- Robo Weiss now has a new air throw that absorbs the opponent's health- Slightly reduced max health- Changed air dodge animation- Fixed an error where Durchgedreht can hit the opponent out of recovery before they have the chance to guard- Added swish effects to Durchgedreht- The Distortion Finish effect will now kick in if Robo Weiss KOs the opponent while Stabilisieren is active- Added special intro against Kokonoe
Here's the bug.When Robo Weiss AI is on.She will try to load statedef 3050(It get me Assert failure in array line 110)
Fixed. Go ahead and redownload her.Quote- Fixed Debug Flood caused by the AI- Realigned ultra burst icon- Fixed an error where the opponent will sometimes be misaligned for one frame during the normal throw
Ah, I see the problem now. The actual anim 3051 is just an effect, and a the duplicate anim 3051 was a left over that shouldn't have been there in the first place.Now it has been fixed. go ahead and redownload her.Quote- Removed Duplicate Anim 3051
Are you eventually going to update the rest of the cast (Ragna, Mika, etc) with the Ultra Burst systems or are you doing that at a later time?
I intend for all of my characters to have the Ultra Burst system. So yes, they will all be updated eventually. You can expect at least two of them to receive the update before I have Tager released.
USTLER GOD said, October 23, 2019, 03:04:34 amBut what about a normal Weiss?k6666orochi made a normal Weiss so...yeah
CinderFallFan said, October 23, 2019, 03:06:22 amUSTLER GOD said, October 23, 2019, 03:04:34 amBut what about a normal Weiss?k6666orochi made a normal Weiss so...yeahMr. Giang said, October 23, 2019, 03:05:47 amUSTLER GOD said, October 23, 2019, 03:04:34 amBut what about a normal Weiss?He didn't make Weiss.I was meaning when he could make his OWN Weiss? And Blake, too?
Since you updated Robo Weiss, I got some feedback for her since I didn't think you had plans for an update as I thought it's a one time only thing:-The hitsparks of Crouching A, and jumping A and B are misaligned.-B Ich Glaube Nicht and Gletscherstrom doesn't have a hitspark when it hits.-Performing Durchgedreht and A/B Ich Glaube Nicht right when time is up for Stabilisieren is possible to avoid self damage.-Performing Durchgedreht right during Error can to avoid self damage, but error happens anyway during the force break (I don't know if this is intentional and I don't think it's a bug, but I find this hilarious as you still done a loop and punishes you anyway. It was weird that it didn't do that with the end of Durchgedreht or A/B Ich Glaube Nicht. That's why I mentioned it).-The new air throw has no recovery (Robo Weiss can grab the opponent not too close near the side of the stage in a certain position which won't push her back and keep jumping up and grabbing them, resulting to an infinite).-Hals Brechen doesn't play the air dash effect consistently on either side (Sometimes it appears a lot of times, only once or not at all).-Hals Brechen gains power when it hits the opponent.-Ultra Burst text is still misaligned (So after looking after the SFF, I realized it's still not aligned with the other Burst texts as it turns out the sprite got slightly cropped. So the new position is supposed to be (-4,42) instead. That explains why (-3, 43) was fine on the earlier characters as the image px was different. Might want to fix that with the other characters if you haven't yet. Sorry about that).-Very minor issue, but Y axis on the ! sprite is 58 instead of 59 (There's nothing wrong having it on a slightly lower position as it doesn't affect anything gameplay wise, but your other characters had it on that y axis. Just thought I mention it for consistency purposes).USTLER GOD said, October 23, 2019, 03:16:05 amI ain't.Why you asked then? Then there would be no point to for k6666orochi to make one in the first place if OHMSBY planned to do so. Don't disrespect his work.