I've been thinking about this a little bit.As many people should know having hitoverride's active (like for super armour or bosses) any move that uses a custom state will miss.Thats ok for throws and grapples but what about moves like 2k3 K's overhead which knocks them into the wall or KFM's triple palm. Really there's no reason for these to miss just because who they're facing has super armour.Hitdefs actually provide for this with thep2getp1stateHowever it's useless unless you know that the opponent has super armour.New anim standard for bosses and such so moves that logically shouldn't miss don't?p2getp1state = ifelse(target, animexist(xxxx), 0, 1)If i've screwed something up here feel free to say so.
But target trigger redirects don't work within HitDef parameters unless some other HitDef has already made the target a target (quite unfortunately). ???
Maybe, an enemy's distance may not accurately reflect the current target. Like in an Omega Red throw.
Valodim said, March 02, 2006, 10:57:51 pmyou can use enemynear, which is most certainly the target More often than not, yes. Certainly, no. When the target is a helper, never.
Ack forgot about that.QuoteMaybe, an enemy's distance may not accurately reflect the current target. Like in an Omega Red throw.In my experience with omega red the helper is the one doing the hitting. enemynear(0) would still be valid in this instance.