About damn time they're planning to reveal something on a specific date. Hopefully they'll announce the release dates for Luigi's Mansion 3 and Pokemon Sword/Shield in the direct.
A 15 min Nintendo Direct about Super Mario Maker 2 happening on Wednesday May 15 at 3 PM PT, 6 PM ESThttps://www.nintendo.com/nintendo-direct/05-15-2019/https://www.youtube.com/watch?v=fPNS1Fb1l8c
Mario Maker 2 is looking great, but the million dollar question is, does it do local multiplayer? I'll be pretty bummed if it doesn't.
Sheng Long said, May 16, 2019, 02:09:25 amSo you can't hook up your switch to a TV and play mario maker 2 together?From what it sounds like, that's the case.
I admit, I never had been hyped for Super Mario Maker, up until now.The inclusion of a single player story mode is really something nice.However, there is a part which really made me laugh, and probably get the game too:I will strive to make difficult courses so I can mine this salty comment from all of the butthurt people!
I am not sure, but I'm getting mixed signals whether or not that this will, or will not have Couch Co-op play.Like, I don't understand why you would NOT be able to play a level for 2-4 players locally. There seems to be some evidence that supports this, unless they are there for another reason.
I mean, it has local co-op level building so it stands to reason that there'd be local co-op multiplayer as well.
Just a guess, but it sounds like the multiplayer features they have for online are reliant on each player having their own screen so that they can be far apart from each other.As opposed to the co-op in the mainline 2D Mario games, where all players are forced to stay on camera.
^Yeah, this is the conclusion I came to after thinking it over. It makes sense. So then I began to ponder something else - I wonder if this game will place a limit of the blocks you can place. That's one thing that really irked me in the first one, I hope they at least bumped up the limit, but getting rid of it entirely would be great.
Well they have to make a limit somewhere, otherwise levels would get considerably lagged.Just like the original SMM, looks like the scroll limit is still 10 screens across. I am sure the ground/enemy/item/boss limit is the same as well. Though I did see at least 4 simultaneous Boom Boom's in the trailer. If they are using original SMM as the base for SMM2, then I would not expect the limit to be any bigger or smaller than it already is.
If I can at least attempt to recreate the original SMB in 3D World style then I'm good. I wonder about the Amiibo compatibility. Did they make more 8-bit suits using the new Amiibos like Inkling, Daisy and Wolf?
Info on Amiibo compatibility has been completely missing unfortunately. Either they got some surprise in store, or they're outright gone.PineappleProducer said, May 19, 2019, 04:20:34 amSo then I began to ponder something else - I wonder if this game will place a limit of the blocks you can place. That's one thing that really irked me in the first one, I hope they at least bumped up the limit, but getting rid of it entirely would be great.Any game/software for a console with an in-game level editor is bound to have a limitation on objects that you can place. With a hard cap on hardware capacity, you can only put in so much stuff before a level becomes an unplayable laggy mess....Unless they got some wicked good algorithm to optimize RAM usage. But otherwise, I wouldn't expect the object limit to be too different from MM1.
vgma2 said, May 23, 2019, 08:50:42 amInfo on Amiibo compatibility has been completely missing unfortunately. Either they got some surprise in store, or they're outright gone.PineappleProducer said, May 19, 2019, 04:20:34 amSo then I began to ponder something else - I wonder if this game will place a limit of the blocks you can place. That's one thing that really irked me in the first one, I hope they at least bumped up the limit, but getting rid of it entirely would be great.Any game/software for a console with an in-game level editor is bound to have a limitation on objects that you can place. With a hard cap on hardware capacity, you can only put in so much stuff before a level becomes an unplayable laggy mess....Unless they got some wicked good algorithm to optimize RAM usage. But otherwise, I wouldn't expect the object limit to be too different from MM1.Agreed. Too many objects will be just a mess and makes the designer a bit unorganized. A good designer will do more with less, making things lean without too much fat.