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Mistress Andrea - An Original Character W.I.P. (Read 10048 times)

Started by ami7mina, October 23, 2007, 09:12:53 pm
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Mistress Andrea - An Original Character W.I.P.
#1  October 23, 2007, 09:12:53 pm
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Work In Progress:
Character Name: Mistress Andrea

October 24,2007
-1.4 %
(I was 0% yesterday.)
-I'm still making her normal stance. Her pose looks awkward but it's meant to be kinky a bit. (even the preview stance is not yet it's only half I think?)
-I've already downloaded Fighter Factory but I don't know how to start using the program. I got gifs here. Do I have to save them as .pcx?

Preview:
[img resized=1 width= height=]http://www.geocities.com/ami7mina/mas.gif[/img]
Mistress Andrea - 1.10% [img resized=1 width= height=]http://www.geocities.com/ami7mina/mas.gif[/img]
(If someone could help me just leave me a message, I have never coded mugen before but I think I'm good at making sprites.)
Last Edit: October 26, 2007, 11:47:37 pm by Sepp
Re: Mistress Andrea - An Original Character W.I.P.
#2  October 23, 2007, 11:19:04 pm
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hmmm, well, there's a lot more to mugen then just the sprites...to me, that's the easiest part:)
the programming is pretty crazy.
but, as i see it, you dont need pcx for the sprites, you just need to upload them to fighter factory, and then you convert it to pcx after.
p.s is this some sort of twist on cat woman??
any idea for moves on this one?
Re: Mistress Andrea - An Original Character W.I.P.
#3  October 24, 2007, 03:51:24 am
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Impressive sprite work, can't wait to see how this comes out.

If you need help on coding. Try and check out these tutorials, http://www.mugenguild.net/~cyanide/ . Might not help you much, but they're pretty basic from what i heard.
\"oohwhap\" said:
dont requset my chars tey r prevet
Re: Mistress Andrea - An Original Character W.I.P.
#4  October 24, 2007, 03:58:35 am
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fighter factory requires 256 color pcx files.  its everywhere in every tutorial ever made even the one BK pointed at as well as the docs folder.

maybe an edit of Elizabeth would be better to get a quicker sprite start?  she has a riding crop...and has that whole i'm british therefore i own everyone type of thing.

any ideas on movesets voices?  anything that will help us get a better feel for the character as of now it's just half an anim.
Latest Yoshi alpha ready for feedback Aug 15th check here for details...
Re: Mistress Andrea - An Original Character W.I.P.
#5  October 24, 2007, 05:28:08 am
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The sprite work is good... but to be honest that pose looks like she's master-bating.
Re: Mistress Andrea - An Original Character W.I.P.
#6  October 25, 2007, 01:56:14 am
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uhhh...ok...
meanwhile, is this character going to be chibi or full sized?
do you own either paint shop pro or adobe photoshop?
and yes, i forgot about fighter factory needing pcx,
although, does it convert automatically to index colour?
i usually just use MCM, which takes HOURS!!!!
Re: Mistress Andrea - An Original Character W.I.P.
#7  October 25, 2007, 05:48:07 pm
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the only gripe i have on her design is that her feet are too small.

about her animation, her pose looks completely off balanced, if she is supossed to be standing in one foot, it should not be twisting, if not, the leg that is in front should look bigger than the one in the back, though having them with the same lenght is more standar.

but still, the sprite quality is pretty good, in your situation i should not worry aobut coding, as good quality sprites can easily get coders.
Re: Mistress Andrea - An Original Character W.I.P.
#8  October 25, 2007, 09:02:24 pm
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Seconding [E] if you get good sprites going on, you can ALMOST pick a coder.
Re: Mistress Andrea - An Original Character W.I.P.
#9  October 25, 2007, 09:42:19 pm
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i agree with renzo, she does look like she is masterbating --;
I'm just too damn busy with college for RIOT Control.

R.I.P Reu-  You will be missed but never forgotten!
Re: Mistress Andrea - An Original Character W.I.P.
#10  October 26, 2007, 01:35:33 am
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hmmm...i doubt it...the hands are no where near the right position...and secondly, girls don't do that!
Re: Mistress Andrea - An Original Character W.I.P.
#11  October 26, 2007, 01:45:27 am
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oh, i almost forgot that that is the way girls DO masturbate in public.

do not read if you are faint of heart.
Spoiler, click to toggle visibilty
Re: Mistress Andrea - An Original Character W.I.P.
#12  October 26, 2007, 04:43:57 pm
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well, she has a weird fighting stance I know, and someone said that her feet is small, well, it's small, and she's also wearing super high heels. if you ever watched the video "wait a minute" by the pussycat dolls featuring timbaland, then you'll see the inspiration for her.

I'm still thinking about the stance, I plan to add more frames, Is there a limit to how many frames are available in the normal stance?

I'll still keep you updated.

Thanks for all the comments good and bad.
Could I convert gif tro pcx?
Mistress Andrea - 1.10% [img resized=1 width= height=]http://www.geocities.com/ami7mina/mas.gif[/img]
(If someone could help me just leave me a message, I have never coded mugen before but I think I'm good at making sprites.)
Re: Mistress Andrea - An Original Character W.I.P.
#13  October 26, 2007, 04:48:33 pm
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I'm still thinking about the stance, I plan to add more frames, Is there a limit to how many frames are available in the normal stance?
No. -_- [size=5pt]well if its like 1000 frames maybe..[/size]
WOO! WOO! WOO!
PSN / XBLA - ViewtifulSuxx
Re: Mistress Andrea - An Original Character W.I.P.
#14  October 26, 2007, 04:58:38 pm
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if you use the same anim group for all frames  the limit is 65536, if you use every possible sprite it is 281470681743360; so NO is a good answer :P
Re: Mistress Andrea - An Original Character W.I.P.
#15  October 26, 2007, 06:49:07 pm
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LOL. how'd you even know that? anyway, I won't be asking here MANY questions I don't know. I'm still a dummy when it comes to making sprites.
I'll update you on the animation.
I don't even know how to use Fighter Factory :(

Hey I have just updated her. What do you think? I hope you like her improved stance.
Mistress Andrea - 1.10% [img resized=1 width= height=]http://www.geocities.com/ami7mina/mas.gif[/img]
(If someone could help me just leave me a message, I have never coded mugen before but I think I'm good at making sprites.)
Last Edit: October 26, 2007, 09:26:50 pm by ami7mina
Re: Mistress Andrea - An Original Character W.I.P.
#16  October 27, 2007, 02:00:41 am
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hmm...did not know that...
i just thought they were being shy...
Re: Mistress Andrea - An Original Character W.I.P.
#17  October 27, 2007, 02:08:38 am
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What are you planning on for her gameplay?
And would you be interested in a team up perhaps? (This of course meaning you sprite, I put together character the way you want it)

(Very minor note, her head does seem a tiny bit too large)
Re: Mistress Andrea - An Original Character W.I.P.
#18  October 27, 2007, 07:14:02 pm
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Sure, I'm interested in any kind of team-up.

As long as I am also credited for it though. :P

hmm.. at the moment I am quite tired of sprite making, so I'll just draw her portrait. I don't know what is the right size but I'll just make a big one. and crop it to the right size.

Her gameplay? Think of a very flexible and fast assassin. Some chains and followups.
Mistress Andrea - 1.10% [img resized=1 width= height=]http://www.geocities.com/ami7mina/mas.gif[/img]
(If someone could help me just leave me a message, I have never coded mugen before but I think I'm good at making sprites.)
Re: Mistress Andrea - An Original Character W.I.P.
#19  October 27, 2007, 07:16:18 pm
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  • Master of the palm and foot.
    • randomselect.piiym-net.com/
Well you need to get more sprites done, enough for all the required animations/sprites. Start with there and we'll roll with that.
Re: Mistress Andrea - An Original Character W.I.P.
#20  October 27, 2007, 11:26:51 pm
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[img resized=1 width= height=]http://www.geocities.com/ami7mina/mas2.gif[/img]
So what do you think about this one? will this one make a good projectile attack?
Mistress Andrea - 1.10% [img resized=1 width= height=]http://www.geocities.com/ami7mina/mas.gif[/img]
(If someone could help me just leave me a message, I have never coded mugen before but I think I'm good at making sprites.)
Last Edit: October 27, 2007, 11:46:58 pm by ami7mina