currently working on a KOF XII styled screenpack. Only select screen done. The player one and two are animated. the letters fade in 1 by one and then fade out in various patterns. This is for HD mugen . as you can see the select screen is in all its 1280x960 glory. Spoiler, click to toggle visibiltydirect link for higher versionhttp://i32.photobucket.com/albums/d2/dc414/mugen6-1.png
I hope you're going for accuracy on this one, because I would rather have an accurate screenpack based on The King of Fighter XII than one of the remixed versions. Anyways, :woot: this is going to be escatic!!
Uche_of_MFG said, November 14, 2008, 04:50:58 pmI hope you're going for accuracy on this one, because I would rather have an accurate screenpack based on The King of Fighter XII than one of the remixed versions. Anyways, :woot: this is going to be escatic!!its called " Kof XII inspired" so I doubt that it will be accurate lol
BrundleFly said, November 14, 2008, 04:59:29 pmUche_of_MFG said, November 14, 2008, 04:50:58 pmI hope you're going for accuracy on this one, because I would rather have an accurate screenpack based on The King of Fighter XII than one of the remixed versions. Anyways, :woot: this is going to be escatic!!its called " Kof XII inspired" so I doubt that it will be accurate lolDuly noted, BundleFly. However, if this is going to come to pass, at least make a template for the custom portraits.
i already have a psd in the folder for custom portraits. the reason i am not going for accuracy is simply because i have not seen enough hd vids to compare it to. Also some of the animation would not be possible in mugen. i am going mainly by pics and i have redone some of it to be a little more accurate. Pics will follow
Questions about the animations.- Will there portrait boxes flip on to the screen as in the original?- Will the rotating wire frame globe and the pulsating ring be in the background?- What animation specifically would be impossible?
Drex said, November 15, 2008, 10:37:49 amQuestions about the animations.- Will there portrait boxes flip on to the screen as in the original?- Will the rotating wire frame globe and the pulsating ring be in the background?- What animation specifically would be impossible?the portrait boxes will not flip .. this animation i could not get . also with doing this animation it does not allow the end user to add more spaces if they choose. The boxes would be limited to the amount you chose to animate. if you know of a way to do this please let me know. instead i have added an effect that makes them look like they fade in .instead of using the wireframe globe i decided to use the full color logo without the words to add more color.if you think i should include either and can help me with achieveing those results please by all means
i didnt get rid of the p1 and p2 banners. they are still in the sff i only turned them off for now . The reason is i was going to try to go with the actual p1 and p2 from the game thats the only reason why. If you guys would prefer i can turn them back on. i just figured people would want more of the true looking sp.
Dc414 said, November 16, 2008, 06:32:18 ami didnt get rid of the p1 and p2 banners. they are still in the sff i only turned them off for now . The reason is i was going to try to go with the actual p1 and p2 from the game thats the only reason why. If you guys would prefer i can turn them back on. i just figured people would want more of the true looking sp.The original always looks better. Go for it, Dc414!
Dc414 said, November 18, 2008, 12:12:17 amok not a problem they go back on. guess i dont need to make the p1 and p2 then I meant go for you idea.
i had many ideas in my head about this one. possibly ill leave both with an option for the user to change it