OHMSBY said, December 12, 2019, 02:38:53 pmOf course. I'll probably announce who's next in each release thread. Either way, I'll be sure to keep you guys in the loop.That's not a bad idea. Although in Ultimax, the shadow characters had different system mechanics from the normal versions of the characters, so it was almost like selecting a different groove in CVS2. I'm wondering if the same should hold true here or if the shadow characters should keep the same system mechanics as the rest of my characters.Cool, thanks!All you have to do is change the color of their eyes on the palettes, give them a shadow glow and you're done. Distorting the current voice clips of the characters is entirely optional and not required (I rather keep them as is since they're based on their own games). Unlike your original idea being EX, this makes them more unique and doesn't feel like a clone to your planned revamped ones closer to BBTag since their movesets in the original source game aren't the same. I find it cool that Ultimax did that instead of being just an aesthetic thing. But only do that to your existing characters that aren't in BBTag yet. If Nanase happens to gets finished after she gets officially announced in BBTag, you can try that on her first. Luckily, it's been over a year since BBTag is out and that hasn't happen yet surprisingly.Macaulyn97 said, December 12, 2019, 02:43:33 pmWho knows? You certainly don't, and you have no right to accuse anyone else. You're really trying to bring up a conspiracy theory about this and its absolutely ridiculous, even if the one guy that voted three times had asked other people to vote as well, so long as they vote only once, they have the right to do so, its their choice, and, again, you cannot say which criteria they used because that is on them, not you. Stop being histerical over losing a poll.Only a mod here would technically know that, but I wouldn't take any chances. Does it look like I care if I lose the poll? You have no idea who you're speaking to. The 4 people gets to test his characters for bugs and feedback beforehand, so it doesn't matter whoever wins to them. Knowing what the characters are is the only thing that matters. You're the one who should stop being hysterical.ArtistofLegacy said, December 12, 2019, 04:23:56 pmOnly the auto combo, and that's just for the returning cast. The real draw was Shadow Frenzy and being able to use Awakening supers at any time.Just thought I figure out ways to make OHMSBY's finished characters less cloney in case that happens. I don't want him to scrap the current work he's already done to them.
DeathScythe said, December 12, 2019, 04:47:28 pmCan we just go back ontopic? Jesus Christ, the poll is already over...Speedpreacher said, December 12, 2019, 11:30:35 pmEnough about the poll.Thank God i'm not the only one that saying that. Anyway, i diggin' the idea about Shadow Yu, will be great.
【MFG】gui0007 said, December 13, 2019, 12:08:46 amAnyway, i diggin' the idea about Shadow Yu, will be great.I say the same, it would be sensational
Same here, though I do wonder how they’ll be different if they won’t have Astral Heats to use, unless those will be different from their regular counterparts altogether.
Hey OHMSBY, I was wondering if I could be a tester for your characters? I literally have all of your Cross Tag Style characters compiled, which I play almost every day with friends.
Yu has gotten another update. Go ahead and redownload him.Quote- Fixed an error in the Incremental Corner Push code- EX Swift strike's follow up can now only be used 20 frames after activating EX Swift Strike- Fixed an error where Izanagi would dissappear whenever Yu uses any version of Zio while Ziodyne is active- Added special intro against Adachi
There was something that I overlooked concerning Izanagi, so Yu has gotten another quick update. Go ahead and redownload him again.Quote- Fixed an error where Yu couldn't use 5B whenever Izanagi was doing specific actions
One more update for now. Go ahead and redownload Yu.Quote- Fixed an error where Izanagi was unsummonable for a moment after using jB twice in quick succession
Sorry to bug you again. It seems that after I told you about the unsummonable Izanagi on jumping B though PMs, an old bug presented itself once again:SolidZone 26 said, December 02, 2019, 12:18:23 pm-Performing a jumping MA near the ground, a standing B command normal and finishing it with EX Zio will make another Izanagi appear which will also hit the opponent with another EX Zio:This can be performed if quick enough as the coding thinks Izanagi hasn't appeared yet. Both Izanagis will disappear shortly after.Luckily I didn't get around deleting this pic yet as I could do this same thing on this update, so no need for a brand new screenshot. Not your fault, even I had no idea this happened again. It seems like the bug will occur if the jumping MA connects to the opponent or doing standing MA, then Zio, rinse and repeat. At worst case scenario, it will have to be one or the other at this point.
I okay, I have figured out how to take care of both of the bugs. Hopefully this is the last we ever see of it. Go ahead and redownload him.Quote- Fixed an error where Two Izanagis could be on the stage at the same time under certain conditions (Again)
Yu's Japanese voice was updated for his special intro against Adachi, here is the link to download:https://drive.google.com/open?id=1Cld2hl-DVhIY3H8xT2LhqlxIsqsF3iVk