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Where is Doorhenge when we need him? (Read 6408 times)

Started by Shutterbug, August 13, 2019, 04:19:18 am
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Where is Doorhenge when we need him?
#1  August 13, 2019, 04:19:18 am
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Hi all.

Wanted to know if anybody experienced with screenpacks could potentially fix this issue with the "Marvel Super Heroes" screenpack in Mugen 1.1



The screens are supposed to be fuzzy entirely, not with that black cut off portion...
Re: Where is Doorhenge when we need him?
#2  August 13, 2019, 01:37:01 pm
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I was planning on updating this screen pack but idk...
Can u send it to me? I probably fix it
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Don't give up... just... take a break :(
Re: Where is Doorhenge when we need him?
#3  August 13, 2019, 03:04:14 pm
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I remember having to fix that back in the day.

For whatever reason Doorhenge didn't properly rip the static effect from the game (which has roughly the same size and shape as the tv screen) but instead tiled a square shaped static pattern in background layer. This doesn't work properly in newer version of mugen.
Re: Where is Doorhenge when we need him?
#4  August 13, 2019, 04:36:24 pm
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Tilespacing in 1.1 needs a y value, my guess is his static code only has a single value which will only cover the x coordinate.
So if the code was something like:
Code:
tilespacing=100
you need to change it to
Code:
tilespacing=100,100
It should be in the [selectbgdef] section.
Re: Where is Doorhenge when we need him?
#5  August 13, 2019, 09:43:17 pm
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and where is that?
Re: Where is Doorhenge when we need him?
#6  August 14, 2019, 01:50:07 am
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system.def
Re: Where is Doorhenge when we need him?
#7  August 14, 2019, 05:18:43 am
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ok I just tried that, and just "100". It made it WORSE!
Re: Where is Doorhenge when we need him?
#8  August 14, 2019, 06:00:14 am
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Of course it would make it worse, did you even read my post? You're adding whatever number was there, not 100.

What was the original value in the tilespacing code? Post the block of code if you can.
Re: Where is Doorhenge when we need him?
#9  August 15, 2019, 02:32:44 am
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ya, I read your post, "tilespacing=100,100". i gave it a go. I think the original value was just 60?
Re: Where is Doorhenge when we need him?
#10  August 15, 2019, 03:14:02 am
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tilespacing=60,60
Re: Where is Doorhenge when we need him?
#11  August 15, 2019, 05:06:24 am
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that was it! it worked!!! fantastic!!! thank you!!!