Some weird stage i was working on has no significance nor is it really that great of a stage i did this when i was board messing around with a new sprite i found on sprite database but some may enjoy it i suppose.(Click For Screenshot)Spoiler, click to toggle visibiltyScreenshot:cityfrite.rar - 0.05MB
hmm....not a bad stage BBbut you have major colour loss in the rocks and buildingstry doing what ziltama does and do a jigsaw effect if u want to remove colour loss the sky seems ok but its a little rectangulorbtw the smoke effect is awsome
ultimate goku said, March 22, 2008, 02:33:22 pmhmm....not a bad stage BBbut you have major colour loss in the rocks and buildingstry doing what ziltama does and do a jigsaw effect if u want to remove colour loss the sky seems ok but its a little rectangulorbtw the smoke effect is awsome Jigsaw Effect?Also i really don't like this stage myself i just like the background was toying with it.
Hmm...1) Use differing deltas. It looks like a one layer stage when it really isn't.2) Smoke/fog should not be a light source. Use addalpha:Replace trans = add withtrans = addalphaalpha = 128,2563) For this stage's floor, the zoffset line is too high (value too low). Try 225.4) Mugen does not like gradients, so the sky color loss cannot be helped unless you try dithering or a different sky.
ziltama said, March 22, 2008, 08:13:31 pmHmm...1) Use differing deltas. It looks like a one layer stage when it really isn't.2) Smoke/fog should not be a light source. Use addalpha:Replace trans = add withtrans = addalphaalpha = 128,2563) For this stage's floor, the zoffset line is too high (value too low). Try 225.4) Mugen does not like gradients, so the sky color loss cannot be helped unless you try dithering or a different sky.The sprite came like that i was thinking of making it black and adding stars and a moon, but im not really likeing the stage idea itself im still contemplating a better floor.