2009-01-08 22:54:48Z Normal FileSystem Opening file: stages\training.def
2009-01-08 22:54:48Z Normal FileSystem Opening file: chars/kfm/kfm.def
2009-01-08 22:54:48Z Normal FileSystem Opening file: chars\kfm\kfm.sff
2009-01-08 22:55:34Z Warning StringConverter Cannot convert '.2' to type: System.Single
2009-01-08 22:55:34Z Normal FileSystem Opening file: stages/training.sff
2009-01-08 22:55:34Z Normal FileSystem Opening file: chars\kfm\kfm.air
2009-01-08 22:55:34Z Normal FileSystem Opening file: chars\kfm\kfm.snd
2009-01-08 22:55:34Z Normal FileSystem Opening file: chars\kfm\kfm.cmd
2009-01-08 22:55:34Z Normal FileSystem Opening file: data/common1.cns
2009-01-08 22:55:34Z Warning EvaluationSystem Error parsing line: .75
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.ArgumentNullException: Value cannot be null.
Parameter name: token
at xnaMugen.Evaluation.Node.AddChild(Node node)
at xnaMugen.Evaluation.NodeBuilder.ParseMaxLevel(DataList`1 tokens)
at xnaMugen.Evaluation.NodeBuilder.ParseNode(DataList`1 tokens, Int32 level)
at xnaMugen.Evaluation.NodeBuilder.ParseNode(DataList`1 tokens, Int32 level)
at xnaMugen.Evaluation.NodeBuilder.ParseNode(DataList`1 tokens, Int32 level)
at xnaMugen.Evaluation.NodeBuilder.ParseNode(DataList`1 tokens, Int32 level)
at xnaMugen.Evaluation.NodeBuilder.ParseNode(DataList`1 tokens, Int32 level)
at xnaMugen.Evaluation.NodeBuilder.ParseNode(DataList`1 tokens, Int32 level)
at xnaMugen.Evaluation.NodeBuilder.ParseNode(DataList`1 tokens, Int32 level)
at xnaMugen.Evaluation.NodeBuilder.ParseNode(DataList`1 tokens, Int32 level)
at xnaMugen.Evaluation.NodeBuilder.ParseNode(DataList`1 tokens, Int32 level)
at xnaMugen.Evaluation.NodeBuilder.ParseNode(DataList`1 tokens, Int32 level)
at xnaMugen.Evaluation.NodeBuilder.ParseNode(DataList`1 tokens, Int32 level)
at xnaMugen.Evaluation.NodeBuilder.ParseNode(DataList`1 tokens, Int32 level)
at xnaMugen.Evaluation.NodeBuilder.Build(ReadOnlyList`1 tokens)
at xnaMugen.Evaluation.EvaluationSystem.BuildExpression(String input)
at xnaMugen.Evaluation.EvaluationSystem.CreateExpression(String input)
at xnaMugen.StringConverter.ToExpression(String s)
at xnaMugen.StringConverter.Convert(Type type, String str)
at xnaMugen.IO.TextSection.GetAttribute[T](String key, T failover)
at xnaMugen.StateMachine.Controllers.ForceFeedback..ctor(StateSystem statesystem, String label, TextSection textsection)
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle._InvokeConstructor(Object[] args, SignatureStruct& signature, IntPtr declaringType)
at System.RuntimeMethodHandle.InvokeConstructor(Object[] args, SignatureStruct signature, RuntimeTypeHandle declaringType)
at System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.ConstructorInfo.Invoke(Object[] parameters)
at xnaMugen.StateMachine.StateSystem.CreateController(TextSection textsection)
at xnaMugen.StateMachine.StateSystem.GetStates(String filepath)
at xnaMugen.StateMachine.StateSystem.CreateManager(Character character, ReadOnlyList`1 filepaths)
at xnaMugen.Combat.Player..ctor(FightEngine engine, PlayerProfile profile, Team team)
at xnaMugen.Combat.Team.CreatePlayers(PlayerCreation p1, PlayerCreation p2)
at xnaMugen.Combat.FightEngine.Set(EngineInitialization initialization)
at xnaMugen.Menus.MenuSystem.Update(GameTime gametime)
at xnaMugen.Mugen.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.Run()
at xnaMugen.EntryPoint.RunProgram()
at xnaMugen.EntryPoint.Main()