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xnaMugen Palette Test (Read 42546 times)

Started by FrantzX, April 09, 2009, 12:37:38 pm
xnaMugen Palette Test
#1  April 09, 2009, 12:37:38 pm
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    • code.google.com/p/xnamugen/
xnaMugen Palette Test
xnaMugen Palette Test 2

I created a quick test to better understand why some people have palettization errors with xnaMugen. If you have such errors, please download & run this program. It should should the exact same image below. If it doesn't, please post a picture of what is does draw with the graphics card of you computer. If the program crashes, please post the error message. Thank you.

Test 1


Test 2
Last Edit: April 09, 2009, 11:27:59 pm by FrantzX
Re: xnaMugen Palette Test
#2  April 09, 2009, 12:46:41 pm
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Doesn't run for me. MS error report, send don't send etc.


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Re: xnaMugen Palette Test
#3  April 09, 2009, 01:12:33 pm
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I just uploaded a new version with better error reporting.
Last Edit: April 09, 2009, 02:50:32 pm by FrantzX
Re: xnaMugen Palette Test
#4  April 09, 2009, 02:34:47 pm
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Done on an Intel GM959 Express Chipset
Re: xnaMugen Palette Test
#5  April 09, 2009, 07:18:21 pm
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With NVIDIA GeForce 6600.
Last Edit: April 09, 2009, 11:40:42 pm by Scal
Re: xnaMugen Palette Test
#6  April 09, 2009, 07:26:24 pm
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The squares don't show here, only get the empty window.  Radeon X1650 SE.
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Re: xnaMugen Palette Test
#7  April 09, 2009, 07:32:26 pm
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Spoiler: See filename (click to see content)
ATI Radeon 2400 XT
My shitty mugen stuff:
Re: xnaMugen Palette Test
#8  April 09, 2009, 07:47:07 pm
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Although I never had any issue with xnaMugen, I did this test anyways.

Both test 1 & 2 work perfect with a NVIDIA GeForce 8800 GTS
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Last Edit: April 10, 2009, 12:16:07 am by XGargoyle
Re: xnaMugen Palette Test
#9  April 09, 2009, 07:53:44 pm
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ATI Radeon HD4850
Re: xnaMugen Palette Test
#10  April 09, 2009, 11:24:09 pm
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New one crashes as well

ATI Radeon 9600


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: xnaMugen Palette Test
#11  April 09, 2009, 11:27:04 pm
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Added a second test. Changed the drawing method.
Re: xnaMugen Palette Test
#12  April 09, 2009, 11:33:46 pm
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I think that color in the corner is what is fucking up the colors (like in JZ's Felicia).
Spoiler: I got the squares yay (click to see content)
My shitty mugen stuff:
Re: xnaMugen Palette Test
#13  April 09, 2009, 11:38:05 pm
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ATI radeon 9600. I haven't gone over my picture with a fine tooth comb. I should have checked.

Edit: Nope, no wierd duplication on mine.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: xnaMugen Palette Test
#14  April 09, 2009, 11:42:20 pm
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Re: xnaMugen Palette Test
#15  April 10, 2009, 01:56:27 am
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Both crash for me.  I have two 8600GT in SLI, X2 5600, .NET 3.5, etc.  Get prompted to send Microsoft an error report.

Didn't have the XNA redistributable. :P  There ought to be a simple library call to detect that.


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Last Edit: April 10, 2009, 02:02:28 am by Messatsu
Re: xnaMugen Palette Test
#16  April 10, 2009, 03:15:41 am
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NVIDIA GeForce 7300 LE

Re: xnaMugen Palette Test
#17  April 10, 2009, 03:47:42 am
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ATI Radeon X1600


2 appears to be fine. It's 1 that messes up for me.
Re: xnaMugen Palette Test
#18  April 10, 2009, 04:27:12 am
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Tested on a laptop (not the computer I normally test XNA stuff on).

Spoiler, click to toggle visibilty

Mobile Intel(R) 965 Express Chipset Family

Hopefully this is a step toward removing the pixel shader requirement.

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Re: xnaMugen Palette Test
#19  April 10, 2009, 04:48:04 am
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Second test with Radeon X1650 SE seems to display perfectly.

Spoiler, click to toggle visibilty

You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.
Re: xnaMugen Palette Test
#20  April 10, 2009, 07:29:30 am
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Second Test: