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Ripping full effect (Read 2133 times)

Started by ^^, August 31, 2007, 09:01:57 am
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Ripping full effect
#1  August 31, 2007, 09:01:57 am
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Hi, I was about to rip some sprites from Marvel vs Capcom using winkawaks, as I encounter problem like I was ripping the hyper effect:



I can't seems to rip the effect completely as the screen covers as shown which I drew a circle. Are there any way to rip the sprites fully so that some effect will not chop off?
Re: Ripping full effect
#2  August 31, 2007, 09:37:25 am
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Grab nebula, you can offset the sprites up and down before you rip them.


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They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.

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Re: Ripping full effect
#3  August 31, 2007, 03:10:45 pm
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Grab nebula, you can offset the sprites up and down before you rip them.
Thanks for the infomation ;) so if there is any possible way to enable the sound code just like neogeo kof games in Marvel vs Capcom? If so, how to I enable, I can't seems to figure out
Re: Ripping full effect
#4  August 31, 2007, 04:52:48 pm
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nebula also has a jukebox, though i am not sure how and if it does works.

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Re: Ripping full effect
#5  August 31, 2007, 05:32:52 pm
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nebula also has a jukebox, though i am not sure how and if it does works.
I try it, it works but the sound code numbers need to guess to get the sound right for ripping
Re: Ripping full effect
#6  August 31, 2007, 06:30:31 pm
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Normally the generic sound FXs are in the beginning, after the BGMs. Please, is not that hard to find them. I ever use that method.

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Re: Ripping full effect
#7  September 01, 2007, 03:43:48 am
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Normally the generic sound FXs are in the beginning, after the BGMs. Please, is not that hard to find them. I ever use that method.
I see, thanks for the information