Doesn't work as in the character doesn't even enter state 400, or they do but the projectile itself doesn't appear?
Simply going off what you've shown, is the ChangeState for the projectile above the others? Does the command itself have a time value?
For the projremanim, is this what I use for whatever the animation I choose for the projectile to destroy itself?
I made an animation for it and have state 510. But the animation itself doesnt play but the projectile does vanish. Also, I'm thinking about making a laser beam. Ill try to explain this and hopefully get the point across. Would it better to have less spites in the animation as it gets closer to the opponent and play the animation slower so its blockable? Or have more sprites in the animation and but play the animation faster otherwise it would give the opponent an extremely long time to prepare for a block. Which might you suggest?