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Anti-Gouki Project: First/Old thread (2009) (Read 237567 times)

Started by Basara Lapis, February 28, 2009, 01:43:04 pm
Re: Anti-Gouki Project: The Reign of the Akumas
#121  March 28, 2009, 12:43:30 pm
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i think he said somewhere that the boss would be the original gouki
still i can hope xD
Re: Anti-Gouki Project: The Reign of the Akumas
#122  March 28, 2009, 07:38:31 pm
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i think he said somewhere that the boss would be the original gouki
still i can hope xD
i suggested it, not Basara, so we have no idea yet wich the final boss will be  :S

 
Thanks, Buckus.
Re: Anti-Gouki Project: The Reign of the Akumas
#123  March 28, 2009, 07:50:43 pm
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the screen pack looks beast. fo the final boss it should be either gouki or shin gouki. or like in MvS where u beat the last boss then have to fight cyber gouki, instead say u fight gouki then gouken.
Spoiler, click to toggle visibilty
idk, but it seems like a decent idea to me


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Re: Anti-Gouki Project: The Reign of the Akumas
#124  March 29, 2009, 03:28:11 pm
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Hey Basara, quick question about the poll. You said in your final post that the Ripper and the Saiyajin were the winners, but the Projectile has more votes than the Saiyajin. Simple mistake on your part? Or...
Re: Anti-Gouki Project: The Reign of the Akumas
#125  March 29, 2009, 10:24:32 pm
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For those ones that asked before about a boss, I quote myself:
I'm still thinking about a good boss for this game, but until now I'll focus only in the 15 clones you know ;)

Hey Basara, quick question about the poll. You said in your final post that the Ripper and the Saiyajin were the winners, but the Projectile has more votes than the Saiyajin. Simple mistake on your part? Or...
My bad, it was my mistake :P yeah, The Projectile was the second winner, and will be the second release for normal MUGEN, thanks for the votes ;)

One more news, I've a list of the stages I'll use for this game, all of them made by another creators:
-Elevator (AVP) - XGargoyle
-Airport (Cyberbots) - XGargoyle
-Descending Ring (orig) - Dynamowolf
-Midnight Zone (Orig) - Dynamowolf
-N.Y. City Skyline (MVC) - POTS
-Death Valley (MSHvsSF) - POTS
-Akuma stage (SFIII:2I) - Caddie
-Midnight trainwreck (SFZ3) - NeoGouki
-Grand Finale (Shook Troopers 2) - Winane
-Shin Gouki stage (SFIII:3S + bug) - Cybaster
-Factory stage (ROTD) - Misamu
-Wolverine's Dead (orig) - Madre
-Training Stage (Hitman Reborn) - Kain the Supreme

Those ones made by Madre and XGargoyle I already have the permission and the ones by POTS and Winane are stated as open source. For the other ones I've to ask the permissions for use them in my game. And I'm searching for 3 stages to complete the 16 will be for the game.

Oh, and still thinking in the lifebars, I've no ideas yet :P

Rest in peace, Toriyama-san...
Normal WIPS - ClayFighter - Ideas - Anti-Gouki Project - Lifebars - Facebook - X
Re: Anti-Gouki Project: The Reign of the Akumas
#126  March 29, 2009, 10:49:03 pm
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  • so i herd taht mudkip howard is PREDICTABLE!
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I think, that you can use "Gokuentou (SFZ2)" by PotS too. =p
Spoiler, click to toggle visibilty
[Lifebar] SFZ4: http://mugenguild.com/forumx/index.php?topic=119782.msg1180458
[Stages] SFII remakes and SF custom: http://mugenguild.com/forumx/index.php?topic=138549
Re: Anti-Gouki Project: The Reign of the Akumas
#127  March 30, 2009, 12:12:24 am
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Re: Anti-Gouki Project: The Reign of the Akumas
#128  March 30, 2009, 12:12:50 am
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It'd be cool if all stages were palette swaps of his CvS1 stage. :XD:

I kid, I kid.
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Re: Anti-Gouki Project: The Reign of the Akumas
#129  March 30, 2009, 12:20:56 am
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In a game full of Goukis, even the lifebars become him...



It would save some time having to draw individual small portraits though.  ;P

Re: Anti-Gouki Project: The Reign of the Akumas
#130  March 30, 2009, 12:45:55 am
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It'd be cool if all stages were palette swaps of his CvS1 stage. :XD:

I kid, I kid.
XD
In the beginning was thinking in something like that, but since all of them are clones created in laboratory, I prefer lab-like stages for the game, with some exceptions (sone Gouki stages I choosed)

In a game full of Goukis, even the lifebars become him...

http://img7.imageshack.us/img7/207/antigoukibars2.png

It would save some time having to draw individual small portraits though.  ;P
I like the idea of this lifebars ;) could I edit abd use them for the game??

Rest in peace, Toriyama-san...
Normal WIPS - ClayFighter - Ideas - Anti-Gouki Project - Lifebars - Facebook - X
Re: Anti-Gouki Project: The Reign of the Akumas
#131  March 30, 2009, 01:19:12 am
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If you're serious, sure. Here's a copy of the bars broken apart, which should make changes easier for you:



Just remember that these concept bars are set for DoubleRes=4, so you'll need to adjust things accordingly in the fight files with the scale option.
Re: Anti-Gouki Project: The Reign of the Akumas
#132  March 30, 2009, 01:32:17 am
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Those look pretty good, I just don't like the color choice (or lack of color). Silver with colored bars maybe?
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.
Re: Anti-Gouki Project: The Reign of the Akumas
#133  March 30, 2009, 01:34:52 am
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or maybe an old green stone color
Re: Anti-Gouki Project: The Reign of the Akumas
#134  March 30, 2009, 01:49:03 am
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    • sf2nes.smeenet.org/

Something like that perhaps? (Not suggesting a literal cut down the center, but tinkering with the colors based on the suggestions.)
Re: Anti-Gouki Project: The Reign of the Akumas
#135  March 30, 2009, 02:20:53 am
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Something like that perhaps? (Not suggesting a literal cut down the center, but tinkering with the colors based on the suggestions.)
Honestly I like the cut down the middle more than just one color. Probably just change the sides color depending on what gouki you use. It be unique even though you're not suggesting it.It kind of save time to instead of doing indivual portraits.


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Re: Anti-Gouki Project: The Reign of the Akumas
#136  March 30, 2009, 03:52:37 am
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haha, those lifebars are awesome  ;D

 
Thanks, Buckus.
Re: Anti-Gouki Project: The Reign of the Akumas
#137  April 07, 2009, 04:16:20 am
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wats up wit progress status


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Re: Anti-Gouki Project: The Reign of the Akumas
#138  April 13, 2009, 06:51:01 pm
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wats up wit progress status
You mean something like this??

The screenpack and the lifebars are almost ready. Both of them are in a 70% aprox. Only rests sounds and voices, make anim for "Fight" and good fonts for the screenpack. Please help me with the search in this topic:
http://mugenguild.com/forumx/index.php?topic=96925.0

And about the characters, 15 clones has all requiered for MUGEN, only Kung Fu fan and Powerless One got moves and stuff.

And thanks Mr.A for the idea of the lifebars. Even I deleted Gouki faces, the shape of the lifebars serves me a lot, and I give some of color as you can see in the pics ;)

Rest in peace, Toriyama-san...
Normal WIPS - ClayFighter - Ideas - Anti-Gouki Project - Lifebars - Facebook - X
Re: Anti-Gouki Project: The Reign of the Akumas
#139  April 13, 2009, 06:54:49 pm
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  • and the show goes on
cool  :o
made of ripped hearts waving far away,
only my memory stays still, as i say.
Looking to sky,
oh, how many people wished to fly?
i don't know,
beacuse life's harshness is a mainpart of god's show
Re: Anti-Gouki Project: The Reign of the Akumas
#140  April 13, 2009, 07:04:11 pm
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the screen pack si cheap man ....  --; i could work on smth better :P

EDIT : i didnt want to sound like a fag .. but as for a full game ... the screenpack should be more amazing then that :P

 :iloveyou:
Last Edit: April 13, 2009, 07:43:16 pm by P.o.t.S.