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Ikemen GO (Read 1221632 times)

Started by K4thos, May 26, 2018, 03:04:27 am
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Re: Ikemen GO Plus
#941  May 18, 2019, 01:41:12 am
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I don't think animations can be displayed for the combo counter.
I tried the MFJ SP and the assumed animations don't play.
WIP Schedule:
The next Street Fighter All-Stars update
Re: Ikemen GO Plus
#942  May 18, 2019, 02:27:24 am
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oh thats cool
Does resoulution changes in option,affect zoom etc? was messing with it,it looks huge when I go from 1080p to 720p
also weird,my lifebar got messed up after redownloading stuff,any changes you did?
Yes, changing aspect ratio changes chara and stages localcoord
This is the same function as mugen 1.1
If you want to make it smaller, change ZoomMax in option
Re: Ikemen GO Plus
#943  May 18, 2019, 02:30:09 am
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you sure mugen 1.1 does that too? It always looks the same,this on the other hand is huge
wish it was optional,it got messy oh well,also why lifebar got messed up as well
Last Edit: May 18, 2019, 02:33:50 am by Mark85
Re: Ikemen GO Plus
#944  May 18, 2019, 04:32:01 am
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But wait!! We haven't made the Suave Dude character yet!!
Last Edit: May 18, 2019, 04:58:22 am by Gacel
Re: Ikemen GO Plus
#945  May 18, 2019, 05:00:18 am
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Copy ADD004's common.cns into Data folder>Patch the characters using add004pie.exe
Lasagna
Re: Ikemen GO Plus
#946  May 18, 2019, 05:06:53 am
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add004 is an entire system in itself, unotag is simply just the patcher
Re: Ikemen GO Plus
#947  May 18, 2019, 05:38:38 am
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So add004 works on legacy Tag mode!

And the icons looks with the right scale.

Also there is something seriously wrong with ultra-widescreen.

That is unplayable.
Neat Unsou I think this image show the problems with Elecbyte implementation.
But wait!! We haven't made the Suave Dude character yet!!
Last Edit: May 18, 2019, 08:45:46 am by Gacel
Re: Ikemen GO Plus
#948  May 18, 2019, 06:07:16 am
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it got messy oh well,also why lifebar got messed up as well
In mugen 1.1 the Lifebar is also affected by the aspect ratio.
ikemen go does not support this yet.

Neat Unsou I think that images show the problems with Elecbyte implementation.
If do not change the localcoord of char, stage looks bigger than char.
so I will try to change the zoom automatically.

edit:
Automatic zoom change is only gave unexpected results.
I will do another thing.
Last Edit: May 18, 2019, 09:47:24 am by Neat Unsou
Re: Ikemen GO Plus
#949  May 18, 2019, 06:22:22 am
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it got messy oh well,also why lifebar got messed up as well
In mugen 1.1 the Lifebar is also affected by the aspect ratio.
ikemen go does not support this yet.

Neat Unsou I think that images show the problems with Elecbyte implementation.
If do not change the localcoord of char, stage looks bigger than char.
so I will try to change the zoom automatically.

OK I understand.
I'll investigate how to make the lifebar scale with the ratio.

EDIT:

Decided to open Mugen 1.1 to check how lifebars scale.
The chars actually does not scale like that...



The lifebars and the chars scale with the stage aspect ratio.
Yes this is MUGEN set to widescreen.
Once it enters the stage it changes aspect ratio.

Not sure how to implement that.

EDIT 2:
So I was reading the options and we are currently implementing stagefit 0...
The image above is stagefit 1.
Back to work on lifeabar scale.

EDIT 3:
Hey NeatUnsou I implemented Lifebar scaling with ratio!
We already have a lifebar scale so it only need to edit the lua code.

I took about 40 minutes.
About 10 minutes implementing the scale.
About 30 minutes trying to get it centered.

The old code was:
Code:
(main.LB_Localcoord43[0] - main.LB_Localcoord[0]) / 2
The half of the 4:3 version of the resolution minus the full with resolution.
Makes sense... but once I implement the scaling it broke.

So the new code to center it is:
Code:
(main.LB_ScreenWidth - 320) / (main.LB_ScreenWidth / 320)
I not sure why it works... I just have theories.

But I now know how to also center the screenpacks!

The Icons still does not scale...
I'll implement that tomorrow.
But wait!! We haven't made the Suave Dude character yet!!
Last Edit: May 18, 2019, 08:43:52 am by Gacel
Re: Ikemen GO Plus
#950  May 18, 2019, 02:48:26 pm
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thats nice,I got it working as well
you guys can change how sth actually works?
was going to ask if you guys can mess with posx! trigger,helper projectiles have problem with
zoom,they dont appear dissappear before they reach opponent etc,this can be fixed by using alternative codes,but that would require people to edit characters one by one.
pos x != [-200,200]
Re: Ikemen GO Plus
#951  May 18, 2019, 06:30:27 pm
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I may have suggested this before, but has "Stage Orders" been considered?

For example, in the [ExtraStages] section.

stages/Boss.def, order=3

You could have it like, for example, in CVS2 where the penultimate stage is in the Osaka Arena.

Edit: for the Victory Screen, the Char name appears even if you commented the related lines.
WIP Schedule:
The next Street Fighter All-Stars update
Last Edit: May 18, 2019, 07:05:17 pm by RagingRowen
Re: Ikemen GO Plus
#952  May 18, 2019, 07:57:12 pm
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thats nice,I got it working as well
you guys can change how sth actually works?
was going to ask if you guys can mess with posx! trigger,helper projectiles have problem with
zoom,they dont appear dissappear before they reach opponent etc,this can be fixed by using alternative codes,but that would require people to edit characters one by one.
pos x != [-200,200]


Agree
Re: Ikemen GO Plus
#953  May 18, 2019, 08:54:03 pm
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Well sadly there little we can do about that.
If we edit the pos controllers it will break characters.
There is only 2 options or update the character or disable zoom.

Mugen 1.1 has the same problem.
If we edit the pos controller well there are characters that use them for movement and it would break badly.


I may have suggested this before, but has "Stage Orders" been considered?

For example, in the [ExtraStages] section.

stages/Boss.def, order=3

You could have it like, for example, in CVS2 where the penultimate stage is in the Osaka Arena.

Edit: for the Victory Screen, the Char name appears even if you commented the related lines.

I think it was the first time you suggested it to me.
But is a nice one.
Once we rewrite the arcade code I'll implement that. (The arcade code really needs a rewrite)
Also the select.def code needs a changes, for example if you use Vselect when trying to load the select file it will crash.
But wait!! We haven't made the Suave Dude character yet!!
Last Edit: May 18, 2019, 10:07:02 pm by Gacel
Re: Ikemen GO Plus
#954  May 19, 2019, 06:16:04 am
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For some reason, it seems Ikemen GO manages the launch distances values(ground.velocity, air velocity) kinda different from Mugen 1.1

https://youtu.be/Yaa90qm1nbM

Check how Ryo misses that super on Ikemen Go, while in Mugen works as intended.

Also I tested Ikemen Go on a AMD Radeon HD 7750 computer and it suffered of frame skipping even with filters turned off. Anyone else with AMD cards having bad performance?

Edit:  Commenting the "snap = 40,-30" line on the hitdef fixed the problem. Wonder why.
ground.type = High
ground.slidetime = 20
ground.hittime  = 20
ground.velocity = -.2,-7
air.velocity = -.2,-7
snap = 40,-30
p2stateno = 2021;2020
;p2facing =1

Last Edit: May 19, 2019, 07:15:40 am by orochi_kyo
Re: Ikemen GO Plus
#955  May 19, 2019, 12:12:12 pm
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snap doesnt work well even in Mugen, it 's better to use TargetBind.
Re: Ikemen GO Plus
#956  May 19, 2019, 01:05:20 pm
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For some reason, it seems Ikemen GO manages the launch distances values(ground.velocity, air velocity) kinda different from Mugen 1.1

https://youtu.be/Yaa90qm1nbM

Check how Ryo misses that super on Ikemen Go, while in Mugen works as intended.

Also I tested Ikemen Go on a AMD Radeon HD 7750 computer and it suffered of frame skipping even with filters turned off. Anyone else with AMD cards having bad performance?

Edit:  Commenting the "snap = 40,-30" line on the hitdef fixed the problem. Wonder why.
ground.type = High
ground.slidetime = 20
ground.hittime  = 20
ground.velocity = -.2,-7
air.velocity = -.2,-7
snap = 40,-30
p2stateno = 2021;2020
;p2facing =1



I haven't had any performance issues and I'm using a intel hd graphics 6000, even when I use the highest filter.
Re: Ikemen GO Plus
#957  May 19, 2019, 05:14:09 pm
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Can you.guys try to make it so ikemen lets people use fightfx on statedefs? Just asking
Re: Ikemen GO Plus
#958  May 19, 2019, 08:13:12 pm
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WIP Schedule:
The next Street Fighter All-Stars update
Re: Ikemen GO Plus
#959  May 19, 2019, 09:30:40 pm
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Re: Ikemen GO Plus
#960  May 19, 2019, 09:31:58 pm
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Both were tested with the global life set to 100%.
WIP Schedule:
The next Street Fighter All-Stars update