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Homura Akemi by Nep Heart (Read 9975 times)

Started by Nep Heart, December 04, 2018, 11:15:02 pm
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Re: Homura Akemi by Nep Heart
#21  May 08, 2019, 02:33:57 am
  • ****
  • CPU Purple Heart
    • USA
    • https://www.pixiv.net/en/users/8108265
Seeing as how Nayuki is going to be released some time this week, you know the drill...

All Characters:

- Revamped juggle system; instead of being based on move count like before, it's based on a timer now.
- Introduced hitstun decay system.
- Increased damage on all normals and uniformed damage scaling across everyone to be 30% minimum to accommodate the new juggle system.
- More moves are made untechable to accommodate the new juggle system. In addition, grounded normals that force targets to stand now cause soft knockdown now.
- Hitstun increased to various extents for all normals and special to accommodate for introduction of hitstun decay.
- Burst now comes with a meter below the icon that tells the player its recharge status as well as a cross-out that will appear over said icon whenever the character is in hitstates that they cannot burst out of.
- Guard Crush damage reduced by 33% across all characters except for Akyuu, whose is reduced by 66%.
- Fixed counter hit and spell bonus bugs.
- Adjusted cornerpush to occur only on hit.
- Fixed bug that caused Gold Burst to be read too late.
- Revised super finish aesthetics.
- Debug now allows player to have a "cheat sheet" to view juggle timer, hitstun decay and damage scaling.

Homura Akemi:

- Fixed a few custom state bugs.
- Increased power gain on all moves.
- A few specials and Artillery Strike have increased damage.
- Spatial Movement can now be cancelled on hit or block with any normal sans dash attack, opening up new options for Homura.
Re: Homura Akemi by Nep Heart
#22  May 09, 2019, 09:51:55 am
  • ****
  • CPU Purple Heart
    • USA
    • https://www.pixiv.net/en/users/8108265
- Fixed bug where invalid detector misread certain custom hit states while hitstun decay and juggle timers are active.
Re: Homura Akemi by Nep Heart
#23  June 13, 2019, 08:43:41 pm
  • ****
  • CPU Purple Heart
    • USA
    • https://www.pixiv.net/en/users/8108265
All Characters:

- Overhauled every characters' read me text file.
- Command for guard cancel counter has been changed to F+x+y.
- Fixed burst bug that forced it even without input.
- Fixed bugs for post-battle states.
- Improved/fixed more sound aesthetics.
- More normals are made incapable of jump canceling on block.
- Tweaked custom knockdown to prevent alternative get-up options from ceasing their function.
- Juggle timer reduced from 9 seconds down to 4 seconds. Juggle timer restoration with each hit and super pause are increased proportionately to compensate.
- Revised Counter Hit from doing 100% bonus damage down to 25% bonus damage, however, damage scaling is mitigated by 25% for starting combos off a counter hit.
- Mechanics are now divided into different tiers in terms of how commonly shared they are; Universal Abilities for mechanics in which all characters share, Series Abilities for mechanics in which only characters from a corresponding series share and Unique Abilities in which only that specific character has.
- Introduced Guts.
- Everyone's down.bounce.yaccel value has been practically doubled, emulating knockdowns closer to that of EFZ.
- To compensate for introduction of Guts and juggle timer being lowered, all normals and most supers have their damage increased and damage scaling slightly increased and minimum damage scaling decreased.

Puella Magi Characters:

- Introduced Magia Shield.
- Introduced Soul Gem.

Homura Akemi:

- Stinger z version's homing missile now explodes instead of vanishes after 10 seconds of not hitting anything.
- Fixed error where Time Stop Special still required 5000 power to activate in spite of being only 3000 power.
- Artillery Strike calls in less missiles, damage per missile increased to compensate.
- Revamped Air Strike; it is now a single nuclear bomb whose full screen damage is based on opponent's distance from detonation point.
Re: Homura Akemi by Nep Heart
#24  June 19, 2019, 08:22:49 pm
  • ****
  • CPU Purple Heart
    • USA
    • https://www.pixiv.net/en/users/8108265
Quick update to correct a system mechanic as well as a Series Ability flaw.

- Guts works correctly on first hit of being combo'd.
- Fixed Magia Shield bug.

An example of what it looks like in action when properly working. Yes, that's the same exact combo.