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BlazBlue: Continuum Shift (Read 222685 times)

Started by リック, January 24, 2008, 01:01:30 am
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BlazBlue: Continuum Shift
#1  January 24, 2008, 01:01:30 am
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Last Edit: June 23, 2010, 07:56:06 pm by TempesT
Re: BlazBlue: Calamity Trigger
#2  January 24, 2008, 08:27:26 am
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Looks interesting, hopefully it will be ported to PS2 (Along with the Sengoku Basara Fighter)
Re: BlazBlue: Calamity Trigger
#3  January 29, 2008, 08:47:00 am
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Well, this had few replies for being A BRAND NEW GUILTY GEAR! (Actually, this game happens ten years after the alternate XX timeline, not the GG2 Ouverture original timeline), Oh well.
Re: BlazBlue: Calamity Trigger
#4  January 29, 2008, 09:07:52 am
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Wait, it's supposed to be the future GGXX? The character designs are not like the GG series's weird-like feeling. :(
Re: BlazBlue: Calamity Trigger
#5  January 29, 2008, 05:04:01 pm
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Re: BlazBlue: Calamity Trigger
#6  February 04, 2008, 12:00:22 am
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New character revealed.

Sprite size comparison
"BLAZBLUE will break the 4:3 aspect ratio, using Taito's TypeX2 hardware to jump all the way up to 16:9, with the game running at 1280x768 resolution." (Thanks to Suzaku)


Uh-oh.
Re: BlazBlue: Calamity Trigger
#7  February 04, 2008, 01:39:27 am
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WHATIW-- WAIT WHAT?!

Sammy vs. Capcom!?

can you say spiritual succesor to MVC2?? I'd be really interested in seeing how that would work... perhaps we finally get to play as poison lol
Re: BlazBlue: Calamity Trigger
#8  February 04, 2008, 07:41:10 pm
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Last Edit: February 04, 2008, 08:45:37 pm by Leo037
Re: BlazBlue: Calamity Trigger
#9  February 04, 2008, 08:51:12 pm
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Re: BlazBlue: Calamity Trigger
#10  February 04, 2008, 08:56:25 pm
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Wasn't SvC (Sammy vs Capcom) canceled?

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Re: BlazBlue: Calamity Trigger
#11  February 04, 2008, 08:58:00 pm
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Re: BlazBlue: Calamity Trigger
#12  February 04, 2008, 08:58:32 pm
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Having Vampire chars in GG's style would just kick too much ass.

And glad it's announced by Sammy, Capcom would likely just reuse sprites (sugoi), plus I'm still waiting for SF4 to see if they still even know how to make fighters.
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Re: BlazBlue: Calamity Trigger
#13  February 04, 2008, 09:02:41 pm
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that reminds me, about GG gameplay mechanics:

OMG! RYU WILL BE ABLE TO LINK 3 BASICS IN 1 STRING!?!?!?!
Re: BlazBlue: Calamity Trigger
#14  February 04, 2008, 09:04:54 pm
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Ryu can chain three basics since SF2. :o Plus we've already seen him do all sorts of crap in MvC, so it's not like huge combos would ruin him.
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Re: BlazBlue: Calamity Trigger
#15  February 04, 2008, 09:23:17 pm
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I only play CVS now :P, don't make me edit my post to change the 3 for a 4  ;P

bah I totally fogot about MVC  :ninja:
Re: BlazBlue: Calamity Trigger
#16  February 09, 2008, 04:40:09 am
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:O

http://blazblue.jp/

It's... beautiful! Only the AOU link works (some nice quality screens at the bottom).



They cleaned up/fixed/improved the character artwork, too.

・・・・・・・・⑨
Re: BlazBlue: Calamity Trigger
#17  March 10, 2008, 03:26:10 pm
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Re: BlazBlue: Calamity Trigger
#18  March 10, 2008, 03:31:50 pm
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looks like a wet dream for people who love shinsean 3.0
Latest Yoshi alpha ready for feedback Aug 15th check here for details...
Re: BlazBlue: Calamity Trigger
#19  March 10, 2008, 03:32:18 pm
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Wasn't there a thread about it already?
Anyway those stages are teh hotness, best 3D backgrounds on a 2D game ever.
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Re: BlazBlue: Calamity Trigger
#20  March 10, 2008, 03:32:47 pm
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Hmm, looks really very nice. Arc finally decided to do something else than "updating" Guilty Gear. :)

Gameplay looks somehow similar to GGXX gameplay, let's see how it goes...
And yeah, the 3D stages look very nice. :D