[State 0, HitDef]
type = HitDef
trigger1 = animelem = 3
attr = S,SA ;SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
hitflag = MAF ;HLAFD+-
guardflag = MA ;HLA
;affectteam = E ;B,E,F
animtype = Hard ;light,medium,hard,back,up,diagup
air.animtype = Hard
damage = 85,0
pausetime = 8 ,8
;guard.pausetime = 0,0
;sparkno = S3000
;guard.sparkno = S3100
;sparkxy = 0,0
hitsound = S5,0
guardsound = S6,0
ground.type = Low ;Low,Trip,None
ground.slidetime = 20
ground.hittime = 20
air.hittime = 20
ground.velocity = -8,-8
air.velocity = -8,0
fall = 1
p2stateno = 5400 ;Make p2 go to state 1025 on hit
p2facing = 1