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The Nintendo News Thread (Read 1515441 times)

Started by "Bad News" Hoffmann, June 07, 2011, 09:14:28 pm
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Re: The Nintendo News Thread
#4841  May 09, 2019, 10:15:06 pm
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About damn time they're planning to reveal something on a specific date. Hopefully they'll announce the release dates for Luigi's Mansion 3 and Pokemon Sword/Shield in the direct.
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Re: The Nintendo News Thread
#4842  May 09, 2019, 10:40:56 pm
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Always down for some E3 Nintendo coverage!
Re: The Nintendo News Thread
#4843  May 10, 2019, 03:43:34 pm
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Finally, a Nintendo Direct! It has been a while since we have seen one!
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Re: The Nintendo News Thread
#4844  May 11, 2019, 02:06:21 am
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That's my excuse!
Re: The Nintendo News Thread
#4845  May 14, 2019, 08:31:50 pm
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Re: The Nintendo News Thread
#4846  May 16, 2019, 12:19:08 am
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Mario Maker 2 is looking great, but the million dollar question is, does it do local multiplayer? I'll be pretty bummed if it doesn't.
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Re: The Nintendo News Thread
#4847  May 16, 2019, 12:29:49 am
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It has local multiplayer on a technicality, but it requires each player to have their own Switch.

Oh, I want a diagram. I fucking love diagrams.
Re: The Nintendo News Thread
#4848  May 16, 2019, 02:09:25 am
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So you can't hook up your switch to a TV and play mario maker 2 together?

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Re: The Nintendo News Thread
#4849  May 16, 2019, 04:26:47 am
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Re: The Nintendo News Thread
#4850  May 16, 2019, 03:37:51 pm
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I admit, I never had been hyped for Super Mario Maker, up until now.

The inclusion of a single player story mode is really something nice.

However, there is a part which really made me laugh, and probably get the game too:



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Re: The Nintendo News Thread
#4851  May 16, 2019, 05:57:54 pm
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The 3DS version had a story mode in a sense, but in two it will probably blow it out of the water.
Re: The Nintendo News Thread
#4852  May 17, 2019, 04:38:49 am
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I am not sure, but I'm getting mixed signals whether or not that this will, or will not have Couch Co-op play.

Like, I don't understand why you would NOT be able to play a level for 2-4 players locally. There seems to be some evidence that supports this, unless they are there for another reason.

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Re: The Nintendo News Thread
#4853  May 17, 2019, 04:47:02 am
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I mean, it has local co-op level building so it stands to reason that there'd be local co-op multiplayer as well.
Re: The Nintendo News Thread
#4854  May 17, 2019, 05:46:45 am
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Just a guess, but it sounds like the multiplayer features they have for online are reliant on each player having their own screen so that they can be far apart from each other.

As opposed to the co-op in the mainline 2D Mario games, where all players are forced to stay on camera.
Re: The Nintendo News Thread
#4855  May 19, 2019, 04:20:34 am
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^Yeah, this is the conclusion I came to after thinking it over. It makes sense.

So then I began to ponder something else - I wonder if this game will place a limit of the blocks you can place. That's one thing that really irked me in the first one, I hope they at least bumped up the limit, but getting rid of it entirely would be great.
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Re: The Nintendo News Thread
#4856  May 19, 2019, 04:51:35 am
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Well they have to make a limit somewhere, otherwise levels would get considerably lagged.

Just like the original SMM, looks like the scroll limit is still 10 screens across. I am sure the ground/enemy/item/boss limit is the same as well. Though I did see at least 4 simultaneous Boom Boom's in the trailer. If they are using original SMM as the base for SMM2, then I would not expect the limit to be any bigger or smaller than it already is.

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Re: The Nintendo News Thread
#4857  May 19, 2019, 02:59:03 pm
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If I can at least attempt to recreate the original SMB in 3D World style then I'm good. I wonder about the Amiibo compatibility. Did they make more 8-bit suits using the new Amiibos like Inkling, Daisy and Wolf?
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Re: The Nintendo News Thread
#4858  May 23, 2019, 08:50:42 am
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Info on Amiibo compatibility has been completely missing unfortunately.  Either they got some surprise in store, or they're outright gone.

So then I began to ponder something else - I wonder if this game will place a limit of the blocks you can place. That's one thing that really irked me in the first one, I hope they at least bumped up the limit, but getting rid of it entirely would be great.

Any game/software for a console with an in-game level editor is bound to have a limitation on objects that you can place.  With a hard cap on hardware capacity, you can only put in so much stuff before a level becomes an unplayable laggy mess.
...Unless they got some wicked good algorithm to optimize RAM usage.  But otherwise, I wouldn't expect the object limit to be too different from MM1.
Last Edit: May 23, 2019, 08:54:44 am by vgma2
Re: The Nintendo News Thread
#4859  May 23, 2019, 12:50:06 pm
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Info on Amiibo compatibility has been completely missing unfortunately.  Either they got some surprise in store, or they're outright gone.

So then I began to ponder something else - I wonder if this game will place a limit of the blocks you can place. That's one thing that really irked me in the first one, I hope they at least bumped up the limit, but getting rid of it entirely would be great.

Any game/software for a console with an in-game level editor is bound to have a limitation on objects that you can place.  With a hard cap on hardware capacity, you can only put in so much stuff before a level becomes an unplayable laggy mess.
...Unless they got some wicked good algorithm to optimize RAM usage.  But otherwise, I wouldn't expect the object limit to be too different from MM1.
Agreed. Too many objects will be just a mess and makes the designer a bit unorganized. A good designer will do more with less, making things lean without too much fat.
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Re: The Nintendo News Thread
#4860  May 23, 2019, 04:29:13 pm
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That's one of the main things about game design, working with what you got.