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learning commands (Read 27200 times)

Started by eishiba, June 05, 2019, 01:31:32 am
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Re: learning commands
#21  June 11, 2019, 12:31:36 pm
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Doesn't work as in the character doesn't even enter state 400, or they do but the projectile itself doesn't appear?

Oh, I want a diagram. I fucking love diagrams.
Re: learning commands
#22  June 11, 2019, 05:34:32 pm
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It doesnt enter state 400 at all.
Re: learning commands
#23  June 12, 2019, 06:08:44 pm
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Simply going off what you've shown, is the ChangeState for the projectile above the others? Does the command itself have a time value?

Oh, I want a diagram. I fucking love diagrams.
Re: learning commands
#24  June 13, 2019, 01:07:09 am
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Ah. That worked. How do you make the projectile kill itself when it hits the opponent?
Re: learning commands
#25  June 13, 2019, 02:22:09 am
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The projremove parameter in the Projectile sctrl, which you've currently set to 0.

Oh, I want a diagram. I fucking love diagrams.
Re: learning commands
#26  June 13, 2019, 05:28:38 pm
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For the projremanim, is this what I use for whatever the animation I choose for the projectile to destroy itself?
Re: learning commands
#27  June 13, 2019, 05:38:08 pm
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It's the anim you want your projectile to use when it's destroyed, yes.

Oh, I want a diagram. I fucking love diagrams.
Re: learning commands
New #28  June 13, 2019, 05:54:32 pm
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I made an animation for it and have state 510. But the animation itself doesnt play but the projectile does vanish.

Also, I'm thinking about making a laser beam. Ill try to explain this and hopefully get the point across. Would it better to have less spites in the animation as it gets closer to the opponent and play the animation slower so its blockable? Or have more sprites in the animation and but play the animation faster otherwise it would give the opponent an extremely long time to prepare for a block. Which might you suggest?
Last Edit: June 14, 2019, 07:23:05 pm by eishiba