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Team Sonic Fighters (Read 32170 times)

Started by GeorgeMP, October 05, 2019, 10:02:58 pm
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Re: Team Sonic Fighters
#41  October 25, 2019, 04:35:05 am
  • ***
  • The Illusionary Wanderer
  • I have a dream
    • Vietnam
Ngl, based on your works, how you behaved as well as how you took feedback, there is little to no room to be excited about anything from you.
Make something which is worth for your audience's attention first, then move on later.
Re: Team Sonic Fighters
#42  October 25, 2019, 04:41:41 am
  • **
  • Sad, strange little man
  • "My God, jelly donuts are so scary."
    • USA
Ngl, based on your works, how you behaved as well as how you took feedback, there is little to no room to be excited about anything from you.
Make something which is worth for your audience's attention first, then move on later.

I thought this was going to be actual feedback. Will you at least say SOMETHING about what I've made so far?
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Go check out Team Sonic Fighters!
https://mugenguild.com/forum/topics/team-sonic-fighters-188020.0.html
Re: Team Sonic Fighters
#43  October 25, 2019, 04:59:55 am
  • **
  • Sad, strange little man
  • "My God, jelly donuts are so scary."
    • USA
Is this place screamintothevoid.com in disguise?
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Go check out Team Sonic Fighters!
https://mugenguild.com/forum/topics/team-sonic-fighters-188020.0.html
Re: Team Sonic Fighters
#44  October 25, 2019, 05:35:48 am
  • ****
    • crepa.neocities.org
Man... just how old are you? Why is it so important that people notice you?
And if I remember well, the last time we gave you feedback (on your MvC Sonic) you pretty much ignored it. For this topic, you literally just posted this hours ago, have you ever seen how many creations get little to no replies here? And you already got many people here giving feedback, I don't get what else you want if it's not attention.

I seriously give up on trying to help you, you really need to mature and learn how things works...
Re: Team Sonic Fighters
#45  October 25, 2019, 05:43:59 am
  • *****
  • The story begins with who's gonna win
    • USA
GeorgeMP, if I see you bump this topic again and it isn't for showing progress on your project it will be trashed.

Nevermind, there's nothing I can do
Bet your life there's something killing you
It's a shame we have to die, my dear
No one's getting out of here alive
This time
What a way to go, but have no fear
No one's getting out of here alive
This time
It's a shame we have to disappear
No one's getting out of here alive
This time, this time, this time
Re: READ THIS PLEASE
#46  October 25, 2019, 06:19:54 am
  • ***
  • Magna Power
  • Its Hotdog time. Hot.... Dog...time...
    • neofiresonicmugen.webs.com
I know this may seem a bit strange and out of place, and maybe like a shameless double post, but hear me out.

I've always had a very difficult time getting noticed. I've never really felt like I had an audience for basically the whole time I've been doing this. As you just saw, I posted 2 development updates, 1 of which had me outwardly asking for feedback, and yet, nothing. I'm honestly pretty sad about this. I mean, what am I doing wrong here?
So, I would like to say, one more time:
Please leave some feedback. I'm saying this because I've always had a difficult time getting noticed. I'd very much appreciate your feedback.
That would definitely cheer me up. I don't want to have to keep fighting to make people aware of my very existence like this.
Sonic isn't very popular around mugen folk
However one thing, for feedback, you might need to release something. But that's just my idea. Also this is just my opinion but, I don't really like mugen videos that aren't actual matches between characters.
this website is stupid
Re: Team Sonic Fighters
#47  October 25, 2019, 06:35:18 am
  • ***
  • Game cards do not actually talk
    • New Zealand
    • Skype - lunchpolice
    • www.youtube.com/user/Quackbillion
As far as feedback goes, I reckon his divekick could use a sound effect when activated. Just like, a nice ZOOM or something.

I like how his finger snap move has multiple ranges, makes it a bit more skillful.

Any plans to implement guns or other weaponry from Shadow the Hedgehog? Perhaps in a super? Could help distinguish him even further from the other characters.
Formerly LunchPolice aka Quack
Re: Team Sonic Fighters
#48  October 25, 2019, 04:22:10 pm
  • ****
  • Self-Sufficient Subhuman
  • "I hope you're ready for a beating!"
    • USA
Ngl, based on your works, how you behaved as well as how you took feedback, there is little to no room to be excited about anything from you.
Make something which is worth for your audience's attention first, then move on later.

I thought this was going to be actual feedback. Will you at least say SOMETHING about what I've made so far?
Dude, I gotta be real with you.

Stop being so dismissive of all of this. You’re being called out and you’re blatantly ignoring it and it comes off like you think you’re FINE.

I HAVE tried to be respectful here and ignore it, but your behavior just... is odd and generally unacceptable. You’ve been given TONS of feedback, yet you still want more. And it comes off as you wanting attention.

And take it from someone who has done garbage things for attention in the past — it’s not a good thing and will constantly screw you over.

Please, allow the people who are trying to help you, TO help you. We HAVE been giving feedback and trying to entertain your ideas but a large part of the feedback has gone ignored or dismissed.

So instead of dismissing someone calling you out by demanding actual feedback, maybe think about WHY you’re being called out in the first place. Cause people aren’t doing it for no reason.

Take care and best of luck to you.
Re: Team Sonic Fighters
#49  October 30, 2019, 04:23:13 am
  • **
  • Sad, strange little man
  • "My God, jelly donuts are so scary."
    • USA
Yet another development update:

Here, I showcase Shadow's Hyper Moves, his special intro when fighting Sonic, and various changes I made to his special moves.

Changes made to Shadow's special moves:
  • Shadow Dive now plays a sound effect
  • Shadow Teleport now happens more quickly
Spoiler: Feedback Time! (click to see content)
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Go check out Team Sonic Fighters!
https://mugenguild.com/forum/topics/team-sonic-fighters-188020.0.html
Re: Team Sonic Fighters
#50  October 30, 2019, 03:46:25 pm
  • **
  • Sad, strange little man
  • "My God, jelly donuts are so scary."
    • USA
Shadow
Playstyle: Highly technical all-rounder

Completion: 100%

Palettes:

1: Default
2: Shadow Android
3: Mephiles
4: Seelkadoom
5: Aeon
6: Super Shadow

Movelist:


Special Moves:
Chaos Spear ( //)
Shadow throws a Chaos Spear. A simple projectile.

Shadow Teleport ( //)
Shadow teleports a set distance away from him, which varies depending on the punch button that you used to perform the move.

Chaos Burst ( //)
Shadow lets loose a burst of Chaos energy. Causes a wall bounce on hit.

Chaos Snap ( //)
Shadow snaps his fingers to create a stationary projectile a set distance away from him, which varies depending on the kick button that you used to perform the move.

Shadow Dive ( //, air only)
Just another sky kick move, nothing to see here.

Shadow Counter ( //)
Shadow gets into a guarding stance for a brief period of time. If he gets hit while in this stance, Shadow will teleport behind his opponent and hit him with a sequence of kicks.

Hyper Moves:
Triple Chaos Spear ( x2, Level 1 hyper)
Shadow throws 3 Chaos Spears in quick succession.

Snap Quintro ( x2, Level 1 hyper)
Shadow creates 5 Chaos Snap projectiles, each one higher than the last. the 5th one knocks the opponent far away.

Chaos Control ( x2, Level 2 hyper)
Shadow pulls out his Chaos Emerald, and uses it to perform Chaos Control and stop time for 10 seconds.

Chaos Blast ( x2, Level 3 hyper)
Shadow lets out all his energy to create a massive explosion that does lots of damage.

Next char:
Unlike Sonic, he doesn't chuckle.
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Go check out Team Sonic Fighters!
https://mugenguild.com/forum/topics/team-sonic-fighters-188020.0.html
Re: Team Sonic Fighters
#51  November 14, 2019, 07:11:51 pm
  • **
  • Sad, strange little man
  • "My God, jelly donuts are so scary."
    • USA
Moar development updatez:

Here, I showcase all of Knuckles' stuff.

Knuckles
Playstyle: Brute that packs a punch, but really needs to get in to do damage

Completion: 100%

Palettes:

1: Default
2: Discolored Cutscene Knuckles (Reference to Sonic 3 & Knuckles)
3: Blue Knuckles (Glitch from Sonic 3 & Knuckles)
4: Wechnia (Glitch from Knuckles Chaotix)
5: Mecha Knuckles
6: Tails

Movelist:


Unique Normals:
Double Punch ( )
Does a lot of knockback.

Special Moves:
Rising Upper ( //)
Just your typical multi-hit DP. Works exactly as you'd expect.

Grounded Upper ( //)
Knuckles lunges forward, and then strikes upwards. Great for juggles. Functions as a launcher.

Explosion Fist ( //)
Knuckles lunges forward, and then punches so hard that it causes an explosion. Causes a wall bounce on hit. Has a pretty long startup time.

Knuckles Glider ( //, // to cancel, air only)
Knuckles glides toward his opponent. The move can be cancelled at any time by pressing any kick button.

Hyper Moves:
Ground Smash ( x2, Level 1 hyper)
Knuckles punches the ground to cause an explosion, which knocks the opponent upwards. Great for juggles.

Upper Combination ( x2, Level 1 hyper)
Knuckles does 2 Rising Uppers, and then finishes with a fiery Rising Upper.

Multi-Meteor Crush ( x2, Level 1 hyper, air only)
Knuckles makes 15 rocks fall from the sky in randomized positions.

Fistful o' Fury ( x2, Level 3 hyper)
Knuckles does a flurry of punches, finishing with an uppercut, followed by an Explosion Fist. A very damaging move.

Next char:
The twin-tailed fox boy
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Go check out Team Sonic Fighters!
https://mugenguild.com/forum/topics/team-sonic-fighters-188020.0.html
Re: Team Sonic Fighters
#52  November 22, 2019, 03:55:25 am
  • **
  • The Sweet One
  • let’s get scratchin’!
    • USA
    • superscratchkat.neocities.org
interested to see where this goes- might offer up a few animations if i feel so inclined
Re: Team Sonic Fighters
#53  November 22, 2019, 04:16:19 am
  • ***
  • Game cards do not actually talk
    • New Zealand
    • Skype - lunchpolice
    • www.youtube.com/user/Quackbillion
Knuckles is shaping up nicely. I like how he has Shoryu Reppa, haha.
Just curious, you seem to be mixing and matching voice actors from the various Sonic casts. Are you just going with your favourite takes on each character?
Formerly LunchPolice aka Quack
Re: Team Sonic Fighters
#54  November 22, 2019, 05:34:05 am
  • **
  • The Sweet One
  • let’s get scratchin’!
    • USA
    • superscratchkat.neocities.org
omg imagine if they got some popular sonic impersonators from youtube and so on that’d be sick
Re: Team Sonic Fighters
#55  November 30, 2019, 03:46:20 am
  • **
  • Sad, strange little man
  • "My God, jelly donuts are so scary."
    • USA
A new development update, finally:


Here, I showcase Tails' Normals, Throws, and other basic stuff.
Spoiler: Feedback Time! (click to see content)
Quote
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Go check out Team Sonic Fighters!
https://mugenguild.com/forum/topics/team-sonic-fighters-188020.0.html
Re: Team Sonic Fighters
#56  November 30, 2019, 09:50:19 pm
  • ***
  • Magna Power
  • Its Hotdog time. Hot.... Dog...time...
    • neofiresonicmugen.webs.com
More of my sprites apparently
this website is stupid
Re: Team Sonic Fighters
#57  December 01, 2019, 04:14:49 am
  • **
  • Sad, strange little man
  • "My God, jelly donuts are so scary."
    • USA
Quote
Girls are now typing. Please wait warmly and have some tea until the signature is ready.


Go check out Team Sonic Fighters!
https://mugenguild.com/forum/topics/team-sonic-fighters-188020.0.html
Re: Team Sonic Fighters
#58  December 02, 2019, 10:21:06 pm
  • **
  • Sad, strange little man
  • "My God, jelly donuts are so scary."
    • USA
Another development update:

Here, I showcase Tails' Special Moves.
Quote
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Go check out Team Sonic Fighters!
https://mugenguild.com/forum/topics/team-sonic-fighters-188020.0.html
Re: Team Sonic Fighters
#59  December 03, 2019, 06:41:33 am
  • ***
  • Magna Power
  • Its Hotdog time. Hot.... Dog...time...
    • neofiresonicmugen.webs.com
Suggestion, maybe align tails' feet in his idle.
this website is stupid
Re: Team Sonic Fighters
#60  December 17, 2019, 04:45:26 am
  • **
  • Sad, strange little man
  • "My God, jelly donuts are so scary."
    • USA
Anotha one:

Here, I showcase Tails' Hyper Moves.

Tails
Playstyle: Keepaway character with great agility and setups

Completion: 100%

Palettes:

1: Default
2: Red
3: Sonic
4: Black
5: Green
6: Super Tails

Movelist:


Special Moves:
Tails Spin ( //, air OK)
Tails does a twirling jump forward. Distance depends on which kick button you use.

Fist Trap ( //)
Tails reveals a hole in front of him. If the opponent steps in the hole, a fist contraption will rise out of the hole. Functions as a launcher.

Tails Pounce ( //)
Tails does a forward pounce attack. Works reasonably well for anti-air, and is also a command grab.

Hyper Moves:

Tails Whirlwind ( x2, Level 1 hyper)
Tails spins around for a little while. If it hits, then at the end of the initial spin, Tails will do a fist hook attack, and end it with a twirling leap forward.

Flying Slam ( x2, Level 1 hyper)
Tails does a forward leap attack. If it hits, Tails tosses his opponent up into the air, flies up to chase him, and then slams him back down to the ground. Shares its traits with Tails Pounce.

Final Flight ( x2, Level 3 hyper)
Tails does a tail swipe attack. If it hits, the opponent will be knocked off the screen. Tails will then pursue the opponent with his Tornado biplane, and crash it into him.


Be the Voice
Announcer Audition

Submit your best announcer voice clips!
I need voice clips of these sentences:

  • Ready?
  • GO!
  • Hyper Combo FINISH!
  • KO!
  • Draw!
  • Time over!

The deadline for submissions is December 24th, 2019. On that day, I will pick a winner, and the winning voice clips will be added to the game.

Spoiler: Feedback Time! (click to see content)
Quote
Girls are now typing. Please wait warmly and have some tea until the signature is ready.


Go check out Team Sonic Fighters!
https://mugenguild.com/forum/topics/team-sonic-fighters-188020.0.html