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xnaMugen - Open Source MUGEN Clone (Read 31598 times)

Started by FrantzX, January 07, 2009, 10:49:21 am
Re: xnaMugen - Open Source MUGEN Clone
#61  January 09, 2009, 09:57:08 pm
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    • code.google.com/p/xnamugen/
I should have a new version up in a day or so fixing the locale issues.

Also note that stage handling is mostly done & you can put extra stages in data/select.def.

Some characters I tested with: (Note, these are most likely very old characters)
Baby Bonnie Hood's Baby Bonnie Hood
Chotto-Komaru's Arcueid Brunestud
Luvly Angel's Chun-Li
Jin Kazama's Hotaru Futaba
Luvly Angel's Gambit
Reu's Evil Ken
Reu's Evil Ryu
Luvly Angel's Chipp Zanuff
Re: xnaMugen - Open Source MUGEN Clone
#62  January 11, 2009, 05:00:44 pm
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New version up. Fixed locale issues.

xnaMugen Build 21635

Sepp, can you give me the links of those characters that cause crashes?
Re: xnaMugen - Open Source MUGEN Clone
#63  January 11, 2009, 05:09:06 pm
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Re: xnaMugen - Open Source MUGEN Clone
#64  January 11, 2009, 09:53:46 pm
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New version up. Fixed locale issues.

xnaMugen Build 21635

Problem persists for me, with Vista set to German (Germany), KFM crashes (just some example lines, same errors as before):

Code:
2009-01-11 21:45:06Z     Warning   EvaluationSystem       Error parsing line: .35, .33
2009-01-11 21:45:06Z     Warning   StringConverter        Cannot convert '.35, .33' to type: Microsoft.Xna.Framework.Vector2
2009-01-11 21:45:06Z     Warning   EvaluationSystem       Error parsing line: .35, .33
2009-01-11 21:45:06Z     Warning   StringConverter        Cannot convert '.35, .33' to type: Microsoft.Xna.Framework.Vector2

Works with English (United States).

My display language is always set to English, though, maybe that causes some confusion, although I don't think it should (or does the framework check the language??).
"Several times now, Achamian thought he had glimpsed golden haloes about Kellhus's hands. He found himself envying those, such as Proyas, who claimed to see them all the time."
--R. Scott Bakker
The Thousandfold Thought (2006)
Re: xnaMugen - Open Source MUGEN Clone
#65  January 11, 2009, 11:03:33 pm
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Damn.

I should have a new version out later today. Sepp's characters should mostly work in that version as well.

Bea

Re: xnaMugen - Open Source MUGEN Clone
#66  January 11, 2009, 11:38:30 pm
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I can't seem to get it to work properly here. I'm running in a Gateway laptop with 88 keys keyboard, and no key allows me to select the second player.

Still, www.smeenet.org/ma/guynes.rar

Should be interesting to test that one. I use a non standard combo system that failed in every other clone early release, and it uses the Bézier Curve code for his ultimate attack as well, which also failed in every other clone early release.

Thanks.
Princess Adora: "My friend saw She-Ra take her dress off in the shower. She said she has an 8 pack. She said She-Ra is shredded."

SF2NES is dead. Long live SF2NES.
Re: xnaMugen - Open Source MUGEN Clone
#67  January 12, 2009, 05:24:00 am
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    • http://jesuszilla.trinitymugen.net/
Spoiler, click to toggle visibilty

This thing just keeps hating me more. =P Any idea what the problem could be?
Last Edit: January 12, 2009, 05:27:18 am by Jesuszilla
Re: xnaMugen - Open Source MUGEN Clone
#68  January 12, 2009, 10:40:54 am
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New version up!

Hopefully, I fixed the locale issues.

All of the Sepp's characters mostly work.

xnaMugen Build 21676
Re: xnaMugen - Open Source MUGEN Clone
#69  January 16, 2009, 11:13:48 pm
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I should have a new version up later today.

Jesuszilla, your issue is that your video card does not support non power of two sized images. I may be able to fix that in the future.
Re: xnaMugen - Open Source MUGEN Clone
#70  January 17, 2009, 01:17:46 am
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  • Legendary XIII
  • I am the eye of the storm to come!
    • New Zealand
    • network.mugenguild.com/cyanide/
I have the same issue as JZ then, we're both getting the same bug. I have an ATI Radeon 9600, what are you running JZ? Same card, or something different?


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: xnaMugen - Open Source MUGEN Clone
#71  January 17, 2009, 01:24:30 am
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I can't run this thing. D:
Welcome to Alu's world !! :D



Re: xnaMugen - Open Source MUGEN Clone
#72  January 17, 2009, 01:46:19 am
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I have the same issue as JZ then, we're both getting the same bug. I have an ATI Radeon 9600, what are you running JZ? Same card, or something different?
I'm getting the same also, mine is an integrated Intel gpu as described before.
Re: xnaMugen - Open Source MUGEN Clone
#73  January 17, 2009, 01:52:21 am
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Does this thing works? Or FrantzX is the biggest troll ever? :<
Welcome to Alu's world !! :D



Re: xnaMugen - Open Source MUGEN Clone
#74  January 17, 2009, 01:53:14 am
  • ******
  • Legendary XIII
  • I am the eye of the storm to come!
    • New Zealand
    • network.mugenguild.com/cyanide/


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: xnaMugen - Open Source MUGEN Clone
#75  January 17, 2009, 02:13:46 am
  • ******
  • Loyal to the Game
    • USA
    • http://jesuszilla.trinitymugen.net/

Bea

Re: xnaMugen - Open Source MUGEN Clone
#76  January 17, 2009, 03:12:11 am
  • *****
  • MUGEN Grandma
    • Brazil
    • www.smeenet.org
It ran here, save for the fact that the action buttons for P2 don't register key presses in my laptop keyboard so I couldn't try it further.
Princess Adora: "My friend saw She-Ra take her dress off in the shower. She said she has an 8 pack. She said She-Ra is shredded."

SF2NES is dead. Long live SF2NES.
Re: xnaMugen - Open Source MUGEN Clone
#77  January 17, 2009, 02:39:53 pm
  • *****
  • can see your halo
    • Germany
    • Skype - panchasell
    • www.mugenguild.com/


  • Locale issue persists for me. Cybaster?
  • I think a good way to do tests would be isolated, by adding example features to KFM. Existing chars often use several advanced things in combination so you don't know what's to blame for strange behavior.
"Several times now, Achamian thought he had glimpsed golden haloes about Kellhus's hands. He found himself envying those, such as Proyas, who claimed to see them all the time."
--R. Scott Bakker
The Thousandfold Thought (2006)
Last Edit: January 17, 2009, 02:52:54 pm by Sepp
Re: xnaMugen - Open Source MUGEN Clone
#78  January 17, 2009, 03:05:06 pm
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Finally tested, the error i am receiving is the following:

Spoiler, click to toggle visibilty

not sure if it's exactly the same as jesuszilla's but it seems like it :P
Re: xnaMugen - Open Source MUGEN Clone
#79  January 17, 2009, 05:52:21 pm
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I won't even get errors in my work computer, it just won't run, then again the computer is relatively old, gonna try it at home later.
Re: xnaMugen - Open Source MUGEN Clone
#80  January 17, 2009, 10:39:00 pm
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    • code.google.com/p/xnamugen/
New version up.

If your log file has "System.ArgumentException: Device does not support multi-level texture width and height values that are not powers of 2", it MAY fix the problem. Please test. I don't have an ATI to test with myself.

I'll continue to look into the locale issues.  I'll most likely have to write my own parsing code for numbers, but I'll fix it.

Goals for the next version:
An xnaMugen.ini for setting up keys and screen resolution & other things like that.
Improved clipboard so you can see the clipboard for helpers.