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Samurai Shodown Game (Read 46029 times)

Started by recruta42, October 13, 2007, 08:55:00 pm
Re: Samurai Shodown Game
#21  October 21, 2007, 02:04:16 am
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Well Basara, I took your idea;)

Finished now gen-an intros, win poses, lose, suicide, etc...



TBoy15...

I am a hardcore fighting game player and so is the target public for this project so there will be no space for such thing like samurai jack (despite loving the cartoon),  the crazy samurai ball, ninja cat and other stuff related...
Re: Samurai Shodown Game
#22  October 21, 2007, 02:05:48 am
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Is there space however to adapt Shiki and her Lover ( whose name eludes me at the moment), Azra I think.
Re: Samurai Shodown Game
#23  October 21, 2007, 02:33:47 am
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Is there space however to adapt Shiki and her Lover ( whose name eludes me at the moment), Azra I think.

Without any doubts...only need some excelent sprite editor for that ;)
Re: Samurai Shodown Game
#24  October 22, 2007, 06:12:13 am
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Thanks for use my idea, it looks good in the shot :P

And for Shiki and Asura, maybe for now a SS palette for them it would be work... or not??

Rest in peace, Toriyama-san...
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Re: Samurai Shodown Game
#25  October 22, 2007, 11:13:08 am
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Thanks for use my idea, it looks good in the shot :P

And for Shiki and Asura, maybe for now a SS palette for them it would be work... or not??

Hmmm...at the moment it´s not a good idea since we don´t have even a stand animation frame...I know that people would love to see them on the game but we need to find a excelent sprite editor for that...

A better idea would be making palettes for these chars here ;)







Re: Samurai Shodown Game
#26  October 29, 2007, 03:44:40 pm
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Any way you look Asura need some unique system like Robo-Ky has unique one in Guilty Gear. Reason for this is that Asura cant be disarmed because his weapons are summoned/unsummoned by Demon Hand gauntlet, and only way to disarm him its to cut away his hand (like Haohmaru did in the OVA but still he wasnt succesful  :P )
Re: Samurai Shodown Game
#27  October 29, 2007, 06:03:15 pm
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Sadly, you're right :( same with Shiki, it's not just make a aplette or something for her, also would have to edit her without her swords... I hope someone in a future can edit both to join them in this project (or SNKP will incluides them in a future SS)

Well, maybe I can do something with those palettes for you ;) how many do you need for each character?

Rest in peace, Toriyama-san...
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Last Edit: October 29, 2007, 06:06:49 pm by Basara Eric
Re: Samurai Shodown Game
#28  October 29, 2007, 06:21:20 pm
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His Neo-Geo Battle Coliseum Palettes (for mugen he has only first two)


In original SS64_2 (Asura Zanmaden) he had only two palettes - all black costume and all white costume.

I guess E+D palette will do as additional one, and C palette as homage to his SS64_2 one

.....
About his slashes - in original SS64_2 characters have A/B/C/D as Weak Slash/Medium Slash/Special Attack (mainly overheads)/Dodge

So originally he has 2 slash animations. His 3rd most powerful slash in Neo-Geo Battle Coliseum where he transforms sword Lucifier in Belphegor pike, holding it in hand, was taken from his original Thanatos/Satanas power special.

About Power Special:
Thanatos SS64_2 version: Seals with chains, attacks with Belphegor (standing), Beelzebub and Leviathan
Thanatos SS!2 version: Seals with chains, attacks with Beelzebub, Leviathan and Usiel
Thanatos NGBC version: Seals with chains, attacks with Belphegor (standing), Beelzebub and countless Belphegor (underground)


Last Edit: October 29, 2007, 06:30:26 pm by Black Shroud
Re: Samurai Shodown Game
#29  November 11, 2007, 02:30:56 pm
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powerbars look way too techsexy for a samurai game. : P
Re: Samurai Shodown Game
#30  November 13, 2007, 01:58:07 am
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Ok, this project officially is the most amazing thing since Mt. Rushmore. Please, please, please, PLEASE keep going with this. Keep it up! Add more chars! Put in Kusaregedo! I like him!
Re: Samurai Shodown Game
#31  November 17, 2007, 12:48:57 am
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Thanks for all the comments so far...

REALLY,..I already explaind in 3 different forums about the powerbar and we will se none new until someone make one special for this game. I already stateted that I am no drawing artist...Also this last bar is from SS6 game so I don´t know what to do anymore...

Black Shround...

I really don´t know what to do with you....I see an incredible potencial on you in the creativity part but I just think you are focusing it  on the wrong way. I would be more happy if you put all your potencial on things we already have at the moment like on the chars I already mentioned before and the game system....

Either way thanks for always beeing participative on the project...
Re: Samurai Shodown Game
#32  November 17, 2007, 05:23:28 am
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Rest in peace, Toriyama-san...
Normal WIPS - ClayFighter - Ideas - Anti-Gouki Project - Lifebars - Facebook - X
Re: Samurai Shodown Game
#33  November 17, 2007, 05:56:28 am
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Re: Samurai Shodown Game
#34  November 18, 2007, 03:58:21 am
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Interactive Stage W.I.P Click Below


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Re: Samurai Shodown Game
#35  November 18, 2007, 04:15:12 pm
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Re: Samurai Shodown Game
#36  November 27, 2007, 06:27:01 pm
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Umm can you show a list of the characters you currently know that you definetly will put in the game? --;
I'm a Princess Peach fan obviously, but I can't seem to stay away from Rimururu (I'm saying I like her)
Re: Samurai Shodown Game
#37  November 28, 2007, 12:40:30 pm
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the only problem i see is when the round 2 starts you will have to rewait that time.
Not necessarily, you can use resetbg=0, and the stage will stay the same during round 2.

Quote
Would be cool but I need a stage specialist for that since I know only to do simple stages and I am more focused on chars/plataform right now
It's not really hard, but yeah, better keep focusing on more important matters for now. :)
Re: Samurai Shodown Game
#38  December 03, 2007, 10:08:16 am
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About the character list there is really no limit for that since we are talking about an open game here....I will do what I can work on at the moment.

For the stages I would like to find someone specialist on this to help me...It would be really cool....
Re: Samurai Shodown Game
#39  December 04, 2007, 07:59:07 am
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Why dont use already converted stages ? I have a bunch of them
Re: Samurai Shodown Game
#40  December 04, 2007, 08:10:56 am
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Hw wouldn't have bothered making his own creations if he could just take other people's and bunch them all together.