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Perhaps a silly question, but... (Read 14747 times)

Started by NickyP, May 06, 2009, 07:54:34 am
Perhaps a silly question, but...
#1  May 06, 2009, 07:54:34 am
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... later on in development/when completed, will this be able to be ported onto other platforms? IE, Mac, Linux, PSP, Xbox, etc?

(I ask this knowing a little more than nothing about xna)
Re: Perhaps a silly question, but...
#2  May 06, 2009, 08:04:04 am
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You could answer this yourself with a little research. It's been written in XNA. I know this is an Xbox compatible language, but i'm sure 10 minutes on google would tell me what else it would work for.

Linux probably.


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Re: Perhaps a silly question, but...
#3  May 06, 2009, 01:32:18 pm
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There's an implementation of XNA for Mono (multiplatform .NET alternative) out there, but I don't know how complete it is.  I suspect you'd need to do plenty of tinkering at the very least...
Re: Perhaps a silly question, but...
#4  May 06, 2009, 05:21:16 pm
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I've found Mono support for even .NET 2.0 to be very incomplete, so I wouldn't even count on xna.  .NET should really only be considered a way for Microsoft to have code longevity throughout newer versions of Windows rather than something that can be relied on as a cross-platform platform.


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Re: Perhaps a silly question, but...
#5  May 06, 2009, 06:07:11 pm
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It's supossed to be "cross-platform" for devices others than pcs that run .net, like cell phones and game consoles.
Re: Perhaps a silly question, but...
#6  May 06, 2009, 06:13:10 pm
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Hrm, so it seems for the most part, this won't be the mugen that finally gets on the PSP.  :-X

I'll still be trying this though once its stable.
Re: Perhaps a silly question, but...
#7  May 06, 2009, 06:15:04 pm
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console die, pcs are eternal.
Re: Perhaps a silly question, but...
#8  May 06, 2009, 07:06:44 pm
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Managed code is quite incorpartible, but if you know well a unmanaged programming language like c++ and a C# you can port it to a endless number of systems even for iphone. For instance, i could port this system into c++ and directx in less than 2 weeks.
If anyone interesting on it. PM me

But making this systen online will be almost impossible,  i have experience developing networked games.

The reasons are :
1: Mugen  object's system not in a a networked format.
2. The collision boxes are not in a networked format.


Mugen's objects and collision system can be changed, but it will result a not compartible version with previosly versions.
So, it is more easy to code a new system from the scratch than  making mugen online.

And I am person with expericend making online games thats why i decided to make my own online engine
Last Edit: May 06, 2009, 07:25:30 pm by becoolnike
Re: Perhaps a silly question, but...
#9  May 06, 2009, 07:37:12 pm
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I've found Mono support for even .NET 2.0 to be very incomplete, so I wouldn't even count on xna.
Yeah... we're talking about potential for the future if anything.  In a few years time it might be a different story (like the first time I used Wine, I never thought it would get to the point where it is today)

So, it is more easy to code a new system from the scratch than  making mugen online.

And I am person with expericend making online games thats why i decided to make my own online engine
xnaMugen is also a brand new engine.
Last Edit: May 06, 2009, 07:48:13 pm by tunglashor
Re: Perhaps a silly question, but...
#10  May 06, 2009, 09:16:53 pm
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I've found Mono support for even .NET 2.0 to be very incomplete, so I wouldn't even count on xna.
Yeah... we're talking about potential for the future if anything.  In a few years time it might be a different story (like the first time I used Wine, I never thought it would get to the point where it is today)
It'd be fine for games, but when you depend on real results and there is a buggy implementation of a dll or some such that gets in the way... it can't be depended upon.  I will never ever use Mono or WINE in the workplace.


Many people risk their lives everyday by having Mugen.