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Remix Stages (Read 10193 times)

Started by !E, December 19, 2007, 12:20:27 am
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!E

Remix Stages
New #1  December 19, 2007, 12:20:27 am
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Can you guess what stage that might be? sf2 ken's stage!  ;D
I am an amateur 3d modeler but my brother is a pro, He's going to model all of the stages from the classic Sf2 stage.
I'll be porting them to mugen, when the models are complete.
The great thing about 3d is that I can make the stage in variety of angles, once I find the angle I like from the final render I'll resprite them for low-res mugen and the 3d render version will be for hi-res mugen.

The image above are not final it is still in progress. I'll show some more pic as we progress.




this is the stage by DG just imagine it in 3d but from a different angle.
Last Edit: December 26, 2007, 02:22:06 pm by Sepp
Re: Remix Stages
#2  December 19, 2007, 12:30:11 am
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Hm, there's not that much you can do with other angles... but it'd indeed be interesting to have the boat at an angle like the second pic, just with the ground at the same level as the original.
But good luck, I hope it can look as good as the original.
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.

!E

Re: Remix Stages
#3  December 19, 2007, 12:41:41 am
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The line represent the path which the character move from left to right.
The green line is the normal angle from the classic sf game and the pink line is the angle which im thinking of.
I hope what i said make sense.  :S
Re: Remix Stages
#4  December 19, 2007, 12:56:33 am
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It did.

Oh, when converting the models to sprites, try to save each object separately so you can play with deltas and such.
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.
Re: Remix Stages
#5  December 19, 2007, 02:49:17 am
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Good luck, man. I'll be sure to keep my eyes on this :sugoi: You always coming out with surprises.

Sorry for this off topic question, but are you still working on X? I haven't kept up with many WIPs lately :P
PSN: Teros27

My Mugen stages, etc.
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Re: Remix Stages
#6  December 19, 2007, 02:51:25 am
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The line represent the path which the character move from left to right.
The green line is the normal angle from the classic sf game and the pink line is the angle which im thinking of.
I hope what i said make sense.  :S


Nice, looking forward to final thing.

Good luck!
Re: Remix Stages
#7  December 19, 2007, 02:07:04 pm
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Will look horrible in mugen 3D wasn't meant for 2d gaming.

 ::)

But the best of luck to you.
Interactive Stage W.I.P Click Below


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I give my life not for honor but for you
Re: Remix Stages
#8  December 19, 2007, 06:38:33 pm
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Good luck with this, been playing around with this idea myself.
Nice to see someone try this out.
Re: Remix Stages
#9  December 19, 2007, 08:09:13 pm
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Re: Remix Stages
#10  December 19, 2007, 09:47:45 pm
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Will look horrible in mugen 3D wasn't meant for 2d gaming.

Dragonclaw turned out OK don't you think?

Very interesting idea, looking forward to following your progress on this.

If you're making a fighter like Killer Instinct if he was making a whole game it would look ok but unless the char goes with the stage it wont be great 2d + 3d = Horrible combo; 3d+3d = Ok. 3d Char on 2d Stage = decent.
Interactive Stage W.I.P Click Below


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I give my life not for honor but for you
Re: Remix Stages
#11  December 19, 2007, 11:02:11 pm
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If you're making a fighter like Killer Instinct if he was making a whole game it would look ok but unless the char goes with the stage it wont be great 2d + 3d = Horrible combo; 3d+3d = Ok. 3d Char on 2d Stage = decent.

MVC2, CvS, CvS2 = 2D characters and 3D stages, which worked perfectly.
PSN: Teros27

My Mugen stages, etc.
The Lair Zone
Re: Remix Stages
#12  December 20, 2007, 02:36:53 pm
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exactly, and people seem to want those stages (Even though they're badly done)
If you want an example of 3d stage on mugen, look no further than cvs training stage by Caddie, though that does have a 16meg sff file.

Spoiler, click to toggle visibilty
Re: Remix Stages
#13  December 21, 2007, 09:36:43 pm
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If you're making a fighter like Killer Instinct if he was making a whole game it would look ok but unless the char goes with the stage it wont be great 2d + 3d = Horrible combo; 3d+3d = Ok. 3d Char on 2d Stage = decent.

MVC2, CvS, CvS2 = 2D characters and 3D stages, which worked perfectly.

2D Sprites 3D Perspective thus it was 2d sprites still; just a 3d perspective.

Which worked because it still used 2D Sprites in a 3d Dimension

But it wasn't 3d itself.


Example:
Click The Spoilers [Warning not for people with low intelligence](Need to know basic math).
Spoiler, click to toggle visibilty
Interactive Stage W.I.P Click Below


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I give my life not for honor but for you
Last Edit: December 21, 2007, 09:42:58 pm by BigBoss
Re: Remix Stages
#14  December 23, 2007, 12:28:45 pm
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Looking forward to this stage, it's a nice idea. :)
Also, I hope you'll implement parallax properly for the floor. You may want to ask Ziltama to help you on this.