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New to Throws using Fighter Factory (Read 5705 times)

Started by jeffry0392, September 11, 2019, 07:25:50 pm
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New to Throws using Fighter Factory
#1  September 11, 2019, 07:25:50 pm
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Hello. I'm new here.
I need help on a problem on throws because whenever my character gets grabbed, my character gets invisible.
Please I need help on this problem. It's been bugging me for about 3 days now.
Re: New to Throws using Fighter Factory
#2  September 11, 2019, 09:12:55 pm
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Last Edit: September 12, 2019, 06:55:23 am by DS
Re: New to Throws using Fighter Factory
#3  September 12, 2019, 06:53:39 am
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I'll try this then if it works. Since its my first time doing a fighter character in Fighter Factory...
Re: New to Throws using Fighter Factory
#4  September 12, 2019, 06:40:58 pm
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Re: New to Throws using Fighter Factory
#5  September 12, 2019, 07:33:03 pm
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What char are you using to grab?
Re: New to Throws using Fighter Factory
#6  September 12, 2019, 07:37:46 pm
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Re: New to Throws using Fighter Factory
#7  September 12, 2019, 07:42:42 pm
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I mean against which char you're testing. I recommend testing against KFM as he has the standard grab animations.

Does your char get invisible when grabbed by KFM?
Re: New to Throws using Fighter Factory
#8  September 12, 2019, 07:51:16 pm
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Re: New to Throws using Fighter Factory
#9  September 12, 2019, 08:04:17 pm
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Then you probably still don't have the required sprites properly inserted in your char.
For reference, open KFM in fighter factory and look at his sprites. Groups 5000+ are used for hurt sprites, when a char doesn't have the sprites, they will "blink" invisible when in custom states (throws, grabs, and so on).
The link I sent you is a guide chart for inserting the hurt sprites.
Re: New to Throws using Fighter Factory
#10  September 13, 2019, 07:47:08 pm
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Then you probably still don't have the required sprites properly inserted in your char.
For reference, open KFM in fighter factory and look at his sprites. Groups 5000+ are used for hurt sprites, when a char doesn't have the sprites, they will "blink" invisible when in custom states (throws, grabs, and so on).
The link I sent you is a guide chart for inserting the hurt sprites.

Okay. So I tried doing what the chart on the hurt sprites and it still has the invisible when grabbed. Or maybe I'm not that good or just dumb on solving this grab problem...
Re: New to Throws using Fighter Factory
#11  September 13, 2019, 08:04:03 pm
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Oh wait. Nevermind.
Forgot to set a grab first. Sorry sorry.
Gonna make a grab first. I'll tell when it's okay.
Re: New to Throws using Fighter Factory
#12  September 13, 2019, 08:17:10 pm
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Now it works... But only in my character.
And when grabbed, has no damage.
Re: New to Throws using Fighter Factory
#13  September 16, 2019, 07:26:56 pm
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Okay, please put this topic as solved because I finally fixed the problem. Thank you DS for the help since I already know what to do.

Thanks for the help so that this topic will be now closed.
Re: New to Throws using Fighter Factory
#14  September 16, 2019, 10:17:43 pm
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I completely forgot to come back here, sorry about that. If you need more help don't hesitate to ask.
Oh and you can solve your own topic, there is a "mark as solved" button in the bottom of the page.
Re: New to Throws using Fighter Factory
#15  September 17, 2019, 09:06:11 am
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I completely forgot to come back here, sorry about that. If you need more help don't hesitate to ask.
Oh and you can solve your own topic, there is a "mark as solved" button in the bottom of the page.

Okay noted and thanks again.
Now this topic is now solved.