Gacel said, May 10, 2019, 05:10:00 amSo it's not implemented?Thanks for the info.I'll implement lifebars for 4 players on each side.I would not be too hard just some lines of code to the compiler.Gacel, is it possible (in terms of coding) for character themes to play in vs mode, watch mode and free battle? For example it could play player 2's characters theme.
Someone would have to edit the music loading code.If I do that I'll add a music select while were at it.But first I have to finish TAG.Sorry for not updating much but I have exams.
Its ok take your time.After finishing tag can you add 2 player controller support if you can?I wonder it is possible to upgrade this engine using languages other than go?(C++,javascript,python,goby,etc.)
2 player controller support?So 4 players one of them controlling a character. That is posible I just need to add a menu.If you are referring to the controllers you can actually change the "Joystick" inside the config menu. (I'll add a menu to that later)Other languages... It would need to start from 0.GO is actually easy to understand if you have experience in a C style programming (Java, C#, C++, JavaScript, etc)What would benefit a full rewrite? (I would really like to hear your reason so please share them )
Thanks Gacel! Of course you have to finish tag first! Please don’t stress though, your exams are important. A music selector sounds nice too! Note:sorry for the duplicate posts.
Just wondering if anyone knows how to make this work.First went to download Gacel "last" release. https://ci.appveyor.com/project/Windblade-GR01/ikemen-go/build/artifactsDownload IkemenGo exe and scripts and put them in the same folder. I run the exe and the window closes almost instantly, it seems it needs the file config.json in the "data" folder. Download Ikemen then copy the data folder.Then the motif.lua files ask for the font 4x6.fnt on the font folder. Copy and paste the folder font then I receive this error.\script\motif.lua:1310: attempt to index a non-table object(nil) stack traceback: .\script\motif.lua:1310: in function <.\script\motif.lua:0> [G]: in function 'require' script/main.lua:939: in main chunk [G]: ?I tried many things, putting the script files with IkemenGO in a standard Ikemen installation , downloading a IkemenGo screenpack and overwriting the files there with the newest files on Gacel appveyor site and the results are I cant change the gamepad config, cant change video config, cant access to arcade mode.Any already compiled version of the Gacel IkemenGO ready to use with the latest file, I would like to test IkemenGO.
There is a guide about how to install this engine.You just need to download mugen.zip script.zip and ikemen go.exe.
Adnan said, May 13, 2019, 07:49:55 amThere is a guide about how to install this engine.You just need to download mugen.zip script.zip and ikemen go.exe.You know Im not the kind of guy who doesnt make a proper google research before asking on forums. So if you can point me out where that infamous guide is, I would really appreciate it. Now I do actually manage to run Ikemen Go, sadly it seems Ikemen isnt cool about showing me what files it cant find by itself and just point me out which Lua function is not working because the "missing" file or because the file has some function Ikemen doesnt has or like, like localcoords on backgrounds in DEF files. Im not surprised at the lack of "real" Ikemen GO screenpacks and content. And for some reason, when I run it, it takes half of my CPU and takes 5 minutes to get to the main screen with 60 chars on the roster. Anyone else having these heavy load times?
If you managed to run it then its ok.I experiance heavy load times too.It happened after this last update.
New commit by neatunsouhttps://osdn.net/users/neatunsou/pf/ikemen_go/scm/commits/9304ddb84d0a2893606fb9ced7d0d0891d9f1508For audio (audio ducking, separate volume controls)
I tried convert some screenpacks to ikemen and when I open the exe, it simply closes abruptly.The fullscreen doesn't follow the entire screen, it will be very good a video or screenshots teaching how to change the screenpack correctly and what files need to altered once the ikemen has more files than Mugen.
Mazemerald. said, May 15, 2019, 06:46:37 pmI tried convert some screenpacks to ikemen and when I open the exe, it simply closes abruptly.The fullscreen doesn't follow the entire screen, it will be very good a video or screenshots teaching how to change the screenpack correctly and what files need to altered once the ikemen has more files than Mugen.There is an error prompt on the command window that comes with the game window that would appear a split second before it closes, if you print-screen at the right time you can get what went wrong. It's usually with locating fonts and files. I also recommend disabling the storyboards.
Mazemerald. said, May 15, 2019, 06:46:37 pmI tried convert some screenpacks to ikemen and when I open the exe, it simply closes abruptly.The fullscreen doesn't follow the entire screen, it will be very good a video or screenshots teaching how to change the screenpack correctly and what files need to altered once the ikemen has more files than Mugen.it probably has to do with fonts, ikemen for some reason doesnt read the correct fonts folder for some custom screenpacks, I'll have to check m computer when I get home but I had to put fonts in a different folder for it to stop crashing when starting up.
ok crap, my bad, i now dont remember where exactly I had to put the fonts, how does your folder structure look like? i copy and pasted my fonts in a bunch of folders but now i dont remember which folder its reading
junkerde said, May 16, 2019, 04:59:52 amok crap, my bad, i now dont remember where exactly I had to put the fonts, how does your folder structure look like? i copy and pasted my fonts in a bunch of folders but now i dont remember which folder its readingThe fonts can be in the FONT folder, what I recall was that in the system.def and in the Fight.def, the fonts need to have the folder name listed as well.like below, that got me through some of the issues in the older builds, Note.. I haven't tried the latest. Code: font1 = Font/f-4x6.def ;System fontsfont2 = Font/f-6x9.def ;System fontsfont3 = Font/jg.fnt ;System fonts
new commit from neatunsouhttps://osdn.net/users/neatunsou/pf/ikemen_go/scm/commits/9b298e045c1717a8cba795ddf97182ef12c08b44Has to do with audio again
NeatUnsou made changes to the volume statedef.The previous commit added volume optionsand finally fixed audio ducking (With a option to enable it again)Added QuickLaunch that should improve load times at startup. (QuickLaunch is a option)As always AppVeyor automatically builds the binaries and packs the script's.https://ci.appveyor.com/project/Windblade-GR01/ikemen-go/build/artifactsDownload the binary of your OS and the script files.And if is a new install you have to download the mugen files.http://www.mediafire.com/file/i2u70ordfjqj186/Ikemen_Mugen_Files.zip(Required Mugen files post count: 7)You will have to delete the config file for Ikemen GO replace it with a new one. Or else it will crash.Sorry for not begin so active.But college finishes today and I will have free time, so tomorrow I'll add QuickLaunch, AudioDucking and Volume features to the option menu.