oh, but I don't use that for my cancelling code, I just set flags using bitwise operators on a var, based off the current stateno and the anielemno being inside a certain range.
Frederica Bernkastel~ said, March 12, 2009, 04:04:41 pmoh, but I don't use that for my cancelling code, I just set flags using bitwise operators on a var, based off the current stateno and the anielemno being inside a certain range.I'll need a link to your characters so I can take a look.Also, I just finished the rewrite to the evaluation system. Back to bug fixing. Next up: HitDefAttr.
Oh man, I'm practically squeeling with joy every time I see you fix stuff in my characters. I'll probably be updating them soon to be more compatible with XNAMugen to help you out.
QuoteBug Fix - 'AngleDraw' state controller incorrectly scaled Clsn boxes.Aww, that's a NICE bug. Angledraw not scaling clsn's is a pain. Oh well, i know what you're trying to do and under those rules, this is a reasonable fix. Under the "improving mugen" rules, angledraw scaling clsn's would be a good thing. If people did not wish to scale them they ought to use modifyexplod instead.
Cyanide said, March 20, 2009, 02:07:32 amQuoteBug Fix - 'AngleDraw' state controller incorrectly scaled Clsn boxes.Aww, that's a NICE bug. Angledraw not scaling clsn's is a pain. Oh well, i know what you're trying to do and under those rules, this is a reasonable fix. Under the "improving mugen" rules, angledraw scaling clsn's would be a good thing. If people did not wish to scale them they ought to use modifyexplod instead.Are you under the impression that he's removing the feature or something? He's not, he's fixing it in relation to my Tron Bonne's King Servbot super. Use Tron's King Servbot in XNAMugen, turn on CLSNs, and watch what happens. fffffffffffffffHmm...I just got an idea. How practical would it be to rotate CLSN as well when rotating the angle with AngleAdd/Set?
~*Ishida-Uryuu*~ said, March 20, 2009, 02:44:02 amCyanide said, March 20, 2009, 02:07:32 amQuoteBug Fix - 'AngleDraw' state controller incorrectly scaled Clsn boxes.Aww, that's a NICE bug. Angledraw not scaling clsn's is a pain. Oh well, i know what you're trying to do and under those rules, this is a reasonable fix. Under the "improving mugen" rules, angledraw scaling clsn's would be a good thing. If people did not wish to scale them they ought to use modifyexplod instead.Are you under the impression that he's removing the feature or something? He's not, he's fixing it in relation to my Tron Bonne's King Servbot super. Use Tron's King Servbot in XNAMugen, turn on CLSNs, and watch what happens. Hmm...I just got an idea. How practical would it be to rotate CLSN as well when rotating the angle with AngleAdd/Set?Fix your tron bonne instead then
Ain't nothing wrong with King Servbot's CLS- oh shit wait I scaled the CLSNs manually disregard that, i suck cocks
Going offtopic, but, yeah you'd have to do that under mugen's rules. I just think that having to manually scale clsn's for angledraw is ass.
A new version should be out in a day or so. I just have to fix a few more bugs in the new evaluation system.